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Posts from Hive Leader 2: Fall of the Empire

4.6 (7 ratings)

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Heroist
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#76
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Yes, that's correct. There are still many textual errors that need to be fixed... I don't have time for it right now.

Whatever
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#77
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What a cool map! I saved it for later some time ago, but then I forgot about it. Today I played it, and I really liked it! Many thanks to the author!
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
In reply to NİKOLAY
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#78
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NİKOLAY
What a cool map :) I saved it for later at the time, and then I forgot about it. Today I played it. I really liked it! Many thanks to the author!!!
Thank you for the kind feedback!

Whatever
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#79
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Heroist, all your maps are masterpieces, especially Swarm Leader 1 and 2. The idea with the Evil itself is just brilliant! And the Elemental Unity is simply outstanding! I suggest you either create a sequel to Swarm Leader or make a map where the main character is a dwarf (it's scary to imagine what kind of map a person who knows so many scripts could create with a dwarf). Time will eventually be found. Good luck!
:smile02: :cool:
In reply to Vitalioverlord 2
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#80
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Vitalioverlord
Heroist, all your maps are masterpieces, especially "Warlord of the Swarm 1" and "Warlord of the Swarm 2." The idea with the Evil itself is just brilliant! And "Unity of the Elements" is simply outstanding! I suggest you either create a sequel to "Warlord of the Swarm" or make a map where the main character is a dwarf (it's scary to imagine what kind of map a person who knows so many scripts could create with a dwarf). Time will eventually be found, sooner or later. Good luck!

I already have the last part of the "Warlord of the Swarm" trilogy, but it only has the terrain and half of the scripts. I just can't seem to find the time and motivation to finish it.
As for the rest, I hope that I will be able to return to mapmaking someday.
Thank you for such a pleasant review!

Whatever
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#81
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The map, like all other maps by Heroist, is magnificent. I say this without exaggeration; he is a true professional, and all his maps deserve praise.
In reply to inQizitOr
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#82
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inQizitOr
The map, like all other maps by Heroist, is magnificent. I say this without exaggeration; he is a true professional, and all his maps deserve praise.
Thank you for such a kind review! Of course, I still have a long way to go before I reach a professional level, but I am still very pleased.

Whatever
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#83
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Heroist, where do you go from here? You're already creating something BIGGER than just heroes – if I had that kind of imagination, skill, and ingenuity, I'd become president.
:smile02: :cool:
In reply to Vitalioverlord 2
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#84
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Vitalioverlord
Heroist, where can you go from here – you are already creating something BIGGER than just heroes; if I had that kind of imagination, skill, and ingenuity, I would become president.
Oh, you're really praising me now!
Thank you, of course, I'm very pleased, but there are still many magnificent maps from other authors in this section that I'm sure you will enjoy!

