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Consecutive attacks in one turn deal 10% more damage each. Parry: 16*2=32% Extra attack Melee hit chance: 30 Melee dodge chance: 26 Ranged hit chance: 9 Ranged dodge chance: 9 Dodge chance against targeted spells: 17 Critical hit chance: 4% Magic power: 26+20=46 Resistance: 26 Speed: 13 Initiative: 13
Spark. +20 magic power, +95 magic energy Fortitude. Damage: 30, absorbs magic damage when parrying targeted spells, parry x2 Whirlwind. Damage: 30, drains 50 magic energy from the enemy when dealing damage; the absorbed amount of damage or magic energy adds an equal amount of damage to this weapon on the next hit, but releases no more than 60 at a time. Light armor Dagger 535 R
270/320 | 35/125 Characteristics Strength — 26 (damage modifier: 26/13) Constitution — 27 (+270 health) Dexterity — 13 (+19 melee accuracy). Intelligence — 12 (+125 magic energy, +4% critical hit chance) Willpower — 13 (+19 spell power/resistance) Speed — 8 (+9 movement speed/initiative) Perception — 7 (+7 ranged combat accuracy) Religion: Creator (incoming damage reduction by 25%) Nationality: Dale Duran Skills — Polearm VI — Shield IV — Second Wind — Knight — Healing Magic — Duelist Spells — Mental Shield. Protects the character from any mind-affecting influences. 0|50 — Restoration. 0|1/1 — Healing. 0|0.5/1 Additional — Hand missing (use of skills and abilities requiring two hands is impossible).
25% damage reduction +50% (armor) Parry: 13% Successful parry inflicts paralysis. Second Wind. Attacks deal damage (50%) to nearby enemies. Character counterattacks every time. After deflecting an attack, a retaliatory shield bash is delivered to the enemy, paralyzing them. As long as the character does not move, they automatically block ranged (but not magical) attacks from enemies. Two of their companions can take cover behind the character. Melee accuracy: 19 + 12 +20 = 51 Melee evasion: 19 Ranged combat accuracy: 7 Ranged combat evasion: 7 Targeted spell evasion: 13 Critical hit chance: 4% Spell power: 19 Resistance: 19 Speed: (9 +10 /2 = 9) +15 = 24 Initiative: 9
Anastasia 200|200 — One-handed weapon VI, Duelist, Second Wind, Fencer. "Spring". At the start of the turn, restores 30% hp and 30% magic energy to the owner. If willpower is 20 or more, it also removes all negative effects. "Barrier". 48458 R Warm Clothing
Paralysis 20% Two-handed weapon damage +44+20 50% of damage dealt is converted into health Each kill in battle restores 20% of the character's health. Hitting an enemy with less than 35% health deals a fatal blow. Extra attack Melee hit chance: 38+20=58 Melee dodge chance: 38 Ranged hit chance: 13 Ranged dodge chance: 13 Dodge chance for targeted spells: 25 Critical hit chance: 33% Magic power: 15 Resistance: 15 Speed: 38 Initiative: 38
948 R Dream Dust (2) Warm Clothes Heavy armor (-55% damage) Two-handed sword (damage: 50)
Durability: 473/500
Speed: 4
Cannon port (4 on the starboard side, 4 on the port side, each equipped with a naval cannon). Hold:
Provisions: 14000
Core (70)
Warm clothing: 15
(200) Arrow
(100) Crossbow bolt
(300) Lead bullet
(4) Dynamite.
(4) Medical kit
(5) Medicine
(5) Antidote
(300) Materials
(2) Lifeboat
Coffin
Now you can write; it's better to finish the tasks on the ship before the end of the day, because in the evening/tomorrow I will skip the travel time (just like when you were moving through the wild lands to the northeast).
I seem to have forgotten where Amalia and Adrian registered with the slaves, so if NPCs have taken their places, remind me, and I will replace them.
Pirates 1-8 are sleeping on the deck)), Kate is sleeping in the men's cabins.
* * * * *
Some time had passed since the explosion in Nevermore, and the "Breeze" was in relative safety. The crew of the ship had calmed down a bit.
As it turned out later, during all this chaos, an uninvited guest tied his boat to the "Breeze" and took refuge on the ship along with other refugees. These were Gervais, Kaya, Mark, as well as the cook from the "Shark's Maw" and his son. Prince Rivers found them and led them to the deck.
"Hey, I know you," Vincent said with a smirk, addressing Mark, ignoring everyone else.
"What should we do with them?"
"Let them sail with us."
-So, it seems I was mistaken. In any case, it's quite far from Nevermore, isn't it? Does that mean you're a traveler? Or did you embark on an expedition in search of treasures, knowledge, or adventure, perhaps? Forgive my curiosity.
-- More likely, I just want to hone my skills; that's what I did during my last expedition. But now... I guess I just feel that my adventure isn't over and needs to be continued, something like that, -- Agnet thought about her father and how his death was the real reason for what she was doing now, but she said nothing.
-- I should probably hone my skills, at least that's what I did during the last expedition. But now... I just feel that my adventure isn't over and needs to be continued, something like that, -- Agnet thought about her father and how his death was the real reason for what she was doing now, but she didn't say anything.
-Last expedition? And what kind of expedition was that, if you don't mind me asking?
- Ah, Master Dal Karen! Kaya! - Amos greeted them. - I'm glad you weren't harmed, but to be honest, I thought you had already left the city.
- Amos Selig. - Mark nodded. - Unfortunately, the need to act secretly significantly reduced my speed of movement around the city, and I was a little delayed. And when all the necessary details of the plan finally came together, fire began to fall from the sky, and I had to act based on the situation.
-- The one where they found the map for this one, of course. To the Wild Lands. Although, Laust managed to find the map faster than us... But still.
-So, that's how it is. - Radimir finally remembered where and from whom he might have heard the girl's name. -Are there any other members of that expedition to the Wild Lands on board the ship besides you, Agnet? - asked the Tyrian. -Well, and Laust, of course. - he added a little later.
-So, that's how it is. - Radimir finally remembered where and from whom he might have heard the girl's name. -Are there any other members of that expedition to the Wild Lands on board the ship besides you, Agnet? - asked the Tyrian. -Well, and Lausta, of course. - he added a little later.
- Amos Selig. - Mark nodded. - Unfortunately, the need to act secretly significantly reduced my speed of movement around the city, and I was a little delayed. And when all the necessary details of the plan finally came together, fire began to fall from the sky, and I had to act based on the situation that had developed.
- Yes, it was a tragedy. The captain plans to sail to the island of Highlight and then far north. So if you intend to return to the depths of Karen, keep that in mind. And... Is anything bothering you? - he nodded towards Kaya.
-Just curiosity, nothing more. It was nice meeting you, Agnet, but unfortunately, I'm starting to feel unwell again because of this constant rocking, so please excuse me. - Radimir nodded goodbye and hurried back to his cabin.
Elite Warrior 4 and Elite Warrior 5 reach the "Breeze," carrying on their shoulders... a coffin. - Master Vincent, the boss requests your assistance, said Elite Warrior 4. - Damn bloodsucker, Vincent replied quietly, chewing his lip. - Mmm, take this... thing, to the hold.
Guys, those who saw this episode, start figuring out what's in the coffin. There's definitely some interesting quest hidden in there.
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт