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Posts from Unicorn Empire

4.6 (9 ratings)
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12 years ago
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Since they can only be recruited in Fortress, there's no point in upgrading them. It will only create more hassle and waste time.
Not really. ;)
In reply to RedHeavenHero
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12 years ago
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RedHeavenHero
Not really. ;)
Well, since there's a " ;) ", it means I should give it a try. Tomorrow, when I continue playing, I'll try using them in battle. I'm intrigued!
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12 years ago
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I'm thrilled! I just finished the master campaign, and here's another one!

I don't know about you, but my unzipping program doesn't work correctly, so I have to do everything manually.
I created folder one and folder two, downloaded and moved the zip files there, unzipped them using the included program directly in that folder, and got data, music, usercompankgs. Then I moved the drop-in-drop files to the corresponding folders with the game, and voila - everything worked :smile54:
I unzipped the mod and added it separately to another folder.

Now, I'll test it and let you know if I get stuck:smile15:
12 years ago
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For some reason, I can't upgrade in the Fortress. The units moved to the upper window just disappear...
12 years ago
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I had the same issue; the troops in the Fortress window would simply disappear, so I didn't understand what was going on.
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12 years ago
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Because you need to install the NCF core and launch the game through NCF.EXE, which will appear in the bin folder, and not through the regular game launch, which ignores all these mods.
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12 years ago
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By the way, for those playing with 3.1j EE, delete it, otherwise half of the scripts won't work. You can only run the game using game_folder/bin/H5_Game.NCF.exe.

Added 2 minutes later
Heroist
Because you need to install the NCF core and run Heroes through NCF.EXE, which will appear in the bin folder, and not through the usual game launch, which ignores all these mods.
Here, Heroist is saying everything correctly.
zavtra
It works differently for everyone, but my unpacker doesn't place the files correctly, so I do everything manually.
I created folder one and folder two, downloaded and moved the zip files there, unpacked them with the attached program directly in this folder, resulting in data, music, usercompankgs, I moved the drop-in drop this thing into the corresponding game folders, voila - everything started
I unpacked the mod and added it separately in another folder.
This is also a possible solution.
In reply to Heroist
12 years ago
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Heroist
Because you need to install the NCF core and launch the game through NCF.EXE, which will appear in the bin folder, and not through the regular game launch, which all these mods ignore.

