Posts from Hive Leader 2: Fall of the Empire
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Мои карты для HoMM V:
Герои Асхана: Антарес
Анонс:
В разработке Кампания "Зехир. Новое путешествие".
What a cool map :) I saved it for later at the time, and then I forgot about it. Today I played it. I really liked it! Many thanks to the author!!!
Heroist, all your maps are masterpieces, especially "Warlord of the Swarm 1" and "Warlord of the Swarm 2." The idea with the Evil itself is just brilliant! And "Unity of the Elements" is simply outstanding! I suggest you either create a sequel to "Warlord of the Swarm" or make a map where the main character is a dwarf (it's scary to imagine what kind of map a person who knows so many scripts could create with a dwarf). Time will eventually be found, sooner or later. Good luck!
I already have the last part of the "Warlord of the Swarm" trilogy, but it only has the terrain and half of the scripts. I just can't seem to find the time and motivation to finish it.
As for the rest, I hope that I will be able to return to mapmaking someday.
Thank you for such a pleasant review!
The map, like all other maps by Heroist, is magnificent. I say this without exaggeration; he is a true professional, and all his maps deserve praise.
Heroist, where can you go from here – you are already creating something BIGGER than just heroes; if I had that kind of imagination, skill, and ingenuity, I would become president.
Thank you, of course, I'm very pleased, but there are still many magnificent maps from other authors in this section that I'm sure you will enjoy!
I completed the game with a hero, after several attempts, in 129 days. It took me a while to figure out how to deal with Loran. In the end, I saved up money, bought the second set of dwarf armor, and only then sailed to the southern castle. In general, Loran was annoying, and in the early and mid-game, she definitely made things more dramatic. But in the last 3-4 weeks, he's just comical – he attacks, roughly every 5 days, and, of course, gets his butt kicked.
Some problems are created by the interconnectedness of quests, i.e., their sequence (if you don't go somewhere in time, you won't get anything in the next location).
I didn't understand the role of the two locked eastern heroes (Vittorio and some Necromancer): they just quietly wait for their death, which by that time is an easy task. Another question is about the allies – what are they for? The yellow weakling doesn't even distract attention properly, and the blue strongman appears when he is no longer needed. The role of the orange one is not clear to me at all, because by that time he does not pose a serious threat.
I don't remember who is yellow, who is blue, and who is orange. I'll just say that allies shouldn't do all the work for you; that would be stupid, but they create a great backdrop.
I won't hide that I expected something more from the author, like in "Setri". And yet, with respect, thank you for the map.
Thank you for your feedback.
I liked this part even more than the first one. It's really exciting here. Although, instead of Orcs, I have Shamans – Sorceresses, and they hit like Liches, but they cost one more. But it's worth it; I could beat Loran however I wanted. I liked some of the role-playing elements, but I heard that there will be a trilogy. When will the third map be released, if it's released at all? I'm really looking forward to it.
Thank you for the positive feedback!
P.S. even though it’s not about Sinistar:smile11: :smile06:
Well... the shamans are from a different map – it’s a mod. I won’t talk about it. Because shamans are cheaters, even though they are expensive. But I would play the third map even if a gun were held to my head and a scary voice said, “Don’t turn it on!” It’s one of my favorite maps. Maybe only mercenaries can compare to it. I’m not exaggerating. It’s the only map for which I found the time to play it through to the end.
P.S. even though it’s not about Sinistar:smile11: :smile06: