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Since they can only be recruited in Fortress, there's no point in upgrading them. It will only create more hassle and waste time.
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Since they can only be recruited in Fortress, there's no point in upgrading them. It will only create more hassle and waste time.
Not really. ;)
Because you need to install the NCF core and run Heroes through NCF.EXE, which will appear in the bin folder, and not through the usual game launch, which ignores all these mods.
It works differently for everyone, but my unpacker doesn't place the files correctly, so I do everything manually.
I created folder one and folder two, downloaded and moved the zip files there, unpacked them with the attached program directly in this folder, resulting in data, music, usercompankgs, I moved the drop-in drop this thing into the corresponding game folders, voila - everything started
I unpacked the mod and added it separately in another folder.
Because you need to install the NCF core and launch the game through NCF.EXE, which will appear in the bin folder, and not through the regular game launch, which all these mods ignore.
I want to express my great gratitude to the Author for this work. It is difficult to overestimate the grandeur of this creation, and comparing it to the classic campaign by Nival is not even very appropriate. It is merely a shadow of "Empire of the Unicorn." The scale of the idea here is combined with the meticulous attention to detail. Like in an Arabic ornament, the storyline is tightly interwoven with the maps on which the events unfold. The numerous animated cutscenes are created with such skill that the very word "cartoon" does not reflect, but rather diminishes their value. These are true works of artistic animation. Watching them is as enjoyable as the gameplay itself. There is so much wonderful content in this campaign that it is better to see it once than to read about it ten times. I found it very appealing that in this campaign, created in a "hardcore" style, most battles can be won with relatively modest armies. I have seen the development of the campaign and how the maps have changed. All this work better than many words shows the high level of professionalism of RedHeavenHero. I take my hat off.
Right now, my eyes are already "blurred" from the events in the campaign. I won't play through 1.0 in its entirety yet; I will wait for the next version. I don't want to spoil the experience for other players by letting them find things out, make decisions, and be surprised.
The question is, what is "monazite sand" and what is it used for, i.e., whether it needs to be collected (there doesn't seem to be any mention of it in the videos).
I've only completed the second mission so far. While it's still fresh in my mind, I want to ask some questions. The secondary objective states: "Don't encounter the dwarves, and you'll get a reward." Is there a way to modify this objective? In my opinion, it's impossible to complete. I tried to avoid the dwarves, but some of them were even afraid of my Waren and didn't come close. Then, a bearded man named Helmar arrived with his equally bearded companions and gave Andrew a beating right in Lake City. Andrew was just sitting quietly and didn't even look at their gathering from behind the city walls. I felt disheartened. I had to reload, regroup, equip Waren with all the best gear, and personally give Helmar a taste of his own medicine. After that, diplomacy was out of the question.