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Posts from Discussion of the format and rules for the upcoming Third Tournament of Elements.

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11 years ago
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I suggest using this thread to discuss everything regarding the upcoming Third TE Championship.
I am posting the rules of the Second TE Championship, which took place on the friendly resource HeroesLeague.
Tournament Rules:
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, but the TE mod is used in this tournament!!! By default, the game is played on the Ubi server. By agreement, the game may be played via the Hamachi program.

2. Game links and settings.

3. Daily saves are mandatory. Since the game has autosave, it is recommended to save once every 3 days.

4. A tournament round is given a week + 4 days. The round starts every Friday.

5. Three Templates and 7 pairs of races for opponents will be announced before the round.
The player listed first starts the drafting of templates; the player listed second starts the drafting of pairs. Drafting is done alternately by one template or race. To determine the color after the draft, you may contact the judges, other players, or decide independently.
With the consent of both players, it is permitted to change the drafting system (in this case, the reason for the change must be specified in the report).
6. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and the Hamachi program).

7. In case of a connection loss or game crash, the last autosave is loaded; players are obliged to repeat all their moves exactly up to the moment of the connection loss or crash.
In case of a connection loss or crash on the first day of the game, heroes are randomly assigned again.

8. In the case of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode.

9. Each player has the right to one restart with map regeneration no later than the second day; after the restart, those that the players drafted are set again (the end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not). In case of a technical restart (connection loss during simultaneous turns on day 1, desync, etc.), the races remain for the next generation. The hero is random.

10. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with bought-out growth (the red player may attack on the first day, but without buying out growth).

11. Any recruitment of neutrals is prohibited.

12. It is prohibited to jump from any zone into the opponent's starting zone if that portal has not been broken. It is also prohibited to jump into the opponent's adjacent zone and enter the opponent's starting zone during the same turn.

13. It is prohibited to press wait on Krag's first strike in battles with the opponent's heroes; it is allowed against neutrals.

14. It is permitted to postpone a round for up to 2 weeks (inform the judges).
Postponements are allowed for no more than one-third of all games in the tournament.
In the event that a game is not played by the end of the round and the judges have not been informed, a technical defeat is awarded; two technical defeats result in the player being automatically removed from the tournament.
It is not recommended to postpone the final round.

15. Three points are awarded for a win and one for a draw.

More detailed info on drafting!!!!
Point one.
The player listed first starts drafting according to the template.

Point two.
Each drafts a pair (three times in total) alternately. Until only one pair remains!

Point three is the most difficult: flip a coin. You can write to me, any judge, any player, or flip it yourself. This is to determine your color.

Important: colors in a pair of races are known in advance: the first race is red, the second is blue.

Important: determining which color you will play is possible only by a coin toss! All drafting is first aimed at determining the specific pair on a specific template!

P.S. It would be great if at least someone from Novokuznetsk among the 5-s came, besides Noom and me...
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11 years ago
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I agree with the format. Let's register! :)
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11 years ago
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I understand that it will be a round-robin tournament. A standard request is to draw the matchups for 2-3 rounds in advance so that most of the games can be played before the new year.
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11 years ago
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KillAndAction
P.S. It would be great if someone from the Heroes of Might and Magic V community in Novokuznetsk came, besides us and Noom...
Kill, I will probably be there.
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11 years ago
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KillAndAction
I propose discussing in this thread everything related to the upcoming Third TE Championship.
Tournament rules and restrictions:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, this tournament uses the Tournament Edition mod. By default, the game is played on the Ubi server. By mutual agreement, the game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, and similar programs.

2. Game links and settings.

3. Since the game has an autosave – it is recommended to save once every 3 days.

4. Each round is given a week +4 days. The round starts every Friday.

5. Three Templates and 7 pairs of factions for opponents will be announced before the round. The first-named player starts the template pick, the second-named player starts the faction pair pick. They take turns picking, one template or faction at a time. To determine color, after the pick, you can contact the judges, other players, or decide on your own. With the agreement of both players, it is allowed to change the pick system; in this case (the reason for the system change must be stated in the report).

