Posts from Favorites, to battle! - 7 - The Battle of Favorites! - 7
I don't know what you guys are talking about regarding the lack of time. In almost every game, there are 40+ minutes left by the end of the second week, and sometimes even 1 hour+. Of course, sometimes you encounter a lack of time in the late game on HL+U, but this happens in 1 or 2 out of 100 games.
You didn't ask the Starcraft players)) You're playing a different game than Satyr. ;) For me, by the 3rd week, and rarely by the 4th, 99% of the starting resources are spent. The remaining 1% is only if things are really bad and there's nothing else to do.
There are two to three dozen such pauses in the game, depending on the length of the match, and even longer ones. You make your move, then go for a smoke. You can chat on the phone, cook a meal... Sometimes, though, a pack of cigarettes isn't enough for a four-week match...
I meant when: you're sitting, engrossed in the game, and after you take your turn, the doorbell rings... you go to answer it, or it's the phone, and the timer is ticking... well, never mind... it's true, time will tell, and it will judge everyone.
I meant when: you're sitting, engrossed in the game, you take your turn, and then the doorbell rings... you go to answer the door, or pick up the phone, and the timer is ticking... well, never mind... there's really no point in complaining, time will tell and judge everyone.
-----------
Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
No one asked the StarCraft players. You're playing a different game with the Satyr. ;) In my case, 99% of the starting resources are spent by the 3rd or 4th week, and 1% is left only if things are really bad and there's nothing else to do.
Added 15 minutes later
If Heroes 3 is like a real-time shooter, then it definitely needs to be sped up. But if Heroes 3 is an intellectual game (like chess), then whether it should be reduced to a shooter that relies on dexterity is a big question (and there's already a lot of technical work where dexterity is needed anyway).
The arguments about unrealistic battles with golems/zombies are the most annoying. It's as if it's a huge problem that requires 30 minutes. In the early game, there might be a couple of unpleasant battles that take, at most, 5-7 minutes. Is that really so much? What's better: unlimited battles with golems and a comfortable game in the late stage?
Recently, I noticed a trick from Toganash: at the end of the battle, when everything is already clear, he presses the autobattle button, thereby saving, albeit only 5-10 seconds, but when calculated for all the battles in a day, it can add up to a minute...
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
However, with the SoD timer, you won't have any leeway in any case.Despite all my respect for Pete, the result of his poll was an average temperature across the board:D.
Added 15 minutes later
Any intellectual game also has a time limit because intelligence must be demonstrated quickly. Even in "What? Where? When?" you have one minute to answer. And in chess, there's blitz, which no one complains about. I recommend learning about the history of chess clocks and why this need arose (initially, they played without a time limit). The SoD timer may make simple battles more comfortable, but the game process on the map is the opposite.
For Dirty, in all official Competitive events (worldwide), there was only one type of chess for the USSR: with a control of 2.5 hours for 40 moves, then the move was recorded, and the game continued the next day. Currently, there are normal chess, rapid chess, and blitz. These are three completely different types of chess, but all chess players can play them more or less comfortably. Blitz is now played in the playoffs when it is not possible to determine the winner by other means. The game lasts 11 (6+5) minutes - 11 minutes of maximum adrenaline. If we reduce Heroes to blitz, it will be 9+ hours of adrenaline, and perhaps there will be those who want to. For now, as a result of the average temperature across the board, we will most likely get rapid Heroes (similar to rapid chess). As an initial option for introducing a chess timer, it needs to be tried and then adjusted. In my opinion, the minimum time for a battle should be at least one and a half minutes; whether the battle time should be increased if there is a tactic is a question. Naturally, limiting the battle time eliminates the possibility of complex battles, especially if there is no limit on the maximum time (Surmey's suggestion).
I'm curious if anyone counts the damage dealt and the counterattack during a battle? And how can you do it in 1 minute?
P.S. To the fast Heroes players (especially those who accuse me of playing too slowly, like Nitro (we played 2 games a year ago), Zloy (1 game, I don't think there was any objectivity here), and Leader (not even 1 game, but I heard rumors - you get what you pay for - a very proud statement) and everyone else), I suggest playing a blitz chess game with a time control of 5 minutes (for example). Good luck, guys!
Весна 2012.
I suggest playing a blitz chess game with a 5-minute time limit. Good luck, guys!
P.S. Don't like the chess timer? Host your own tournament on the Sod timer; maybe you'll even get a group of people to join. :smile17:
With all due respect to Pete, the result of his poll was an average temperature across the board:D.
For Dirty, in the USSR, there was only one type of chess with a 2.5-hour control for 40 moves in all official competitions (worldwide), after which the move was recorded, and the game continued the next day. Currently, there are normal chess, rapid chess, and blitz chess. These are 3 different types of chess, but all chess players can play them reasonably well.
But this control was not constant; it evolved along with chess. Usually, it evolved towards reducing the time per game.
The poll was created to determine this "default" control. In specific games and tournaments, it can be increased or decreased.
After the introduction of time control, the limit was constantly reduced:
initially, in the late 19th century, it was 2 hours for every 20 moves;
in the first half of the 20th century, they often played with a control of 2 hours for the first 30 moves and 1 hour for every 15 moves thereafter;
by the second half of the 20th century, the limit was reduced to 2.5 hours for the first 40 moves and 1 hour for every 16 moves thereafter;
in the late 1980s, a control of 1.5 hours for the first 30 moves and 1 hour for every 30 moves thereafter was tested.
Currently, the standard limit for classical chess is 2 hours for 40 moves, then 1 hour for the next 20 moves, and another 30 minutes until the end of the game, or 2 hours for 40 moves, followed immediately by 30 minutes to 1 hour until the end of the game. Rapid chess Tournaments are held, where approximately 30 minutes are given for the entire game, and blitz Tournaments, in which the time is even more limited – from 5 to 15 minutes per game.
In recent years, tournaments often use a control with added time, for example, the "Fisher tournament control," which is a combination of a traditional time limit for a period and Fisher control. In this system, the game is divided into three stages:
100 minutes for 40 moves (unused time is added to the second period's limit);
50 minutes for 20 moves (unused time is added to the third period's limit);
10 minutes until the end of the game, using the Fisher system, where 30 seconds are automatically added to the player's time after each move.

UTC+03:00, icq 593626431
The President of the RF said not to stand still. For SoD timer, they will be exiled to Siberia!



