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1. Prior to L-day, level 7 creatures aren't even built, the capitol also isn't built, you immediately take the army and go into battle, that's where you get money, experience, and an army (external dwellings, conservatories, hives). 2. Angels are very expensive (the most expensive), more is written in the physics of the world of heroes (physmihe), I can recommend watching a couple of streams from experienced players in the Tournaments section for Heroes III (tournaments on HeroesWorld), there you can also arrange to play a game. 3. But in general, the game consists of calculating what to attack with, having already counted how many creatures are in the guard, how to fight, and sometimes how much damage a stack will deal.
1. Honestly, I can't imagine and don't know how to finish the game (with a victory) by the end of the 2nd week or the beginning of the 3rd. My hero doesn't even know how to hold a sword yet. If there is an army in the Castle, there's no money to recruit it; if there is a little money (which is rarer), there's nothing to recruit. So the part about taking the army and going into battle, where you get money, experience, and an army (external dwellings, conservatories, hives) - doesn't work for me. 2. I watched until I nearly banged my head on the keyboard — it was tedious and boring, but informative. I'll try playing online for the first time in about a week. 3. And how do you calculate how many are in the guard or the guard of a Dragon Utopia??? That's why you wander around them, then go in, and it wasn't even worth it anymore. Calculating damage, how much health, etc., is probably interesting, but I don't want to; I want to play.
It might be interesting to calculate damage, health points, and so on, but I don't want to; I just want to play.
That’s what makes the game interesting: you try to figure everything out, but it’s impossible to calculate everything perfectly, so you have to leave some things to chance. As for Dragon Utopia, you can simply visit it by defeating its guards, and then right-click to see what’s inside – the same goes for other objects, except for crypts. /topic/6313/, check out the second post there about object values; multiply them by a monster strength coefficient (it’s better to overestimate, using 1.7 for strong monsters), and you get the guard value. The post below shows how to calculate the number of creatures in an object. Regarding Dragon Utopia, here is a link: http://geroi-3.narod.ru/help/obyekti-shturma.htm. And something else: physics in Heroes games http://handbookhmm.ru/tag/fizmig-2-0, animation accelerator http://heroesportal.net/other.php?storage_3/, leveling up heroes http://sergei.by/archives/AboutHeroes3/938861.htm. How to calculate damage is described in FizMig; +1 attack = +5% damage, +1 defense = -2.5% damage. You can also watch experienced players play (it’s as interesting as watching a football match) at http://heroes3.tv/; after that, your perception of the game will change dramatically.
in my opinion, there aren't any particularly difficult factions to master. you can develop any of them quite well. each has its own unique features. I think that a beginner should "experience" each faction (play enthusiastically using only that faction). then, later on, in online play, it won't matter to you which faction you play as)))
And how many games do you need to play with each faction to learn how to play well? That's a lot of time.
We're waiting for your expert opinion after you've played a hundred games. Are all the factions really that equal, and is it really "all the same"? :D
zabuza
12 years ago
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For me, it’s easiest to play as Tower. Mostly thanks to the gremlins and mage heroes. As for the most difficult, hmm... probably Inferno or Necropolis.
I used to really dislike playing Inferno because of the demons; they take so long to move around. It might seem silly, but that’s the reason. Now I’ve installed an animation speed booster, so I can play as Inferno now, although I need to understand the concept of demonology first.
Playing as Necropolis is harder than playing as other factions because liches aren’t built immediately, and you need sulfur, which isn’t always available on days 1, 2, or 3. Although you can micromanage in the early game.
Revolution
12 years ago
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I believe that the most challenging castle is, without a doubt, Inferno. Whether it's taking the castle as a whole or a complex system of demon summoning, it doesn't matter. As for the easiest, that's open to debate. The strongest castles are Necropolis and Conflux. (That's why there are so many bans on these castles).
I'll answer in order. For a beginner:
1. The most difficult castle is the one that is hardest to build. It requires a lot of resources and money and doesn't have strong hero units. It immediately becomes clear that this is none other than the TOWER;
2. It is most difficult to develop or master INFERNO, as almost all units are melee and have low HP, and the only ranged unit is weak. In addition, when upgrading in battle, it affects its own units.
Niemand
11 years ago
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requires a lot of resources, money, and doesn't have strong hero fighters. It immediately becomes clear that this is nothing more than a TOWER.
What about Nila? And with the HW rules patch, the respawns are generally richer in resources. In HotA, there are no problems with building at all. In the Rampart and Stronghold, for example, building is more troublesome...
Be3y4uu
11 years ago
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In my opinion, there's nothing complicated about mastering any castle!
You start a game in a random map against the AI, enter a castle, and click on everything with the right mouse button, while carefully reading and studying!
This is necessary to figure out on what day you will build what (this is important, I think). There is no standard development tactic, and there won't be.
Regarding which castle is expensive and which is not too demanding, it all depends on the wealth of the starting zone. You also need to estimate based on the resources on what day you want to build what and how many of which resources you will need. Accordingly, collect/defend them.
Play more often and in any conditions, save/load, and make it more challenging!
Lider1
11 years ago
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When playing against the AI, the choice of city doesn't really matter. You're right. But when playing against other players, it's important not just to "click on everything with the right mouse button," but also to maintain a good pace. The outcome of the game depends on the speed of your development, and it's much easier to achieve this with some cities than with others. That's the whole point.