More details about the pick!!!!
Point one.
Each player picks a template, the first-named player starts.

Point two.
Each player picks a pair (three times total) in turn, the second-named player starts. Until only one pair remains!

Point three (the most difficult).
To determine your color – "flip a coin." You can ask any judge, any player, or flip it yourselves.

Important: the colors in a faction pair are known in advance – the first faction is red, the second is blue.

Important: determining which color you will play is only possible by flipping a coin! The entire pick is initially aimed at determining the specific pair on a specific template!

6. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs that create virtual networks).

7. In case of a disconnection or game crash, the last game autosave is loaded. Players are obliged to exactly repeat all their moves up to the moment of the disconnection or game crash. In case of a disconnection or crash on the first day of the game, heroes are randomly re-assigned.

8. In battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode.

9. Each player has the right to one restart with a map regeneration no later than the second day (the end of a day is considered pressing the end-turn button, regardless of whether the opponent has finished their current turn or not). After the restart, the factions are set again to those the players picked. In the case of a technical restart (simultaneous turn break on day 1 or desync, etc.), the factions remain for the next generation. The hero is random.

10. "Red-rush" is prohibited, i.e., attacking as red on the first day of the week with bought growth (red player can attack on the first day, but without buying growth).

11. Any joining of neutrals is prohibited; as an exception, neutrals that have joined can be sacrificed in a pit or sold on the market.

12. It is forbidden to use the movement spell "Astral Gate" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been broken through. It is also forbidden to use the movement spell "Astral Gate" to jump into the opponent's adjacent zone and run into the opponent's starting zone on the same turn.

13. It is forbidden to press wait on Krag's first strike in battles against the opponent's heroes; it is allowed against neutrals.

14. It is allowed to postpone a round by up to 2 weeks (notify the judges). No more than one third of all games in the tournament can be postponed. If a game is not played by the end of the round and the judges have not been notified, a technical loss is awarded. Two technical losses and the player is automatically disqualified from the tournament. It is not recommended to postpone the last round.

15. A win awards three points, a draw one point.

16. Attention! LOADS ARE PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite reaching an agreement on the number of loads, the players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judges reserve the right to decide the outcome of the game.
In reply to oxygen_hl
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11 years ago
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oxygen_hl
Killa, I will probably be there.
Are you playing The Elder Scrolls Online?
In reply to Элементаль Бога
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11 years ago
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Elemental of God
Are you playing TE?
I do, a little :)
It's been a while since I last played, though. But I'd be happy to play a fun game while the rest of the people are playing the third installment.
In reply to Элементаль Бога
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11 years ago
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Elemental of God
And do you play TE?:)
About 6-7 years ago, he not only played well in TE but also in an analogue of the current HRTA ;)
In reply to oxygen_hl
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11 years ago
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oxygen_hl
Sure, there is.
It's been a while since the last time, though. But I'd be happy to play a few fun games while the rest of the group is busy with the third game.

We'll be playing with a mod, which makes a significant difference, so it's best to play a couple of fun games beforehand and have the manual handy.
11 years ago
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P.S. It would be great if someone from the Heroes of Might and Magic V community, besides Noom and me, could come from Novokuznetsk...[/QUOTE]

I'll come, it's only 20 km to Kuznya for me.
In reply to Noom
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11 years ago
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Noom
We'll be playing with mods, and it's significantly different – so it's best to run a couple of test games before the trip and have the manual handy.
Come on, I'll be permanently drunk anyway. What manual? We'll figure it out as we go.
In reply to alijvit
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11 years ago
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alijvit

I'll come, it's 20 km to the forge.
Awesome. We'll be waiting!
In reply to KillAndAction
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11 years ago
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Should I create a separate thread or rename this one? And I gather that almost no one is interested in the championship.
In reply to alex_nv
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11 years ago
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alex_nv
Maybe we should create a separate thread or rename this one? And I guess the championship isn't really needed by anyone :(
It is needed, but there are not many people interested in it yet...(((
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11 years ago
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I think the tournament rules are generally fine.
I think it makes sense to open a thread for registration...

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