Whatever
#85
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I completed the game with this hero after several attempts, taking 129 days. It took me a while to figure out how to deal with Loran. Eventually, I saved up enough money, bought the second set of dwarven armor, and only then sailed to the southern castle. Overall, Loran is annoying, and he definitely adds drama to the beginning and middle of the game. But in the last 3-4 weeks, he's just comical – he attacks roughly every 5 days and, of course, gets his butt kicked. Some problems arise from the interconnectedness of the quests, i.e., their sequence (if you don't go somewhere in time, you won't get anything in the next location). I didn't quite understand the role of the two locked eastern heroes (Viti and some kind of necromancer): they just sit there waiting to be killed, which is an easy task by that point. A separate question is about the allies – what are they for? The yellow weakling doesn't even distract the enemy, and the blue strongman appears when he's no longer needed. I don't understand the role of the orange one at all, because by that time, he doesn't pose a serious threat. I won't lie, I expected more from the author, like in "Setriach." Nevertheless, with respect, thank you for the map.
In reply to Antik
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#86
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Antik
I completed the game with a hero, after several attempts, in 129 days. It took me a while to figure out how to deal with Loran. In the end, I saved up money, bought the second set of dwarf armor, and only then sailed to the southern castle. In general, Loran was annoying, and in the early and mid-game, she definitely made things more dramatic. But in the last 3-4 weeks, he's just comical – he attacks, roughly every 5 days, and, of course, gets his butt kicked.
This is an AI problem; it can't accurately assess the danger posed by the player, so it attacks.
Some problems are created by the interconnectedness of quests, i.e., their sequence (if you don't go somewhere in time, you won't get anything in the next location).
What exactly is wrong with the quest chain? By choosing one side, you are smoothly guided through its quests until the end of the game. Most main quests can be postponed for some time by refusing them. If you don't want to play as the dark side, you can refuse their quests and rush to the elven lands to do good. Everything is written in the messages; you can always click CANCEL.
I didn't understand the role of the two locked eastern heroes (Vittorio and some Necromancer): they just quietly wait for their death, which by that time is an easy task. Another question is about the allies – what are they for? The yellow weakling doesn't even distract attention properly, and the blue strongman appears when he is no longer needed. The role of the orange one is not clear to me at all, because by that time he does not pose a serious threat.
The Necromancer becomes your ally and starts giving you quests if you choose the dark side of the game. If you become an ally of the elves, he simply becomes your enemy. You can read why he's standing there by approaching him. Vittorio is his enemy; he went to the graveyard to defeat him, but he will gladly attack you as well. It seems that killing him is the goal of one of the side quests. What's the problem? These heroes are not supposed to be strong because it was assumed that the hero might defeat one and accept the help of the other at the very beginning of the game.
I don't remember who is yellow, who is blue, and who is orange. I'll just say that allies shouldn't do all the work for you; that would be stupid, but they create a great backdrop.
I won't hide that I expected something more from the author, like in "Setri". And yet, with respect, thank you for the map.
This is one of my early maps, where I tried to put some interesting features into action. "The Two Sisters," if you can call it that, is a completely "different" map; I even think that it's simply impossible to compare it with my other maps. If there is a plot and a lot of quests that pursue you throughout the game, then in "The Sisters," you simply have a non-standard, plotless map about survival.
Thank you for your feedback.

Whatever
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#87
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Just like the first part, I liked this one even more. It's really intense here. Although instead of Orcs, I have Shamans – Sorceresses – they hit like Liches, but they cost one more resource. But it was worth it; I beat Loran as much as I wanted. I liked some of the role-playing elements, but I heard that there will be a trilogy. When will the third map be released, if it's released at all? I'm really looking forward to it.
Бака-бака-бака
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#88
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I liked this part even more than the first one. It's really exciting here. Although, instead of Orcs, I have Shamans – Sorceresses, and they hit like Liches, but they cost one more. But it's worth it; I could beat Loran however I wanted. I liked some of the role-playing elements, but I heard that there will be a trilogy. When will the third map be released, if it's released at all? I'm really looking forward to it.
Regarding the changes to the creatures, I don't know; some mods are involved, and I don't think this should be in my maps. As for the third map, I've been working on it intermittently for about a year, but don't expect it to be released anytime soon. Maybe someday I'll get around to finishing it.
Thank you for the positive feedback!

Whatever
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#89
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Well... the shamans are from a different map – it’s a mod. I won’t talk about it. Because shamans are cheaters, even though they are expensive. But I would definitely play the third map, even if someone pointed a gun at my head and a scary voice said, “Don’t turn it on!” It’s one of my favorite maps. Maybe only mercenaries can compare to it. I’m not exaggerating. It’s the only map for which I found the time to play through to the end.
P.S. even though it’s not about Sinistar:smile11: :smile06:
Бака-бака-бака
In reply to turinik
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#90
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turinik
Well... the shamans are from a different map – it’s a mod. I won’t talk about it. Because shamans are cheaters, even though they are expensive. But I would play the third map even if a gun were held to my head and a scary voice said, “Don’t turn it on!” It’s one of my favorite maps. Maybe only mercenaries can compare to it. I’m not exaggerating. It’s the only map for which I found the time to play it through to the end.
P.S. even though it’s not about Sinistar:smile11: :smile06:
Well, thank you for such a flattering review, but I don’t think you should expect the third map anytime soon.

Whatever

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