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12 years ago
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Too many rules and prohibitions, and tired of constantly following them, but "Anarchy" feels too cramped? Then this is the place for you! In this tournament, you can—and more importantly, must—play on any maps without any rules! Welcome to a world of lawlessness.
"Outlaw!"


I. Regulations and Deadlines.

Anyone may participate in the tournament who is registered on the HeroesWorld.ru forum for at least 3 months and has at least one game filed in accordance with the forum rules.
Tournament start – February 22, 2014.
The draw will take place on February 21, 2014.
Time limit per game – 2 weeks.

Tournament format - Double Elimination.
The final is played as a best-of-three with a 1:0 advantage for the winner's bracket finalist.

After the draw, a participant bracket is formed. After the 1st round, those who lose in this bracket form the 2nd play-off bracket. Subsequently, a loser from the 1st bracket enters the 2nd bracket; a loser from the 2nd bracket is eliminated from the tournament.

II. Rules and Maps.

1. Only the rule of fair play applies; everything else is permitted.
2. Game version SoD 3.2 (4.0) + HD-mod
3. The map is chosen by a standard draw from 7 maps. Blue starts drawing the map and castles (colors will be indicated in the bracket):
1) Jebus Cross
2) 2sm4d(3)
3) 8mm6a
4) 6lm10a
5) diamond
6) mini-nostalgia
7) Spider
Opponents may mutually agree to play on any other map, as well as regarding full random games.

4. Time per turn: Chess timer 24:8:1.
Starting difficulty 160%

5. Restarts – 111 + 112.
Please note that since there are no rules, technical restarts for blocks, a single road in ГО, lack of a road to the center, etc., are naturally cancelled. So use your restarts sparingly and carefully, rather than searching for chocolates.

III. Organizational Matters.

1. The tournament is unofficial.
2. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
3. Tournament Director - GoD (ICQ 647139286).
Tournament Judges - Dirty_Player (ICQ 408722873), Pit for LM (ICQ 471401475); Gomunguls (ICQ 499978341).
4. For every game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament directors or any member of the AC.
6. Disputed points, should any arise, are requested to be discussed off-forum. For resolution, you must contact the director or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on the tournament rules. If the situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.
8. The Director has the right to make any changes to the regulations and rules during the tournament, as well as
the right to refuse participation to any player without a public explanation of reasons.
In reply to KobRa_RR
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11 years ago
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KobRa_RR
Another subtle point, aka the advantage of blue, is that it can demand a restart on the opponent's turn, while red can no longer do that.
That's what I also wanted to write about, but then I started thinking. It turns out that I can essentially pass my turn and see the opponent's reaction. If I see that they are playing, I can just write 111, right? After all, my second day hasn't started yet, so there's no reason to write 112.
In reply to Rabe
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11 years ago
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Rabe
So, I can pass my turn and see how my opponent reacts. If I see that they are playing, I can just write 111, right? Because my second day hasn't started yet, so there's no reason to write 112.
In my opinion, since you passed your turn, 111 is finished for you, and if you take a restart, it will be restart 112 for you.
In reply to skd
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11 years ago
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skd
In my opinion, since you passed your turn, turn 111 is over for you, and when you take a restart, it will be turn 112 for you.

Exactly.
In reply to KobRa_RR
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11 years ago
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It seems quite obvious to me that if blue is killed (or has been killed) on turn 111 and has restarts available, then it is quite obvious that he can use them. Also, it is obvious that if blue passes the turn to red (or vice versa), then he no longer has the right to use a restart for that day.
In reply to KobRa_RR
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11 years ago
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KobRa_RR
I think I'll write a report too)

