Posts from Tactics for Necropolis.
Water magic, in addition to prayer and teleportation, has a global dispel ability, which sometimes comes in handy, and it also has a clone ability, which is also pretty good. Therefore, I think it's worth taking water when playing as a Warrior – it's not a given that you'll get air in the near future.
if there's air magic, then yes, the slow effect is removed... although it's a pity to have to rely on someone else - it's more enjoyable to use some kind of explosion -))))
Water magic, in addition to prayer and teleportation, also has a global dispel, which can sometimes be useful, and it also allows for cloning, which is also pretty good. Therefore, I think it's worth taking water when playing as a Warrior - it's not a given that you'll get air magic in the near future.
And regarding the explosion: why waste a spell
the warriors of the Necropolis are good, and they become decent mages later on, but I think Tanta is the most interesting character to play with (at maximum difficulty)... with his ability to revive the dead, he can clear out everyone in the early game with 20 vampire lords and at least 50 mana, without touching anyone in the city... with him, you can safely create a second, stronger army, but with a hero without resurrection, and move in different directions, expanding your presence.
As for building up vampires quickly, I disagree. Take the hero Tanta, and he can clear the territory just as well as vampires (with his starting army)... and by the third week, while others are still building up vampires in Vampire Lords, with Tanta and 500-700 skeletons, you can already attack Utopia.
to Qwerty (it's difficult and not necessary to build vampires with a castle on the first week) 2-4 vampires won't make a difference... it's better to boost the economy or build liches if you can find sulfur (10)... the exception is if there is a real threat to the castle at the end of the first week, and the main hero is far away (because if he is close, no one will attack Tanta on the first week).
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It's better not to learn water for a warrior. Teleport works without water, you can also clone skeletons, and prayer is not learned in Necropolis, so it is learned quite rarely.
And about the explosion: why waste a spell to deal minimal damage to the enemy? (he's a warrior, after all)
I disagree with the idea of building up Vampires quickly. If you take the hero Tanta, he can clear the territory just as well as Vampires (with a starting army)... and by the third week, while others are still building up their Vampire Lords, with Tanta and 500-700 skeletons, you can already start attacking Utopia...
Of the spells, Mass Slow and Raise Dead are the most useful for movement.
And regarding building up Vampires quickly, I disagree. Take the hero Tanta, and he can clear the territory just as well as Vampires (with his starting army)... and by the third week, while others are still building up Vampires in Vampire Lords, with Tanta and 500-700 skeletons, you can already attack Utopia.
to Qwerty (it's difficult and not necessary to build Vampires with a castle on the first week) 2-4 Vampires won't make a difference... it's better to boost the economy, or build Liches if you can find sulfur (10)... the exception will be if there is a real threat to the castle at the end of the first week, and the main hero is far away (because if he is close, no one will attack Tanta on the first week).
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Water is really not needed... the main thing is to take Earth, and then either Air or Fire, and I generally try to take Wisdom as the 6th or 7th skill.
500-700 skeletons by the third week!!!!!!!!!!.... :eek: Maybe you can teach me how to do that?... I don't think it's realistic :cool:
Fairies - they're like that, you know....they like to hang around Necropolises and replenish the skeleton army for free (i.e., for nothing)-))))

Орден Феникса – харизматический :) лидер
500-700 skeletons by the third week!!!!!!!!!!.... :eek: Maybe you can teach me how to do that?... I don't think it's realistic :cool:
P.S. I'm not saying it's possible, but there's some truth to it!
Added after 4 minutes
The tactic is very simple: choose a hero like Tanta or Aislin. Buy Liches and Vampires (preferably with upgrades) in the first week and start systematically clearing the territory around the castle. Later, you can buy a hero like Tamik or Vokial, because Vampires and Knights are great. Especially if they have a horde of skeletons behind them. Two spells help against neutral creatures: Slow and Berserk. Both expert level. This will work on the computer as well.
P.S. From the description, it's clear that you should start on a difficulty level no higher than "Normal":smile20:
"Истинно могуч тот, кто побеждает самого себя"
The main hero is Tant or some kind of Death Knight. He travels with liches, purchased as early as possible, skeletons, and you can also include knights. The main task is to destroy the enemy, conquer territories, and do all sorts of cool things (also, fanatically recruit skeletons). You need to develop any necromancer into something between a mage and a warrior. The second hero can be from any castle, and vampires are raised for him from the first week. By the third week, he turns into a completely independent hero for clearing territories, and with proper use, he can capture Dragon Utopias. Everything related to neutral monsters is his job. There are also a lot of units left that can be used for anything, from fully defending the castle to creating a third serious army with 2 flying units (effective against castles). The problem with necromancers is that they are difficult to start with, but considering the low cost of the castle, it's not that bad. As for magic, earth is enough... Because slowing down is also a form of speeding up, but in reverse. And tactical tricks like "it takes too long to get there - they'll shoot you down" are offset by the number of skeletons.
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