Posts from Which castle is the most difficult?
But in the thread, I didn't see "The most difficult Castle in the tournament game."
I agree, on a small map, a Warrior will win, quickly overwhelming the enemy with "three Gnolls and two Goblins."
Well, the thing is... on small maps (S-M), Mages actually rule :D
And on large maps, Warriors do. (Who also become Mages during the game)
But if the map is large, with a lot of neutral creatures and objects, a hero-mage won't differ much from a hero-warrior in terms of attack and defense parameters.
Why? A Mage's development will always lean more towards strength and knowledge, simply because the probabilities are set that way.
Fast movement of Mages across the map (portal, flight, door),
battles without losses (blindness-resurrection) allow the Mage to gather a larger army,
than a Warrior (with his loss of Castles and creatures)
and even if they meet in a "fair" duel without magic, the numerical superiority will be on the side of the Mage, and then it's anyone's guess who will win.
Again. Where did you get that from, that he will have a numerical superiority? In my opinion, it depends on the skill of the player.
Regarding ranged attacks: will the Castle's archers be defeated by Swamp creatures? Valeska and Vistan have a specialization in their archers, which gives the same bonus and ranged attack – let's discard these parameters, let there be 10 archers (str) against 10 lizard warriors (yaw). Archers have 2 or 3*2 damage, attack 6, defense 3, lizard warriors have 2 to 5 damage, attack 6, defense 8. It is unlikely that the lizards will constantly hit at maximum, and the archers go first...
You underestimate them. If a hero has ranged attack, and Vistan does, then they will deal a lot of damage. Of course, he also has a special ability. But even without a special ability, he is good with ranged attacks.
You need to consider everything as a whole, and not just archers with zero-level heroes. Take a Swamp hero, he levels up well in defense, improve the lizard warriors. And go to a town, say, to rest with a stack of Griffins, what will happen to Valeska's archers? They will be eaten by many. The lizard warriors will also suffer losses, but there will still be someone to shoot at!
Let's say when there are 70 of them, that's already very serious. And it is not uncommon for Vistan to defeat Valeska in ranged combat. (Of course, the heroes always have different parameters)
Regarding rapid movement – you need to constantly leave slow creatures to guard/in the Castle/with another hero – do you manage to do this every turn? ...
What's so special about that? Near the main hero, there are always weak heroes to whom the army is temporarily given for the night.
I don't have time to play against people.
What I'm trying to convey to you: if you start with a Warrior, it's easier to get him to have a portal, flight, explosion, and so on. Because on the map itself, he can defeat more monsters and gather an army faster. With which he will acquire valuable items. But a Mage needs to replenish his mana, and mana wells are not on every corner. Returning to the Castle for the night, etc. And all this is wasted time, during which the Warrior will build up his advantage.
It should be noted that I am talking about playing on random maps of large size.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Well, the thing is..., on small maps (S-M), mages are actually quite strong :D
But on large maps, warriors are better. (Who also become mages during the game).
So, if Crag Hack comes at you with ramparts at the beginning of the second week, will your mage easily defeat him? I thought that on a small map, speed and warrior skills are more important than a level 2 mage guild and 30 mana points... But you know better.
Why? Upgrading a mage will always focus more on strength and knowledge, simply because the probabilities are set that way.
So, who said that a warrior won't use them?
So, it seems that, according to you, a warrior is some kind of dull log, made of wood, without a book, who relies exclusively on close combat?? And you create him, blow him up, and resurrect yourself? No. You are deeply mistaken.
And it's not uncommon for Vistan to outshoot Valesk. (Of course, the heroes always have different parameters).
Well, honestly, I rarely play Heroes (because I have very little free time) and yes, I play against the computer, but I always play on the hardest difficulty and interesting, complex maps (Campaigns) from users... I won't argue anymore, I've already spent my annual forum limit today
When playing against the AI, it really doesn't matter which town you choose. You're right. But when playing against other players, it's important not just to "click on everything with the right mouse button," but also to maintain a good pace. The outcome of the game depends on the speed of your development. And it's much easier to do this with some towns than with others. That's the whole point.
Skype - brucewillis7777
So, if Craig Heg comes to you with Roars at the beginning of the second week, will your mage easily defeat him? I thought that on a small map, speed and warrior skills are the most important, not a level 2 mage guild and 30 mana points... But you know better.
Let me tell you, as someone with some experience playing on random M maps. Mages are particularly effective there. Because the fewer troops the heroes have, the more valuable the damage from magic becomes. A mage can easily trade his army for a warrior's army and continue the game, while a warrior without an army will be unable to fight an opponent or clear the map. On L maps, mages are also usable as main heroes, but to a significantly lesser extent. On XL maps, choosing a mage as your main hero will be a mistake in most cases.
Well, at level thirty, the difference isn't that big, plus artifacts still exist.
Well, I rarely see a warrior with wisdom, earth, air, water, and intelligence. Or have I forgotten...?
Thank you for opening my eyes to the warrior. But tell me, can a warrior cast Berserk on five enemy units, clone archers, cast a prayer on everyone, scout where the enemy heroes are, teleport to any city, etc., and so on in one game? I won't talk about the difference in mana...
You are talking about 4 different magic skills at once. Developing 4 magic skills simultaneously is very foolish; it's almost a guaranteed defeat. There is a strongest magic skill - earth, which is essential for the main hero (if he doesn't have it, then it should be with someone else so that at least someone can create town portals). The second strongest is air, which is also highly desirable. Fire and water are already more specific and are chosen depending on the situation, for example, for a magic book or an available scroll. I repeat, having 3-4 developed magic skills is usually a waste of slots. And yes, a warrior can develop them just as well as a mage; after all, magic is given to him every 4 levels, and wisdom every 6.
But earlier you wrote that lizards are definitely better...
Lizards are better in the final battle because, due to their HP, they outshoot archers even despite the archers' first shot. But for clearing the map, marksmen are better. In general, these are approximately equivalent units; the difference is that marksmen are in most cases a mandatory upgrade for a castle, while the swamp has enough options without upgrading lizards.
Well, honestly, I rarely play Heroes (because I have very little free time), and yes, I play against the computer, but I always play on the "ferz" difficulty and choose interesting, complex maps (Campaigns) from users... I won't argue anymore; I've already spent my annual forum limit today.
In other words, if Craig Heg comes to you with Roars at the beginning of the second week, can your mage easily defeat him?
Well, if he doesn't have any tactics or haste, but only Roars. Then what's so special about that? You can solve it with one lightning bolt. With some Grindan. And if you also sit in a town, there are no options. Of course, if he brings another ten angels, then that's the end.
I thought that on a small map, speed and warrior skills are more important than a level 2 magic guild and 30 mana... But you know better.
30 mana for a hero starting from a Conflux of level 1. That's ridiculous. Or take heroes from the Dungeon: 2 knowledge + doubling already gives 40. Without leveling them up.
And if you level them up to level 7, and find some artifact for strength or knowledge, then it looks completely different. Definitely not 30.
At level thirty, the difference isn't that big, plus artifacts still exist.
Okay, do an experiment. Take Tazara at level 25, and take some mage, whichever you like best. Give them both the same amount of experience in the editor. See how they leveled up. On primary stats. "Not such a big difference"?))
You can also give them the same army and magic and try to have a battle. And then, for the second time, equip them with a red orb. And fight again and see what happens.
Well, as far as I know, a warrior with wisdom, earth, air, water, intelligence is rare. Or am I forgetting something...
Water and intelligence are superfluous. Earth or air is enough.
Wisdom is no problem; it's offered every 6th and 12th level.
And if you get lucky with this log, attack, defense, tactics - it's a fairy tale.
But tell me, can a warrior cast Berserk on five enemy units?
If there's expert fire, why not?
Of course, fire magic itself isn't popular, but that's just details.
clone archers, read prayers to everyone,
see where the enemy heroes are, teleport to any town, etc., in one game. I won't talk about the difference in mana...
It's more important to find the ability to deal damage, fly, teleport, etc. And then you will find how to use them. As a rule, the main hero knows earth magic. So there will be no problems with the city. You can even use flight without air. And such a cheat artifact as wings doesn't hurt either.
Earlier you wrote that lizards were definitely better...
play as Vistan. And see how "weak" they are.
Of course, it depends on what parameters the opponent's hero has, the number of best archers, and generally the army he has. Of course, magic cannot be ignored. It is quite possible to win against Valesk with Vistan. And against neutrals, he just shines.
Thank you for opening my eyes to warriors.
Your eyes would open much wider if you found the time and started playing online))
Well, honestly, I rarely play Heroes (because I have very little free time) and yes, against the AI, but I always play on the Queen difficulty and interesting, complex maps (campaigns) from users... I won't argue anymore; I've already spent today's annual limit on the forum:)
Playing against the Artificial Idiot is funny in itself, but it's not an indicator. Yes, sometimes it's fun. But building strategies based on this is useless. They will only work against the AI, and against a human player, it will be a failure.
And as a teaser, here's the final table of the "Favorites in Battle 3" tournament (everyone registers by choosing their favorite city and plays with it)
40 participants
/attachments/35765/
winner: Swamp
Favorites in Battle 4 - 78 participants
/attachments/35766/
winner: Castle, Swamp in 5th place.
How did that happen? The Swamp should have been at the bottom))
and here's some old statistics for winter 2009, results of the season from 470 games, 86 players
/attachments/12006/
The strongest cities were Rampart, Swamp, Dungeon, Stronghold, Necropolis (% difference is minimal). At the same time, Castle shared 6th place with Conflux, and Tower and Inferno lived up to expectations.
Added after 20 minutes
But isn't the conversation about mastering castles? It's still a long way before you start learning how to keep pace.
Of course, anyone can build it. But actually playing, which naturally implies keeping pace and everything else - is easier with one city than with another. That's what we're talking about.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
I reread the correspondence. I'm still glad that Heroes is alive and kicking.
Me too :smile20: :D Check out this website http://heroes3.tv/ from time to time; you can watch how others play. When you don't have enough free time or don't feel like playing, you can watch others. In the evening, there are always games going on, so you have plenty to choose from.