Thanks, it seems to work with this launch method! Let's try battling with the frog creatures!:smile02:
In reply to asseco
12 years ago
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I want to express my great gratitude to the Author for this work. The grandeur of this creation is difficult to overestimate, and comparing it to the classic campaign by Nival is not even worth considering. It is merely a shadow of "Empire of the Unicorn." The scale of the concept here is combined with a meticulous attention to detail. Like in an Arabic ornament, the storyline is tightly interwoven with the maps on which the events unfold. The numerous cutscenes are created with such skill that the very word "cutscene" does not reflect, but rather diminishes their value. These are true works of artistic animation. Watching them is as enjoyable as the gameplay itself. There is so much wonderful content in this campaign that it is better to see it once than to read about it ten times. I was particularly drawn to the fact that in this campaign, created in a "hardcore" style, most battles can be won with relatively modest armies. As it happened, I witnessed the development of the campaign and how the maps changed. All this work better than many words demonstrates the high level of professionalism of RedHeavenHero. I take my hat off to him. Now, my eyes are already "blurred" by the events in the campaign. I won't play through version 1.0 in its entirety just yet; I'll wait for the next version. I don't want to spoil the experience for other players by letting them discover things, make decisions, and be surprised on their own. A little about the 5th map (in version 1.0). I liked the placement of Hottabych. This time, it turned out that Andrias and the Terracotta Army don't want to fight. They approach (the campaign's difficulty is rated as "medium") and, a few steps short, teleport through the city portal. I was really hoping that the "darkness" and the Ring of Sar-Issa would continue to be associated with Agbeth (they were in the previous version). But it turned out that there is nothing interesting about him. The battle was unacceptably easy, with only one griffin lost. While I was chasing the Terracotta Army, the mages grew to an obscene size. One (the first) battle with Nazir (9 titans, but 500 gargoyles) was more intense than any from the previous version. And they have these "giants" running around (Nura, 30 titans, for 1,200 gold) that are impossible to defeat. Something went wrong; the mages became too powerful
In reply to 13га
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12 years ago
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13ga
I want to express my great gratitude to the Author for this work. It is difficult to overestimate the grandeur of this creation, and comparing it to the classic campaign by Nival is not even very appropriate. It is merely a shadow of "Empire of the Unicorn." The scale of the idea here is combined with the meticulous attention to detail. Like in an Arabic ornament, the storyline is tightly interwoven with the maps on which the events unfold. The numerous animated cutscenes are created with such skill that the very word "cartoon" does not reflect, but rather diminishes their value. These are true works of artistic animation. Watching them is as enjoyable as the gameplay itself. There is so much wonderful content in this campaign that it is better to see it once than to read about it ten times. I found it very appealing that in this campaign, created in a "hardcore" style, most battles can be won with relatively modest armies. I have seen the development of the campaign and how the maps have changed. All this work better than many words shows the high level of professionalism of RedHeavenHero. I take my hat off.
Right now, my eyes are already "blurred" from the events in the campaign. I won't play through 1.0 in its entirety yet; I will wait for the next version. I don't want to spoil the experience for other players by letting them find things out, make decisions, and be surprised.
Thank you for such a pleasant review; I'm glad you enjoyed it. I didn't even expect such a high rating.
12 years ago
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It took me a lot of effort to complete the 3rd mission. I had to go back to the end of the 2nd mission (thankfully, I had a save) and spend about two weeks leveling up Varens by fighting neutral creatures, while Andreas stood near the last rune. I think there are too many wolves. Anyway, I've started the 4th mission. My question is, what is "monazite sand" and what is it used for, i.e., do I need to collect it (I don't think it's mentioned in any of the videos).
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12 years ago
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The question is, what is "monazite sand" and what is it used for, i.e., whether it needs to be collected (there doesn't seem to be any mention of it in the videos).
The green-colored sulfur scattered across the map will need to be collected for one of the quests.
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12 years ago
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I've only completed the second mission so far. While it's still fresh in my mind, I'd like to ask a few questions. The secondary objective states: "Don't encounter the dwarves, and you'll be rewarded." Is there a way to modify this objective? In my opinion, it's impossible to complete. I tried to avoid the dwarves, and some of them were even afraid of my Varen and didn't come close. Then, a bearded man named Helmar arrived with his equally bearded companions and gave Andrew a beating right in Lake City. Andrew was just sitting quietly inside the city walls and wasn't even paying attention to their gathering. It was disheartening. I had to reload, regroup, equip Varen with all sorts of trinkets, and personally give Helmar a taste of his own medicine. And after that, diplomacy was out of the question. Another point: On the map (mission 2), there are many decent and useful items. You collect and collect, and by the end of the mission, you have a complete set of equipment that fits perfectly, only to find that in the third mission, you're back to being practically naked. It's frustrating. Is there any way to keep the items you've acquired through hard work and use them in future battles?
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12 years ago
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I've only completed the second mission so far. While it's still fresh in my mind, I want to ask some questions. The secondary objective states: "Don't encounter the dwarves, and you'll get a reward." Is there a way to modify this objective? In my opinion, it's impossible to complete. I tried to avoid the dwarves, but some of them were even afraid of my Waren and didn't come close. Then, a bearded man named Helmar arrived with his equally bearded companions and gave Andrew a beating right in Lake City. Andrew was just sitting quietly and didn't even look at their gathering from behind the city walls. I felt disheartened. I had to reload, regroup, equip Waren with all the best gear, and personally give Helmar a taste of his own medicine. After that, diplomacy was out of the question.
It is quite achievable. You need to avoid encountering the dwarf priests from Grimheim (or wherever they come from), who will only arrive after you capture all the cities of their fellow dwarves/elves on the map. At that point, you will receive a message stating that it is best to avoid this hero. You can and even should destroy the other dwarves. Personally, I didn't have any problems with this.

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