Posts from Inferno tactics.
Bless is a simple, but good spell on expert difficulty...
it doesn't always appear in the Guild of Mages for Inferno... it's definitely better than Bloodlust, because it affects both archers and melee fighters...
you won't believe it, but at the beginning of the game, I like Bless more than Inferno; it consumes much less mana and can be applied several times, so the total damage inflicted by blessed units can be significantly higher than a single strike from Inferno - I repeat, this is at least for the beginning of the game... when there isn't much mana yet.
...And indeed, the Inferno Castle is a castle of fire magic...
Yeah...from fire magic, only the aforementioned Armageddon is an interesting thing in some cases...and Berserk also gives a good effect on Expert difficulty. The rest is questionable! Does anyone actually use Sacrifice?...I tried it - it doesn't always pay off...it would be great if you could sacrifice enemy units -)))) or at least have a mass Fire Shield.
... Blessing is a simple, but good spell on Expert Water... It's not always found in the Mage Guild at the Inferno Castle...
the spells might be decent, but what's the point of making them special? How much do they actually improve things?
and water and fire magic are based on buffs!
and if Adela also had some useful specialty (like a prayer spell), she would be a real killer –))). Probably, the developers took pity on the players facing the Fortress –))).
Also, Adelle enhances the spell depending on her level. In general, it works the same way as other spellcasters.
Hmm, enhances Bless? How is it possible to enhance a spell that already deals maximum damage to the entire squad? I think you're mistaken...
Devils might not necessarily be pure evil... many people (if you abstract a bit from the game) readily embrace evil and don't consider it evil, but rather find it the only solace for their passions, temptations, and desires...
And are Necromancers also evil? Or is it just a philosophy?
Nevertheless, their city is not weak at all...
The theme of "good triumphs over evil" is clearly not present in this game.
I have a thought that maybe it's about the Gates, which are supposed to be a very cool strategic advantage. Perhaps campaigns were intended where there would be more than one Inferno city from the start... because, as far as I remember, randomness was introduced a little later... but these are just assumptions based on vague memories of the first version of Heroes III... I'm probably wrong -))))
But the fact that Inferno, in many respects, doesn't even come close to a Castle is really strange...
Added 1 minute ago
Hmm, does it enhance Bless??? How can you enhance a spell that initially deals maximum damage to a unit? I think you're mistaken...
I think it meant the general concept of a specialty... without applying it to spells like Bless or Curse.
Yes, exactly. You just can't underestimate such spells. Here, for example, if you compare Bless with Curse. In my opinion, Bless is used more often. Of course, this depends on the player's tactics, but I would rather be happy to see Bless in a guild than Curse. "depending on its level" - yes, there was a mistake there :) It happens to everyone.
Hmm, does it enhance Bless? How can you enhance a spell that already deals maximum damage to a unit? I think you're mistaken...
Adel's Blessing deals additional damage.
At level 15, archers dealing 55-82 damage deal 131 damage under Blessing (water expert) (maximum damage increased by almost 60%)!
Still, Inferno is the weakest castle, and the best tactic is to quickly capture another castle and develop it.
Ah... You're wrong to do that... You're wrong... I'm listing the strengths, and you don't even want to listen... You're stuck on one thing and the three of you keep repeating the same thing...
Well, maybe the Demon Gate, but it's rarely used.