Everyone now understands that I am one of those players who likes to play slowly on an interesting map against the AI.
That's your choice. But the AI cannot provide decent resistance in principle. It's incredibly stupid.
and I believe it
No, of course, if you manage to get that mage you're talking about into a real game by the second or third week, it will be very difficult for everyone. But you have to manage to do that. And that's impossible in such a short time. And in general, stats of 99 are impossible to achieve in any game on random maps.
Everyone who plays online knows the game's pattern, everyone acts the same way, and often everything depends on the starting conditions? Does the one who encounters more Pandora's Boxes and Conservatories win? Then that's sad...
And besides, as far as I'm concerned, playing the same map or the same maps is just boring.
Of course, random maps are much more unbalanced, and many people, after a game (especially if they lose), curse the generator. But still, the rules of online games + skill still determine that the skill of the player wins more often than luck.
Then I'm for interesting user-created maps, where you can enjoy the beauty and originality of the idea, laugh at a joke, and replay a difficult battle...
And by the way, those who taste the "forbidden fruit" and play online for a certain time (about 50 games) will no longer be able to play against the computer. It will simply be uninteresting. What used to lead to addictive behavior will become dull, boring, predictable, and monotonous. So think about whether you need it.
but I don't have time to play against real players, so is it worth switching?
P.S. If I do decide, will an hour and a half in the evening (from 10:30 PM to 11:30 PM Kyiv time) be enough to play online? And will I be able to find a patient player who will agree to a game? :D
It all depends on you. I don't think it's worth starting with an hour and a half. You need to have 5-6 hours.
But if you still decide and want to do it as quickly as possible, I recommend templates from the M200 series. It seems like nothing is faster than that. You should be able to play a game in about 2-3 hours.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
Lider1, but what makes the AI so dumb?) It seems to play quite well, bringing in a powerful army.
Can you provide some facts?
The fact is that it's easier to show than to tell. It simply plays poorly. Stupidly. Weakly. And so on. Here, at http://heroes3.tv/, there are streams of Heroes games; watch any stream where people play against the computer. And see how easily it gets defeated. As if by chance, as something self-evident. See how far a human player can develop and how far the computer can.
It's incomparable.
The fact is that it can't do anything. It’s limited to building capitals with two or three heroes. It cannot conduct battles, clear the map, maintain pace, or assess the situation on the map. Noth - ING.
I don't often play Heroes III, and I haven't played online at all (by the way, could you tell me how? It seems like only local multiplayer is available, or am I wrong?).
You can do it this way, or that way. You can arrange matches here; look at the last page and write there.
And by the way, I wanted to ask about Conflux – how often is it used in online games, and is it even allowed in tournaments? As well as Necropolis.
/topic/10593/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
it's a strange question, to say the least.
It all depends on the map, the template, the layout...
If we're talking in general terms, then Inferno is the most difficult:
it requires a decent amount of resources, but not more than some other factions.
Demon units are complex and require experience to use effectively.
You also need to know how to maximize the potential of many of its units.
And probably Tower, on some maps, due to its resource requirements.
Added 7 minutes later
Lider1, what makes the AI so dumb? It seems to play quite well, bringing in a meat-grinder army.
Can you provide some facts?
I don't play the third game very often, and I've never played it online (by the way, can you tell me how? I think it's only online via LAN, or am I wrong?).
And by the way, I wanted to ask about Conflux – how often is it used in online games, and is it even allowed in tournaments? As well as Necropolis.
If a player doesn't stay put, then all this meat-grinder army will be defeated by a human player with a smaller army, often even half the size.
The AI is dumb in terms of using spells and in terms of its movements.
If the player starts to play poorly, then of course the computer won't give him a chance, but if the game is played at full intensity, then the computer has no chance
Lider1, but what makes the AI so dumb?) It seems to play quite well, bringing in a powerful army.
Can you provide some evidence?
I'm attaching an archive now: it contains an autosave and a save file.
The autosave is from before the battle with the AI.
The save file is from after the battle with the AI.
It's a clear example of the AI's idiocy, where blue simply throws itself against the wall, and the battle ends up being very long (in the end, it's just finished off with magic arrows and towers firing at a strike force of 200+ Royal Naga).
All you have to do is end your turn, and blue will attack. Changing anything with artifacts is pointless, but you can buy a transport to allow for infinite firing. More experienced players will probably want to attack blue themselves.... although, in reality, there's not much for experienced players to do there.
P.S. Don't attack me now, saying that the map should have been much more explored and that there should be almost nothing left of the AI, considering that at least 3 heroes with good artifacts and decent armies are just standing around doing nothing, while only one is running around with all the troops...
This allowed the AI to develop for a little longer than it should have. The game is being played on Duke difficulty, although on this map, you could easily play on King difficulty, and there's no point in taking anything below Queen, as there are plenty of resources anyway...
Here's an example of how the AI is not intelligence, but an idiot, whether it's on Duke, Queen, or King difficulty, and here's an example of the AI's stupid behavior in battle. A human playing as blue would never lose in that situation