A 2-consecration at the Castle and 19 groups of archers from the start + their external dwelling made me think about playing. However, it turned out that the only road was completely blocked by a lot of Pit Lords. But a teleport was found within a day and a half's journey, so after some brief deliberation, I decided not to restart. I run to the teleport; it leads to a block near my home town. Adela is already level 8, with expert Air, but no same-turn movements. There are a couple of small joins. I set up horses. The opponent has roughly the same, only they already have 200 gremlins. On the second week, I take the 2-consecration very clumsily, arrive at the center and manage to slip past the computers at 124; basically, we missed each other. I take the swamp and 12 hives there; quick calculations showed a loss)) but magic carries! At the end of the week, I reached the underground cartographer; in my army, there are only 2 angels. 11 vivs, 20 fish, and 100 poks, but Adela has Logistics, Air, Earth, and Tactics. Kira is working another center during this time; she has shackles and resurrect from Alamar. In the army: 2 angels, 316 gremlins, and 50 groups of flies. Skills - 3 magics. Two Dragon Utopias are visible near the central Castle. At 131 I spot them too, just thinking about how to take them since it's still too early. I run to the village between purple and pink. Non-stop battles for my strategic center (height) are taking place, consuming a lot of time and money) Until 135, I clear this zone with Adela; in the army there are already 8 angels and 27 vivs, I have meteor at 275 and 180 mana (got expert Intelligence), now I'm seriously thinking about the opponent's utopias. The opponent meanwhile is standing on their 3-utopia up top, but for some reason isn't taking it, probably waiting for something. He also has 4 castles, in the army: 2 angels, 24 vivs, 15 lord vampires, and 350 gremlins. 136-137 - With chains I take another 2 hives, vivs are already 47!! Adela runs to her utopia below; I don't have time to take another consecration on the swamp. 141 - I take my utopia - minimum, but it gives wings :smile23: Sitting in my home computer-Inferno, replenishing mana. 142 - I pick up everything that is lying around and position myself without acceleration one day's journey from his utopia, but in a way that I'm not visible. 143 - Not enough cells to cover the stash, I take the utopia, another single one, but with КЗ!!! I do a Town Portal home. 144 - Grade 50 vivs, I take the 2-consecration in my center with КВ :smile54: 145 join 18 sultans and 14 necro-horses, double the opponent's mana, try to catch the main or an army without mana with 4 Dimension Doors, but miscalculate slightly and do a Town Portal home.
146 - utopia for spell +10. Joins of sultans and liches. Grade everyone in the hills fort. 147 - FB. In the army: 12 archs, 95 groups of vivs, 32 sultans, 14 dreads, and 63 groups of liches, 600 mana, all Air and Earth. stats 7 6 18 9 (573)
Tvaryna's: 7 angels, 30 vivs, 327 gremlins, 20 medusas, 9 golems, 10 flies, 6 19 12 14 (106) magic - 3 elements, but without Town Portal. Mass-haste, because of high defense the archs don't kill the gremlins)) But still GG - Thanks for the game!
Sorry it happened this way (c)

PS. Got revenge for the defeat in the second round of this same tournament! Only in that game I actually played very coolly; whoever saw the game from Tvaryna's side will understand.

Thanks for the game!
In reply to skd
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11 years ago
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First game. Score 1-1. Thank you for the game!

Second game on save 123.
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1 file attached • Total size: 414.9 KB
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Spider
Game Length
213 days
Game Date
11/1/2014
Reported
11/22/2014 11:28 PM
Rating Impact Archived
KobRa_RR 1812 1834 +22 ↑
BISHOP 2015 1993 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/27/2014 6:33 PM

In reply to KobRa_RR
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11 years ago
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I lost. And it was almost as disappointing as the match against Twaryna in the second round. Compare the grid for Bishop and mine. Here, as they say, it's my own fault; I couldn't win two games in a row against Bishop this time. Thanks for the game, Vasily.
In reply to skd
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11 years ago
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Thank you for the game! Details tomorrow :D

Added after 16 hours 14 minutes
BISHOP
25.11.2014 BISHOP (Red, Conflux, Luna, Ciele) def KobRa_RR (Blue, Dungeon, Shakti, Shakti) 8mm6a 216

Thank you for the game! Details tomorrow :D
So, in order. The final game. Pleasant start, a stable nearby, a diplomat in the tavern, and the top cartographer :D. Miraculously got Birds, almost threw on 117 in a Medusa den with 40 Medusas, emerged on 20 Faerie Dragons. At the start of Week 2, I open the cartographer and run to level the diplomat and join monsters. I spot the enemy, he captured a Castle computer player and went into the Griffin Conservatory on the green grass, where he was pecked to death by the proud birds :) . After Kobra's loss, I played almost relaxed, gathered 25 Angels, collected plenty of gold for the Dragon Utopia, and went in with a zero-level Ciele into a maxed-out Dragon Utopia. Got +11 to stats, then started looking for a path to the opponent. The Underground is closed, roads are average, and running without Logistics would clearly take too long. I started collecting all scrolls in a row and additionally found the Underground cartographer. Meanwhile, after his loss with a pack of Minotaurs and Beholders, Kobra took 2 more Griffin Conservatories, retreated into the Underground where he was spotted casting 2 Dimension Doors :eek:. I, in turn, beat the Town Portal scroll from a treasure chest, and a couple of turns later took a Pandora's Box with 5 levels. Well, I thought now I'll catch him with 4 Dimension Doors... But without Logistics, even with 4 jumps, I couldn't reach. I also got Bracers, Boots, and visited the stable to be sure :) And then I noticed the enemy's hoard near castles with several heroes, saw that he also had Town Portal, and suddenly a hundred Lich's appeared out of nowhere :smile54:. What a scoundrel, I thought, he finally gathered the Lichmaster artifact... Need to kill him quickly, before they become a legion. I jumped to the town closest to the opponent, along the way joined 100 Monks to the existing 50, attacked with Shackles of War, and GG.
I took a screenshot of the final battle, I'll post it later.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
216 days
Game Date
11/25/2014
Reported
11/25/2014 12:32 AM
Rating Impact Archived
BISHOP 1913 1928 +15 ↑
KobRa_RR 1912 1897 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/29/2014 10:35 PM

