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Posts from Diplomacy, for recruiting creatures of levels 1 and 2. Auto-translated

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#17
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Poll: Should casting antimagic spells on a stack of ducks be banned if the stack contains more than 70 ducks?
icq 385383256
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#18
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I suggest a vote to remove Invoker from the game, as he is overpowered and cannot be countered.
http://heroes3.tv/aiwe
In reply to Aiwe
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#19
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Allow the use of diplomacy, but only if it doesn't ruin the game! As true pros teach! :D
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#21
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Joining creatures of levels 1 and 2 can make the game easier for Necropolis and Inferno, which I think is obvious and doesn't need further explanation. But if you prohibit experts from obtaining the diploma until the last level, as with the Necromancer or Vidomina, then there will be no cheap joins (there will be a negligible percentage), but you can freely spend money. Although Necromancer is still overpowered in any case. However, if you give Diplomacy an achievement, the ability to escape even from shackles, then it will become a quite interesting skill, even without joins.
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#22
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Ban Saurug!
In reply to Redwhait
#23
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Redwhait HP

If diplomacy were given an achievement, allowing players to escape even from shackles, it would become a quite interesting skill, even without joins.
Speaking of how to utilize diplomacy – perhaps the growth stack could disappear for neutral creatures, possibly in a percentage ratio depending on the diplomacy skill level, and escaping from shackles would make for fewer stalemate situations.
icq 353013187
#24
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Heroes is a game that has imbalance (if one player has something and the other doesn't, the latter has little hope): Cloak of the Undead King, Dimension Door, Fly, Town Portal, Diplomacy.
One player can have Diplomacy from the first week, while the other might only get a chance to dig for a Diplomat in the tavern by the third week. Dimension Door and Town Portal appear closer to weeks 3-4, so they don't introduce such imbalance (though it's unpleasant when one player gets everything right away and the other gets nothing). The Cloak of the Undead King is similar; the chance is very small, but if it drops, it's hard to counter (a detail emerges where Liches, even without a hero, can kill the opponent's Archangels on a stack). And playing, leveling heroes, building armies, and Magic Guilds is interesting. But purely rushing and joining neutrals is somewhat dubious...
That's how I see it.
icq - 470286448
In reply to Егор Коробейников
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#25
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Yegor Korobeynikov
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And where can I find a place where many creatures of level 1 or 2 are gathered? Gold mines are rare, and even then, they are not always guarded by creatures of level 1 or 2. Such a change would not create an imbalance in the game.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
In reply to ДаУ
#26
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DaU
And where can you find a lot of creatures of level 1 or 2? Even a gold mine rarely has creatures of level 1 or 2 guarding it; such a change wouldn't unbalance the game.
Almost everywhere.
8mm6a:
Zone contents:
1-8, 15, 16, 19-22, 25, 26 - 500-3000 (9), 3000-6000 (6), 10000-15000 (1)
1. That is, out of 16 guards, 9 will have a value of 500-3000. Well, maybe a 3k value can generate a level 3 creature with -50% stats, but more than half of the starting spawn consists of level 1-2 guards. (here, 90% of the guards are level 1-2)
2. 16 out of 26 zones have this type (and 10 of them are treasure zones, and some treasure zones are smaller in size!!)
Treasure zones also have a 5% chance of containing some kind of Greater Cerberus.
I won't explain the rest of the patterns, but the picture is similar, and it's obvious to other players because they play and are familiar with the game.
icq - 470286448
In reply to Егор Коробейников
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#27
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As a reminder, expert diplomacy gives a 30% chance of recruiting neutral creatures, not counting other modifiers. Out of 9 guards, only 3 will join, and if the creatures are native (belong to the same faction as the castle), the chance of recruitment is higher, up to a maximum of 5 out of 9. However, you can't amass a large army this way, as not everyone will join for free.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
In reply to ДаУ
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#28
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DaU
Let me remind you that expert diplomacy gives a 30% chance of recruiting neutral creatures, not counting other modifiers. Out of 9 guards, only 3 will join, and if the creatures are native (belong to the same castle as the hero), the probability of recruitment increases, up to a maximum of 5 out of 9. However, you can't build a large army this way, as not everyone will join for free.
I advise you to study the theory of diplomacy, read reports from the "Outlaw" tournament, and experiment with HotS yourself.
Otherwise, your posts only cause annoyance and facepalms...
In reply to Redwhait
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#29
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Redwhait HP
I would advise you to study the theory of diplomacy, read reports from the "Outlaw" tournament, and experiment with Hotseat yourself.
Otherwise, your posts only cause annoyance and facepalms...
I just tested it myself. I studied the theory before creating the topic (physical training), and the test result: very few are available for free, mostly only for money.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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#30
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I see everyone is having fun! Voting for the best poll! +
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