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Posts from Which units would you like to replace/add?

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In reply to Artes
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I can't stand Bone Dragons and Ghost Dragons; I would replace them with Death Knights and then boost their stats. :smile17: Zombies got old and annoying back in the third Heroes game; I would replace them with mummies, although mummies are basically the same thing, just viewed from a different angle. :smile18: However, after drinking a liter of beer, you can come up with something about the 2nd-level monsters of Necropolis. ;)
In reply to Черный Жнец
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The Death Knight looks pale and ridiculous at level 7 compared to the other level 7 monsters. :cool:
The unupgraded Zombies didn't turn out very well – it wouldn't be a bad idea to fix that.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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Alex Ghost;58184
The Death Knight at level 7 looks pale and ridiculous compared to the other level 7 monsters. :cool:
The unupgraded Zombies didn't turn out well – it wouldn't be a bad idea to fix that.
I'm not suggesting putting the original Death Knight there:smile17: and keeping his original stats. I'm suggesting putting something like this in there:

attack_________33
defense________27
damage__________35-45
health______180
speed______11
initiative____9
abilities: double damage, curse, knight duel

This is the kind of thing that should be put in instead of the skeletons; in terms of damage, they are at level 6, and in terms of health, somewhere between 6 and 7.:smile18: It's just that dragons don't pay for the resources spent on them:confused:, that's the point. The Heralds of Death are much more interesting and cheaper, but they can't make up for the dragons' shortcomings with their abilities.:mad:
Я люблю мертвых...они такие симпотичные !
In reply to Черный Жнец
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Take another look at how much damage you dealt, and you'll realize that it's far from level 6! I recently fought phoenixes: they have 150 health, deal 30-50 damage, resurrect, and have a fire shield – their abilities level the playing field. The fact is that you've made the abilities too strong: double damage will sometimes be as high as 70-90, and with curse and duel, it will be stronger than all the others combined!
I wouldn't change the dragons; I would just tweak them a bit and give the upgraded version the ability to become ethereal.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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I wouldn't change the dragons; I would just tweak them a bit and give the upgraded version the "Ethereal" ability.:cool:
If you give the dragons the "Ethereal" ability, then I completely agree with you! But why don't they have "Ethereal"? They promised it! And we shouldn't underestimate the cost of building the dwelling where you can acquire these units. With such significant expenses, having such a poor unit is simply a loss. :(
I haven't found any other use for "Ethereal Dragons" other than as a shield between enemy troops and Death Knights... they even cast spells poorly! I was besieging the Castle of the Academy of Magic, sent a dragon to reduce the damage of the Titans, but they couldn't even do that. After the dragons attacked, the Titan's damage was 40-41 instead of 40-50! And they also shamelessly hit them with lightning, the bastards.:mad:
Personally, I don't consider "Ethereal Dragons" in their current state to be level 7 units. Even in Heroes 3, they didn't look that bad, but now they have turned into a very awkward and expensive unit. They desperately need "Ethereal"!:smile29:
Я люблю мертвых...они такие симпотичные !
In reply to Черный Жнец
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Black Reaper;58211
if you give the drakies phantasm, then I completely agree with you! But why the hell don't they have "phantasm"? They promised it!
Personally, I don't consider Phantasmal Dragons in their current state to be level 7 warriors. Even in Heroes 3 they didn't look that bad, but here they've turned into a very inconvenient and expensive unit. They desperately need "phantasm"
Absolutely agree. By the way, it's high time Nival was pointed to this problem—on the Nival website in the unit characteristics, it says that the drakies have phantasm!!!:cool: but in reality they don't.:mad: What kind of b**shits is this! You have to keep your word!:cool:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Silovik
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I would remove the liches and replace them with Knights of the Night – level 1, and Death Knights – level 2. I would also give the Necromancer army a bonus: if they defeat a human army, they receive 2 additional Knights of the Night. These knights would have the ability "Fallen Knight's Strike": upon a successful attack, they destroy 3 warriors from the attacked unit, and with a 10% chance, they infect the unit with plague. Knights who fell in battle with the undead and have now joined the Necromancer cannot be combined with newly recruited knights. :smile34: :smile34: :smile13: :smile49: :smile24: And let the liches create their own race. :D
In reply to Jura
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No, Liches shouldn't be removed.
But Dragons could definitely be made stronger.
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Instead of bone dragons, use fallen knights, or move the undead up a rank (naturally, strengthening them), and place the fallen knights in their place.
In reply to Alex_R
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In Necropolis, the strongest unit should definitely be the Dragon; it just needs to be buffed and its growth rate reduced. That's all!
Regarding the ghost effect, it's a good idea. You could also add a Vampire Touch or a retaliatory strike; there are many other things that could be added.
In short, it's not worth changing the 7th-level unit:smile38:
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Death Knights instead of Messengers. Dragons are very weak – their stats need to be increased a bit... (preferably all of them, but in small increments).
In reply to Игрок
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Player;76431
Death Knights instead of Messengers. Dragons are very weak - their stats need to be slightly increased... (preferably all of them, but in small increments).
Dragons are fine, there's no need to change anything, otherwise the Necromancer's tactics will change, because their tactic is to overwhelm with numbers, not quality. You just need to get used to it.
In reply to Magnus
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Magnus;76700
The dragons are fine, there's no need to change anything, otherwise the Necromancer's tactics will change, because their tactic is to overwhelm with numbers, not quality. You just need to get used to it.
Well, they're just... level six, honestly... What makes them better than, say, the Raja Rakshasa? :confused:
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Zombies into ghouls:)
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