Mara SchillerThe young woman hummed to herself as she bustled around the room, gathering her belongings. The room was nothing more than a doctor's office, evidenced by both its furnishings and the white coat the girl wore, which had a badge with her name on it: "Mara Schiller." However, a knock at the door interrupted her preparations.
— Yes, yes, come in.
Leaning against the desk with an annoyed expression, Mara turned her gaze towards the doorway to see who decided to interrupt her work. To the girl's surprise, it wasn't one of her colleagues trying to dissuade her from quitting, nor was it a lost patient; it was an old acquaintance from beyond the Wall, Joseph Green.
— Well, this is unexpected," Mara smirked. "Long time no see."
— Indeed, almost four years... — began Joseph, but he paused mid-sentence and looked at the girl with doubt in his eyes. — ...how do you see me from such a distance?
— It's a marvel of medicine, my dear Joe! Has life become so difficult in the Free Republic that even implants are becoming rare?
— They cost a fortune, how did you manage to get one?
— By following a simple principle: I got a job, saved money, and then, one fine day, I had enough! Of course, it was only enough for one eye. But even that has made my job much easier. But never mind, tell me what brings you here.
— Right, right… — Joseph approached Mara closer and, with barely concealed curiosity, began examining her eye. — Cool, it looks almost real!
— Um, Joe?
— Sorry, I’m doing pretty well myself, although I don’t have a job or any great wealth…
— If you think that because of our old friendship, you can just come live with me, then you shouldn't even bother.
— No, not at all! I just realized that it's hard for me to adapt to normal life. And I can't stop thinking about those other people who suffer beyond the Wall and cannot escape. Then I thought that it would be better for me to help others escape, but first, I decided to visit some old friends. Maybe you want to help?
— Joe, even if we ignore all the dangers involved in helping these people, you should understand that only those who are adaptable survive there.
— But you survived without using firearms, fighting zoomorphs face-to-face!
— That was all thanks to training. And I fought up close because someone was too scared to give me a gun.
— But you had terrible eyesight; you could really hurt one of us! And there were few bullets!
— Forget it, that's not what matters now. The point is that there aren't many people capable of surviving, and helping them is risky. There are many other, much less risky ways to help those in need. Do you still want to help refugees from beyond the Wall? Go ahead! As for me, I’m happy with my job and my life.
— Aren't you packing your things and quitting?
— Yes, but not for any dubious schemes, but to get another, much higher-paying job.
Joseph sighed heavily; Mara was resolute. He looked into her eyes once more and extended his hand to the girl.
— Alright, it was good seeing you. If fate allows, we will meet again.
— Let's hope so. Good luck with your endeavor.
Nationality: Southern Frontier
Microchip: 1253
Characteristics:Strength - 10
Dexterity - 10
Speed - 15
Intelligence - 10
Willpower - 8
Perception - 3
Skills:Melee Combat. Accuracy +35, +5 movement speed, +5 initiative, +20 dodge (melee).— Allows using two melee weapons simultaneously.
— The character makes two attacks instead of one.
— Once per battle, allows avoiding an attack that would lead to death.
— Dodge +40
— Duelist. In combat against other melee fighters, gains +40 to dodge, a 40% chance to parry enemy attacks, and a 40% chance to disarm.
Military Training. Dodge +25, health +100.— Sprint. Movement speed +10
— +2 strength, +50 health.
Medicine. +3 intelligence.— First Aid (restores 25% of lost health, disinfects wounds, etc.).
— Doctor (restores 75% of lost health, allows performing complex operations). Requires knowledge of first aid.
Engineer. Knowledge of technology and the ability to repair it, +3 intelligence.Perks:— Survivor. +6 skill points, +1 perk.
— Lightning: all actions cost 1 AP less.
— Impeccable Reflexes. Dodge +150%.
Inventory:Two combat knives — weapons Mara used beyond the Wall, which later served as a reminder of her past. Just in case, she decided to take them with her.
Two electric swords — on TT assignments, she will have to use force; Mara understands this perfectly. Therefore, just in case the employers turn out to be stingy with equipment, the girl bought herself a couple of such swords. After all, they are more familiar than firearms.
Eye implant (left) — allows Mara to see people normally. In addition, it allows assessing their state of health and has a built-in X-ray. It is almost indistinguishable from a normal eye externally.
Engineering and medical tools — primarily those that help treat wounds and work with implants. That is, both first aid kits and painkillers.
Smartphone — quite good quality, although not the latest model.
Savings — or what's left of them.
Glasses - in case of problems with the implant.