Posts from One for all and all for one - 3
they should be highlighted and shifted one column to the left horizontally
I started playing as the Swamp faction. Kregg appeared, and there were some hidden archers and gnolls. The respawn point was small, so I got out quickly. I made my way through the rough terrain to the teleport, but it didn't work!:confused:
Game 1
Kirr came with elves + immediately an external dwelling of elves is built; we start playing. Half the respawn area is cut off, with 50+ mages behind a box. ((( We take Sklem, light up the consul on the respawn. Nerk breaks through to the secondary base and takes some money there. From the secondary base, there's a road leading to the lift to the opponent's respawn. Rushing Necromancer with ramparts on turn 2 is what you need :D On turn 117, I barely manage to place horses in the citadel. Kirr has earth.
On turn 122, a level 1 consul arrives. On turn 124, a nagabank and a level 3 consul arrive. Then another nagabank. And Kirr gets destroyed while trying to capture the box near the castle. On turn 126, he captures the box for 10K experience. On turn 127, the opponent comes out from the lift onto my respawn with 200+ skeletons and 10+ vampires. No chance in the Fortress Battle. First, angels crash into the skeletons, then a direct shot from 32-tier elves destroys everything that remains of the skeletons.
Thanks for the game.
Accepted by opponent on 10/6/2014 12:47 PM
I'm attacking 41 Black Knights with Gorgons that guard the Book of Earth and Dragon Fly Hive. I thought I'd lose, since the army only had 4 Grand Elves, 31 Archers, plus a screen of 15 Pikemen and 11 Air Elementals. But with the loss of two horses, I still managed to pull off the fight.
Game 2
Started with 18 archers, same as the folder, same as Vokial was chosen and 2 heroes for money arrived. Good road network, we are playing. There is a stable, an elf external dwelling (couldn't be without it :D). An Inferno village was taken; in the second lift, djinns blocked the path for a +5 club, also further past the Ruhs a necro cloak was visible. A Castle comp was taken. 1st horse in the castle. Vokial caught earth.
On the 2nd [day] ran around a bit defeating money and various crap. At 125 noticed red movement near a neighboring village. This turn I took back the +5 club, the necro cloak, and a box for all water (without wisdom). At 126 КВ was taken and a Pandora for 15K experience.
At 131 the opp puts themselves in a spot with a zero mage and their whole army. Vokial crashes into the main with Dimension Door and flight, missing the sucker by 4 cells, sad:( . The turn was nothing.
What to do is not clear for long; there are no large treasure zones, not many treats visible either, troops are too weak for Dragon Utopia.
And then a miracle at 133: the sucker reveals a Castle treasure zone filled with treats: 2 angel external dwellings, a couple of cons, 5 hives, 2 Dragon Utopias, a library and artifacts. I eat it until the end of the week.
At 141 the first mini Dragon Utopia falls: +10 helmet and shackles. Next turn a 3-star one: +12 sword and black sphere. In the neighboring treasure zone another 2 Dragon Utopias were spotted, we fly there. 3-star: +5 sword that's it, +4/4 crown, +2 speed cloak. And nearby a max one: КЗ, blue hat, +4/4 body. I pick up clues and a con.
And at 146 the opp appears in a previously cleared treasure zone. And runs out to Vokial. Decides not to continue.
Thanks for the game.
Accepted by opponent on 10/6/2014 12:48 PM
At level 111, he showed a very fast route to the opponent through the secondary path, but things went wrong due to numerous blocks, and he didn't even reach the treasure; he just killed the opponent.
Thank you for the game.
thanks for the game
I need to study the game mechanics more... -4 Angels just disappeared...
The next Grand Order was a slaughter, they said it would take 6 minutes, but 80% of the time was spent just waiting...
Thank you for the game.
Impressive :cool: What were Gurney's stats, and did he have oil?
P.S. In addition to the screenshot, there's also a cart of ammunition, I just remembered it now, but I'm too lazy to redo the screenshot.
Second game.
Thanks for the game.
Thank you for the game.
Jeez, morale vs SAM
Game 1
I got Kyrre with elves + immediately an external dwelling of elves, we play. Half the respawn is cut off, 50+ mages for the box. ((( We take skel, reveal Griffin Conservatory at respawn. Broke through to a secondary mine, Nerc, there I earned some money. From the secondary mine a road leads to a lift to the opponent's respawn. Rushing necromancer with rampart on day 2 is just what is needed :D On day 117 I barely placed cavaliers in the Citadel. Kyrre with earth magic.
On day 122 a level 1 Griffin Conservatory came in. On day 124 a Naga Bank and a level 3 Griffin Conservatory. Then a Naga Bank. And Kyrre was defeated trying to take the box near the castle. Day 126 takes the box for 10K experience. On day 127 the opponent runs out to my respawn from the lift with 200+ skeletons and 10+ vampires. A fair fight with no chance. First the angels crashed into the skeletons, and then a direct shot from 32 grand elves and nothing was left of the skeletons.
Thanks for the game.
Yo-mana morale vs SAM
Game 2
18 archers from the start, same as usual own hero was Vokial and 2 heroes for money arrived. Good road network in this game. There is a stable, an elf external dwelling (couldn't be without it :D ). Took an Inferno village; in the second lift, djinns blocked the path behind a +5 club, also further past the Ruhs a necro cloak was visible. Took a Castle comp. 1st horse in the castle. Vokial caught earth.
On the 2nd [day] ran around a bit fighting for money and various junk. On 125 noticed red movement near the neighboring village. This turn I took back the +5 club, the necro cloak, and a box with all water magic (without wisdom). On 126 took КВ and a pandora for 15K experience.
On 131 the opp puts themselves in a spot with a zero mage and their whole army. Vokial crashes into the main with Dimension Door and flight, missing the sucker by 4 cells, sad:( . The turn was nothing.
Not sure what to do further, there are no large treasure zones, not many treats visible either, troops are too weak for Dragon Utopia.
And then a miracle on 133: the sucker reveals a Castle treasure zone filled with treats: 2 angel external dwellings, a couple of cons, 5 hives, 2 Dragon Utopias, a library and artifacts. I eat it until the end of the week.
On 141 the first mini Dragon Utopia drops: +10 helmet and shackles. Next turn a 3-star one: +12 sword and black sphere. In the neighboring treasure zone another 2 Dragon Utopias were spotted, we fly there. 3-star: +5 sword that's it, +4/4 crown, cloak +2 to speed. And nearby a max one: КЗ, blue hat, body +4/4. I pick up clues and a con.
And on 146 the opp appears in a previously cleared treasure zone. And runs out toward Vokial. Decides not to continue.
Thanks for the game.
Your first game is up to date.
Is this game from the second round? If the first-round game doesn't matter and you've decided not to play it, then in the second game, indicate that it's from the second round. I'm not a mind reader. I've recorded it in the table as a second-round game.
Where did the 1-1 come from? In the second game, it's your first game, and you played each other for the first time. Defiant and Simon5760 played one round.
The same applies here.
If the first-round game doesn't matter and you've decided not to play it, then in the second game, indicate that it's from the second round. I've recorded it in the table as a second-round game.
Please carefully check the results in the table. Updated.
P.S. Please indicate in your report which round the game is from.
I played against both opponents in turn: the first game was from the first round, and the second game was from the second round.
So, I lost to Iamsamstan in the first round and won in the second round, and the same with LuckyF: I lost in the first round and won in the second. Similarly, with Mar: I won in the first round, and the second round is still ongoing.
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