Padavan
11 years ago
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I don't like the Swamp – it's clearly not a city for long-term development. First, let's look at the advantages: a building that increases the defense of any hero visiting the Fortress; a double-width moat; Hydras inflict losses by attacking surrounding troops, hitting all surrounding units simultaneously; Wyverns replenish on the map, and the unit can be quite numerous; improved Gorgons, thanks to their deadly gaze, can effectively attack high-level enemy monsters; Basilisks can freeze the enemy for three rounds; Dragonflies are fast, remove enhancing magic from the enemy, inflict Weakness, and ensure the first turn for using magic until improved 7th-level units appear in the game. But in this city, the focus is on defense, weak archers, poor magic (limited to the third level), no "interesting" heroes, and the Hydra significantly slows down movement. The main army is slow, it is easily destroyed on the approaches through mass slowing and blinding, the fast snakes die quickly, and a lot of rare mercury is needed. Well, for a quick game, you can certainly find options, but they don't appeal to me for a more enjoyable experience; I don't know, maybe I just didn't like them since the time I played through the campaigns, and I have a lasting dislike for them.
Are you just trolling? Tazar is one of the best heroes in the game! Padavan
a moat twice as wide;
But who really needs that moat twice as wide. Padavan
weak archers
Try playing as Vistan. And see how "weak" they are. Do you think the archers of the Castle are much better? So, play as Vistan. Padavan
But in this city, the focus is on defense.
High defense - yes. But the fact that you play defensively only speaks to your play style. Padavan
the hydra greatly slows down movement.
The hero should spend the night on a speed-boosting tile. Padavan
it is eliminated at a distance through mass slowing and blinding.
You can also use this against your opponent.
Padavan
11 years ago
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Lider1 Well, I did express my opinion, and you reacted so aggressively to my message. It seems like if I had written about a different Castle, you would have reacted the same way. But to the point:
Tazar, with his super defense (which Mephala and Nila also have, but the latter two are definitely better in my opinion), will lose to any mage (he simply won't make it, and his units will be picked off one by one while Tazar, without mana, watches his super-protected, blinded units).
A double moat is a significant advantage in defense; it can hold back the enemy hero, while another Castle would already be taken.
I think comparing Lizards to Archers is simply ridiculous; Valeska will overwhelm any Wistan before you can blink.
Once again, constantly defending will not win you the war.
Is there a difference between focusing on building up your forces (which you may not always be able to do) or running around with Archangels?
And you can also use magic, but not as a "swamp creature" against a normal mage.
All of this is just my opinion. P.S. A respected forum member usually doesn't attack a newbie, even if they are "talking nonsense," but judging by your signature, you are very irritable :smile19: :smile51:
Lider1 well, I expressed my opinion, and you reacted so aggressively to my message.
And what is aggressive about it? Did I insult you somehow? Offend you? Or is this "!" symbol aggression to you? Padavan
It seems like, if I wrote about a different Castle, you would react the same way.
It depends entirely on what was written. Padavan
Basically:
Tazar, with his super defense (which Mephala and Nila also have, but the latter two are definitely better for me), will lose to any mage (he simply won't make it, and the units will be eliminated one by one while Tazar watches his super-protected, blinded mobs without mana).
Well, in essence, Tazar levels up better in defense, that's for sure. And he doesn't have any stupid "luck" stat that just clutters the skill tree and is only good for a weak hero, but not for the main hero. Mephala? She's also good in terms of spells, but because the chance of Tazar getting a defense bonus is higher, she looks a little better. Why? Because a higher defense allows you to get into objects early on, where you can make good money. Namely, the Hive, the Cons, and the Dwellings, and he will hold up well there. This applies to other battles as well, of course. And the fact that he will lose to any mage is funny, and do you know why? Because it's easier to turn a warrior hero into a mage. Yes, precisely because you can get Dragon Utopias and acquire cool artifacts earlier. And if you get a red orb (which, by the way, is not uncommon), then this argument ends instantly. Padavan
Double moat - a significant advantage in defense, it can hold back the enemy hero, while another Castle would already be taken.
Yes, it's a huge advantage. Padavan
Comparing Lizards with archers, I think it's just funny, Valeska will fill any Vistan with arrows before you can blink.
We can play. Show me? Or better yet, try playing a few times as Vistan in single-player. Maybe things will become clearer to you. Padavan
Once again, constantly defending will not win you the war.
But you are the one defending. I'm telling you! It's your defensive playstyle, I don't know why, I'm all about quickly conquering the map! Padavan
Is there a difference between bothering with a build-up (which you won't always achieve) or running around with Archangels?
What prevents you from achieving it? Archangels are, of course, cool guys, no doubt. But you still have to build them, and they are not cheap. And even the Archangels themselves will have a hard time against an entire army. Padavan
And you can also use magic, but not as a "swamp mage" against a normal mage.
You have too much faith in mages. It's clear that you either haven't encountered or haven't encountered very often things like a red orb and a cloak of resistance. Padavan
All of this is just my IMHO.
And I'm sure it's your IMHO based on your games against the AI. Padavan
P.S. A respected forum member usually doesn't allow himself to pounce on a newbie, even if he's "talking nonsense," but judging by your signature, you are very irritable :smile19: :smile51:
Yes, lol, how am I "respected"? Because of the birds next to my nickname? Or the number of posts? I can't stand listening to people talk nonsense. Especially such nonsense
Leader is great! He is one of the few who answers beginners' questions thoroughly and without any jokes, even if the questions are quite simple. I don't know him personally, and judging by the reports, he doesn't play much anymore, but for me, he's like a "father figure":) Because he doesn't make unsubstantiated claims, and his reasoning clearly isn't based on playing games on computers. As for Padavan, no offense, but it seems like you have a superficial understanding of "Heroes 3"... Especially regarding Tazar, because when playing as ANY faction, I (and many others) would gladly take him as the main hero! (Except maybe Galtran :) ). I would probably put Kreg Hack in second place, but he's also "weak" because he's a warrior with 3 guilds in his castle:)
I VERY rarely build even the 1st guild when playing as Swamp or Stronghold. Try to answer the question "why?" yourself...