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12 years ago
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Too many rules and prohibitions, and tired of constantly following them, but "Anarchy" feels too cramped? Then this is the place for you! In this tournament, you can—and more importantly, must—play on any maps without any rules! Welcome to a world of lawlessness.
"Outlaw!"


I. Regulations and Deadlines.

Anyone may participate in the tournament who is registered on the HeroesWorld.ru forum for at least 3 months and has at least one game filed in accordance with the forum rules.
Tournament start – February 22, 2014.
The draw will take place on February 21, 2014.
Time limit per game – 2 weeks.

Tournament format - Double Elimination.
The final is played as a best-of-three with a 1:0 advantage for the winner's bracket finalist.

After the draw, a participant bracket is formed. After the 1st round, those who lose in this bracket form the 2nd play-off bracket. Subsequently, a loser from the 1st bracket enters the 2nd bracket; a loser from the 2nd bracket is eliminated from the tournament.

II. Rules and Maps.

1. Only the rule of fair play applies; everything else is permitted.
2. Game version SoD 3.2 (4.0) + HD-mod
3. The map is chosen by a standard draw from 7 maps. Blue starts drawing the map and castles (colors will be indicated in the bracket):
1) Jebus Cross
2) 2sm4d(3)
3) 8mm6a
4) 6lm10a
5) diamond
6) mini-nostalgia
7) Spider
Opponents may mutually agree to play on any other map, as well as regarding full random games.

4. Time per turn: Chess timer 24:8:1.
Starting difficulty 160%

5. Restarts – 111 + 112.
Please note that since there are no rules, technical restarts for blocks, a single road in ГО, lack of a road to the center, etc., are naturally cancelled. So use your restarts sparingly and carefully, rather than searching for chocolates.

III. Organizational Matters.

1. The tournament is unofficial.
2. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
3. Tournament Director - GoD (ICQ 647139286).
Tournament Judges - Dirty_Player (ICQ 408722873), Pit for LM (ICQ 471401475); Gomunguls (ICQ 499978341).
4. For every game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament directors or any member of the AC.
6. Disputed points, should any arise, are requested to be discussed off-forum. For resolution, you must contact the director or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on the tournament rules. If the situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.
8. The Director has the right to make any changes to the regulations and rules during the tournament, as well as
the right to refuse participation to any player without a public explanation of reasons.
In reply to KobRa_RR
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12 years ago
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It happened. Tough start, no caches, very little gold. Barely managed to ramp up from a Dwarf Cottage on attempt 15, but the bears only spawned in the Citadel, and even then only through a trade. The respawn is huge and messy, but there are 3 Griffin Conservatories. The nearest one is a 3-4; without magic I can't handle it early. In the dungeon I found another conservatory — a level 2. I dismantled it, then rushed for the next one, while the escort squad was still pushing to scout. Then Shakti shows up, wipes the escort, and there goes the Dragon Fly Hive and the conservatory. I manage to knock out 2 more Angels, but lose 1 on the breakthrough since there's no escort. I bought a spellbook; the next conservatory is a level 3. Shakti is charging the capital, and to save the Angel I had to dump all my mana... Moner hits the Naga Bank; I buy whatever I can afford, but without the Oil even artillery and sniping the Angels doesn't save me. Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to Redwhait
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11 years ago
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Please register me for the tournament.
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11 years ago
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KobRa_RR
The report button has disappeared, so I'm doing it this way for now.
The tournament deadline has passed, so the system has closed the report submission. Please duplicate the reports.
In reply to PutinKING
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11 years ago
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Nothing special happened until day 133, when I took a dual Dragon Utopia with two hats — Captain's and the blue one.. :D Then I taught Flight to the Pahanchik and cleared a couple of treasure sites. The scout on a unicorn was very helpful, as it allowed me to discover the Underground Cartographer, thanks to which I assembled the Cloak of the Undead King. Then, following the horde of Pit Lords — the entire 4th level. I upgraded 10 Phoenixes and 66 Serpent Flies, also uncovered the Surface Cartographer on top of that, and attacked with 4 Power Liches on a unicorn.
I played without any Diplomacy at all, while Anton had all 3 heroes :)

Thanks for the game!


Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Адела / Adela Main Hero Адела / Adela
Map Template
Spider
Game Length
212 days
Game Date
9/9/2014
Reported
9/10/2014 11:49 AM
Rating Impact Archived
KobRa_RR 1767 1785 +18 ↑
HellLighT 1854 1836 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/10/2014 12:30 PM

In reply to KobRa_RR
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11 years ago
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KobRa_RR
There was nothing special until day 133 when I took a double Dragon Utopia with two hats - Captain's and the blue one.. :D Then I taught Air Magic to the pawn and cleared a couple of treasure zones. Scout on a horse was very helpful, allowing me to discover an underground Cartographer, thanks to which I assembled the Cloak of the Undead King. Then with a horde of Pits - the entire 4th level. Upgraded 10 Phoenixes and 66 Wyverns, also opened a surface Cartographer on top of that, and attacked with 4 main heroes a stronghold on a horse.
I played without Diplomacy at all, and Anton had all 3 heroes :)

