The hardest battles are fought in the mind
The hardest battles are fought in the mind
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And if a player suddenly moves from this castrated environment to a normal one, panic and swearing immediately begin, claiming that same damn SoD is to blame for placing obelisks near the Castle, and now they'll lose 5 more marks and won't be able to get that maxi-con easily on 121 as they are used to. And if there's even morale in a stack of gremlins, the chair burns up in an instant.
I would only want the Might and Magic game mechanics overhaul; everything else is minor and not important.
Wizard, make a gift for the lady on her birthday, add the overhaul!
should we still expect the mirror update, or not?
I might be wrong, but since we're already discussing this, why not make it simpler and add a rule stating that players can mutually agree on how to play and with what rules?
And if, suddenly, a player from this "castrated" environment ends up in a normal one, panic and swearing immediately begin.
Haven't they come up with the idea of "removing certain units from the starting spawn" yet? Like, no archers - only dwarves and zombies.
Exactly.
Actually, I would remove half of the restrictions from the rules. Vicc, as far as I remember, quite accurately described the real overpowered strategies in the game; if I'm not mistaken, these included Necropolis builds, Diplomacy, 4 damage dealers, and stealing control from units under the effect of Slow, as well as hit-and-run tactics. Everything else doesn't have such a big impact on the game and could easily be allowed. For example, Mullich and level 4 specialists were unbanned; did anyone suffer because of it? No one did; it just means there are fewer rules to remember. Are they better than Gunnar, Kirr, or Crag? That's a rhetorical question.
In my opinion, it would be possible to allow Fae, Mages, and Vampires. And Isru and Vidomina, but only prohibit them from being chosen as starting heroes, like Gosh. At least they finally removed the Red Rush strategy. Also, remove Cartographers and Forts from the map. And allow the Grail, in all castles.
And all these 2-level buildings and 3 starting units are just catering to the small weaknesses of players who want a relaxed game, where everything goes smoothly and the game is under complete control. This is the same as the absence of morale, gold sink, experience for troops, overpowered scouting, replacing scrolls with gold, etc., in Warlords. And as a result, you get those very "knife-throwers" that were mentioned above, who need the sun to shine at the right angle, the knife to have the correct weight, and the wind to blow only in their favor, in order to hit their target. And if this player, who is used to this castrated environment, suddenly finds himself in a normal one, then panic and swearing immediately begin, saying that everything is the fault of the damn SOD, who placed obelisks near the castle, now I will lose 5 more marks and will not be able to take that max-cons with a level 121 hero, as I was used to. And if the morale of a stack of Gremlins is also low, then the chair will burn out in an instant.
I'm exaggerating here, of course, but I hope the point is clear. I wouldn't want young generations of players to repeat the mistakes that former top players made.
Well, why not? I suggested banning ranged attacks a few years ago.
I predict that soon (maybe they already have) there will be requests to add a checkbox to disable morale.
Before, we played with Warlords under SOD, now it will be SOD under Warlords :D
I don't consider myself a fan of Jebus Cross =). The 2nd level for Castle doesn't have to be built even on Minimost. If a 2nd level is mandatory, there will be other reasons for restarts (only 2 stacks came in, or only one native hero in the tavern). You need to play with what you're dealt.