In reply to BISHOP
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11 years ago
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Is that all? Can we congratulate Bi?
In reply to Сатир
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11 years ago
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Satyr
Is that all? Can we congratulate Bi?
Yes, that was the last game. My stats are 15, 17, 25, 300 mana, expert in earth and air, +2 morale, 1 luck. Cobra is wearing a magic resistance cloak, expert in air, basic armor, advanced earth -3 morale. Screenshot of the Facebook game is attached.
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In reply to BISHOP
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11 years ago
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BISHOP
Thanks for the game! Details tomorrow :D

Added after 16 hours 14 minutes

So in order. The final game. The start was nice, a stable nearby, a diplomat in the tavern, and the top cartographer :D. Barely managed to place birds, almost lost to the medusa den on 117 with 40 medusas, got out on 20 fairies. At the start of week 2, I open the cartographer and run to level the diplomat and join monsters. I see the enemy, he captured the Castle AI and went into the Griffin Conservatory on the green land, where he was pecked to death by the proud birds :) . After Cobra's wipe, I played almost relaxed, gathered 25 ducks, joind enough resources for a Dragon Utopia, and sent the zero-level Kira into a max Dragon Utopia. Got +11 to stats, then started looking for a path to the opponent, the underground is blocked, roads are medium and running without log is clearly too slow. Started collecting all the scrolls in a row and on top of that found an underground cartographer. Meanwhile, Cobra, after the wipe with a pack of Minotaurs, grabbed 2 Griffin Conservatories, retreated into the underground where he was spotted making a whopping 2 Dimension Doors :eek: . I, in turn, managed to grab a Town Portal scroll by luck, and a couple of turns later took a Pandora's box with 5 levels. Well, I thought, now I'll catch him with 4 Dimension Doors... But without log, even with 4 jumps, I couldn't reach. I also picked up bracers, boots, and visited the stable to be sure :) And then I notice the enemy's resources at castles with several heroes, I see he also has Town Portal, and suddenly a hundred Liches appeared :smile54: . Oh, what a scoundrel, I think, he actually assembled the Lichinator... I need to kill him quickly, before they become a legion. I hopped to the town closest to the opponent, on the way joind 100 Monks to my existing 50, attacked with Shackles of War and GG.
I took a screenshot of the Final Battle, I'll post it later.

I didn't write right away because the disappointment was unusually deep, it only let go recently
There was a long break in the game, I couldn't take a max-Griffin Conservatory leftover on the fly without checking, I went in with 15 Minotaurs and 140 Troglodytes with Bless and Haste on the grass, nonsense....(see screenshot), as a result I lost a week!!!....but even that wasn't the deciding factor, nor were the two cartographers (underground and surface) of the opponent, what decided it was the wasted timer!!!!((( Before the Final Battle I wasted the timer, because there were 5 heroes, all with Earth Magic and Dimension Door, in two turns I gathered 250 Liches (I didn't manage to make another 100 by the timer) and didn't gear up properly with stats and a Ring of Speed, damn!!, that's what decided it. Same old rake, just like with Tvarina, I pulled the match out of complete utter garbage, but in the end I lost to myself.
Thanks for the game!
PS. I still think the outcome was unfair, with a 0-1 start and a first-to-two-wins format, but I signed up for the tournament, so I agreed to it :)
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In reply to KobRa_RR
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11 years ago
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KobRa_RR

P.S. I still think the outcome was unfair, with a 0-1 start and a match played to 2 wins, but I signed up for the tournament, so I agreed to it. :)
The tournament is chaotic; everything is unfair here. :)
In reply to BISHOP
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11 years ago
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Is it fair that the winner doesn't have the right to lose? A compromise could be found, for example: if the loser has played more than N games in the lower bracket, then the winner's advantage in the grand final is lost or reduced (instead of a BO3 with one loss, it will be a BO5). This needs to be considered, although the idea might not be very good.
In reply to Dirty_Player
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11 years ago
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Dirty_Player
Is it fair that the winner doesn't have the right to lose?
We can find a compromise, for example: if the loser has played more than N games through the lower bracket, then the winner's advantage in the grand final is lost or reduced (instead of BO3 with one loss, it will be BO5). We need to think about this, although it might not be a very good idea.
The scheme I use for my tournaments solves the mentioned problem – both the winner and the loser play the same number of games (maybe +-1, if someone had a free win due to an odd number of players).
In reply to Wicc
11 years ago
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I'm not sure how accurate I am, but it seems to me that in the final, both should have an equal number of wins, and moreover, the one who came from the losers' bracket plays one more game, while both have the same number of wins. This situation is a result of the double-elimination bracket, whereas in a Bo3 with a +1 advantage for the winner, there are still more chances to win.

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