Thanks for the game!
Another Spider contributed another piece of crap, emptiness, pain, disappointment, 3 treasure zones without Dragon Utopias or any worthwhile objects at all, the Mage Guild with a Library in a Tower of control didn't give anything, thanks for the game.
In reply to HellLighT
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11 years ago
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HellLighT
A tough game with unreally long and crooked roads; nobody really wanted to join for 3 weeks, but I managed to build an angel stack of 10+ from cons. Skirmishes started on the third week, but we split up quite peacefully. I killed 3 Dragon Utopia (trash), set up 2 or 3 level 5 Mage Guilds; they didn't give control, and Kostya got lucky) and got Dimension Door a bit earlier. However, through scouting, I found the biggest treasure zone; barely figured out how to get there (it was like some kind of Narnia, in the snows and incredibly rich). Found 2 Dragon Utopia there and plenty of other goodies, and those Dragon Utopia gave both КЗ and КВ !:smile08: then quickly and efficiently seized cities and found shakti after a couple of turns. Thanks for the game.
instead of a thousand words.
HellLighT
Another spider threw another piece of crap my way; emptiness, pain, gloom, and disappointment. 3 treasure zones without Dragon Utopia or any decent objects at all; Mage Guild with library in the Tower didn't give control. Thanks for the game.
©
In reply to PutinKING
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11 years ago
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First, I generated, and we met on 112, agreeing to a mutual restart, because it's nonsense to play that... then Diabler hosted, and first generated himself 4 Strongholds, but scared by his own audacity, immediately restarted. Then I did the same with my 2 Swamps and Dragon Fly Hive (couldn't handle the Crypt :D ). In the end, the layout generated with good roads, and three Necromancer heroes appeared! :smile04: I built horses at the Citadel near the Computer, gathered 150 Skeletons on the first week, was preparing to take +2 Speed with Oil at the center, and look for the opponent, but things didn't work out for him.
Thanks for the time!

P.S. Out of the last 16 reports — exactly half are mine. And I'll have to play from a score of 0-1. Unfair, but oh well :)


Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
121 days
Game Date
9/17/2014
Reported
9/17/2014 6:32 PM
Rating Impact Archived
KobRa_RR 1811 1820 +9 ↑
Diabler 1650 1641 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/17/2014 6:36 PM

In reply to KobRa_RR
11 years ago
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KobRa_RR
First I generated, and we met on 112, agreeing on a mutual restart, because it's nonsense to play that... then Diabler hosted, and first generated 4 strong for himself, but scared by his own audacity, immediately restarted. Then I did the same with my 2 swamps and Dragon Fly Hive (couldn't handle the crypt :D ). In the end, a layout with good roads was generated and three Necro heroes appeared! :smile04: I built horses in the Citadel at the computer, gathered 150 skeletons on the first, prepared to take +2 speed with oil in the center, and look for the opponent, but he didn't succeed.
Thanks for the time!

PS. Out of the last 16 reports - exactly half are mine. And I'll have to play from a score of 0-1. Unfair, but oh well :)
oh if only a pair of pecs could be thrown in here)) the game didn't work out from 111, when a million upgraded gogs stood near the exit from the Castle for something and wouldn't let me pass further. somehow I ran around them, but the Mikhaili didn't want to grow in my dens, and after the teleport, the path to the center and the corner was blocked by brave champions in the underground. Thanks for the game))
In reply to Diabler
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11 years ago
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I agree, the generator's victory in general, my main success was making you generate :smile04: P.S. by the way, purely theoretically, if I, as red, reach your castle on day 112 and defeat all your heroes, then day 112 doesn't come for you, as blue, because you are kicked out to the main menu. Question: is it possible to request a restart according to the rules if you have already been defeated?! :smile08:


In reply to KobRa_RR
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11 years ago
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Hellight, it seems, reached the castle at level 111, and the game didn't end for him, let alone at level 112, and it worked out in the end:D
В этом мире есть только две действительно бесконечные вещи - вселенная и глупость, при чем на счет первой я не уверен...©
icq 667277468
In reply to SP_SkyLine
11 years ago
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I think the count has run out of restarts... Or did he have more?
In reply to KobRa_RR
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11 years ago
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KobRa_RR
P.S. By the way, purely theoretically, if I, as the red player, reach your castle on turn 112 and defeat all your heroes, then turn 112 doesn't apply to you, the blue player, because you are kicked back to the main menu. Question: can you request a restart according to the rules if you have already been defeated?! :smile08:
I think we discussed this situation in the "Portals" section of the forums, and we agreed that a restart is allowed. Although it's not really relevant for turn 112, it could be relevant for turn 111.
In reply to Wicc
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11 years ago
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On turn 111, with a blue mana advantage, I can even demand a rest without moving.
I think this is logical.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In reply to Rabe
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11 years ago
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Rabe
At level 111, with blue mana, I can demand a rest even without moving.
I think that's logical.

If you're out of rests, you can't. Just sit and wait for death. That was the point. When you have rests, it's obvious ;)
In reply to Rabe
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11 years ago
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Rabe
On turn 111, with blue, I can demand a restart even without moving.
I think this is logical.

Another subtle point, aka an advantage of blue, is that it can demand a restart on the opponent's turn, while red can no longer do so.


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