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It's fun to play as Inferno when there's another Inferno castle around... That's when the teleport spell is really helpful... gather an army from two castles and attack! =)
uh-huh... however, it's not quite the same as a town portal. And building it isn't possible at the beginning of the game – it's quite an expensive undertaking.
It's a pity -)) when you have a Capitol -) a siege can happen at the Castle - it might simply not be there... or it might be there, but occupied by a very unfriendly owner who won't want to simply give up the territory -)))
I actually played as Inferno a lot... I wouldn't say it's as terrible as people describe... maybe it's a bit weaker than other factions, but Gogs (if you don't replace them with your own units) and Cerberuses... are very good units. To have a chance of winning with Inferno, you need to prolong the game, and not everyone can do that...
I would say that not everyone enjoys long games... So, Inferno is not for those who prefer a fast pace. :) ""I wouldn't say it's as terrible as they describe... maybe a little weaker than other castles."" This "little" usually has a significant impact.
It does have some influence, of course... but here, everything is described in such a terrible way... as if Inferno is completely hopeless. As they say, in skilled hands...
there are no hopeless situations in the game, as many who are familiar with the game will probably notice -))) no one seems to be overdoing the criticism!!!-)) but in general - tell me, what exactly needs to be done in Inferno?...if the game turned out to be stretched out-)
I don’t really have a favorite faction that I enjoy playing as! My favorite faction is random =) If it gives me Inferno, then I’ll play Inferno; any other, and I’ll play that one. I play equally well with any faction because all factions have their pros and cons! You say that compared to another faction, Inferno is weak... Well, conduct a detailed comparison of Inferno with any other faction, and let’s see what comes out... Well, perhaps except for Conflux... it probably has a number of advantages over other factions, which can only be offset by playing correctly against it...
Inferno has very good heroes, and the Academy is also good. By extending the game, accumulating troops, and thus becoming stronger, an Inferno mage can cast spells without worrying about their own troops. And it is also necessary to accumulate mages, as they are strong archers in themselves (without them, Inferno would be truly hopeless), and if there are many of them, the area-of-effect damage will greatly reduce the enemy's army's enjoyment.
name at least a couple of very "good heroes"! please indicate their specialty and starting skills... I haven't seen any like that -))).
The Mage Guild is either complete or it's been reduced... The best Mage Guild is at the Tower, and the rest are equal except for the Castle, Barbarians, and Swamp.
It's easy for a human player to avoid area-of-effect damage... Magogs are good for level 2, but no more. The Castle's archers are better. And in general, area-of-effect damage is good at the beginning of a battle, when the troops haven't yet engaged in close combat... and considering the speed of the Magogs - they go last - I'm afraid it will be too late to deal square-shaped area-of-effect damage -))) otherwise, you might end up hurting your own troops.
Nimus – spawn of evil – advanced attack Aiden – intellect – wisdom, intellect Zidar – magic – wisdom, magic Khalid – +1 sulfur per day, but not very good as a main hero.
I didn't say there aren't any good heroes! !!!!-((((( Where are the REALLY GOOD heroes?! Yes, the heroes listed above are decent, and among the others in Inferno, they are even the best... but let's compare them to heroes from other cities - almost every city has someone who stands out in some way: Adela, Solmyr, Kirr, Tant, etc. (see a separate topic)...that's what I meant! Please, don't think I'm a Dungeon hater-))))))