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Posts from Which castle allows for the fastest development?

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In reply to LeBron
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17 years ago
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It's harder for the Barbarian to find crystals, and the Swamp to find sulfur, but it's a bit easier to build up their economy.
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17 years ago
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Seriously, what are you arguing about? It's obvious that if there are no resources, any castle will be very difficult to build. But let's look at the data: Based on the construction speed of dwellings for creatures of level 7 (assuming there are enough resources), the cities can be ranked as follows: City / Days Citadel 5 Castle 7 Fortress 7 Tower 8 Necropolis 8 Inferno 8 Rampart 9 Conflux 9 Dungeon 10
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15 years ago
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In my opinion, Barbarians are the best. Basically, on a small map, you can quickly build up your forces and defeat the enemy. A hero with the "Dessa" skill, plus logistics, will help you.
15 years ago
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I haven't played online with anyone yet; I'm only playing against the computer on difficulty level 200, so I'm amazed at how everyone neglects the economy. It's very easy for me to play against the computer, especially when I choose the Conflux. At the beginning, I upgrade my Fairy, then focus on the economy, while simultaneously upgrading my Air Elemental and using the Grondar's slow effect to defeat almost everyone. As a result, on the second month, I can complete the medium-level Dragon Lair with almost no losses, and if I'm lucky enough to find a Resurrection, it's even better. :smile44:
In reply to CFmag
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15 years ago
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I actually tried a fast development strategy for the first time yesterday in Might and Magic, playing as the Necropolis faction. I followed Fizmiga's tactics, but with some adjustments. Basically, I quickly built Vampires and Liches. I started with Galthor. On the third week, my heroes were defeated, and it was all because I spread my army too thin. And by that point, I didn't have enough money to buy a new army. Therefore, if the map is larger and the enemies aren't close, you should first strengthen the financial aspect of your Castle (the Capitol, and with it, the Castle itself), not hesitating to sacrifice the first week completely. Although, I think that with the starting army plus a purchased hero from the tavern and their army, you can easily defeat weak neutrals and capture a couple of extra mines. And only then should you start building creatures, emphasizing that you shouldn't build all of them at once, but rather consider the amount of resources you've gathered (on a high difficulty level) and the creatures that are most important to you.
In general, each "Heroes" player develops their own tactics over time.

Added after 2 hours 59 minutes
P.S. I did manage to complete that Might and Magic game as the Necropolis faction
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15 years ago
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I didn't think there were still people who play using the Capitol map.
In reply to Castiel
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15 years ago
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Castiel
Didn't think there were still people who play using the Capitol strategy.

Actually, most players do that; they just hang out in their small groups or only play against the computer:rolleyes: ... But in general, during a long game, it can be very effective to use it, somewhere around the end of turn 3 or on turn 4...:) Especially against weak opponents.
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12 years ago
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I think the Swamp is the best, and only the Stronghold can compete with it. Everything is obvious here.
In reply to Erutan Rivol
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11 years ago
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Depending on the template: - in "Balance", it's a Rampart with a starting hero, Ivore, and an elf unit. Thanks to the hero's ranged attack, many neutral creatures can be defeated with minimal losses from the very beginning, and by level 121 with expert skills in Earth, Ranged Attack, and Attack, life becomes very easy.

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