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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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#2080
I would like to know for sure, but I asume that you are allowed to stand on a tope without beating the guards first, since if you right click the tope you will see that it is not visited. The info gained about the size is not important.

@Red rush: Imo we should keep the rule. I noticed many games where it would decide the game if red rush was allowed.

Now that we discuss rules I think its time to change the rule where you should load the game if shackles is present and attacker cant catch the defender. Battle should finish and defender must fight.
In reply to Maretti
#2081
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Maretti

Now that we discuss rules, I think it's time to change the rule where you should load the game if shackles are present and the attacker can't catch the defender. The battle should finish, and the defender must fight.
It's a big bonus for skeletons, in my opinion. First, the defender shouldn't have to fight, and second, we should reduce the Necromancer's bonus from 10%-20%-30% to 10%-15%-25%, and increase the level of artifacts giving a bonus to the Necromancer (all artifacts were level 3). And computers can't build a Necro Amplifier (in the program level). Because all players, when they see any Necromancer hero on XL+U maps, go to the Necromancer.

Added 1 minute ago
I think Necromancy needs to be nerfed.
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In reply to Егор Коробейников
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#2082
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Yegor Korobeynikov
I think it’s a big bonus for skeletons. In my opinion, the 1st defender shouldn’t have to fight, and second, we should reduce the Necromancer’s bonus from 10%-20%-30% to 10%-15%-25%, and increase the level of artifacts that give a bonus to the Necromancer (all artifacts were level 3). And computers can’t build a Necromancer Amplifier (in the program, at level). Because all players, when they see any Necromancer hero on XL+U maps, go to the Necromancer.

Added 1 minute ago
I think Necromancy needs to be nerfed.

play HotA: necro is 5-10-15 there)))
Абстрактной истины нет, истина всегда конкретна. (Ленин)
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In reply to Toganash
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#2084
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Toganash
Actually, in the late game, red rush doesn't matter much, and the bonus he stole even less. He can only be effective in the late game on specific map layouts.
If he's not effective, then remove the bonus and attack. What's the problem? -)
The rule about red rush should remain.
In reply to Nestor86
#2085
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Nestor86
Since it doesn't solve the problem, just remove the bonus and attack. What's the issue? -)
The rule about re-rushing should remain.
I agree, removing the re-rush is too radical, in my opinion, and emotions will often run high. In the late game, it's often possible to build a double castle or, when playing as Dungeon, have a hidden stash of dragons. And in Fortress, having several Archons or dragons, for example, is very useful.
However, I would remove the restriction on hero selection for Conflux (except for Luna).
#2086
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Leave only this:
1. Only the rule of fair play applies; everything else is allowed.
The rest can be safely canceled. :smile13:
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#2087
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I searched the forum but couldn't find an answer to one question. I'll ask here:
Is it possible to buy upgraded Vampires and Phoenixes from the camps?
In reply to Daio14
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#2088
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Daio14
I searched the forum but couldn't find an answer to one question. I'll write it here: Can you buy upgraded Vampires and Phoenixes from camps?
Rules for Online Games in Heroes III and the Seasonal Ranked Tournaments
Section 2. Permitted Actions, Prohibitions, and Restrictions
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In reply to Roger DAltavilla
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#2089
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Roger DAltavilla
Rules for online games in Heroes III and the seasonal Ranked Tournament
Section 2. Permitted actions, prohibitions, and restrictions

Maybe I was blinded by something, but apart from the ban on buying these types of units in the Castle, I didn't find anything else. Is it allowed specifically in the Refugee Camp?
In reply to Daio14
#2090
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2.14. Actions not prohibited/restricted by these rules are permitted.
Feel free to buy anything.
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In reply to Iamsamstan
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#2091
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Iamsamstan
2.14. Actions not prohibited/restricted by these rules are permitted.
Go ahead and buy them.

Thanks, I'm going to buy them now!
#2093
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Can a hero use Dimension Door again if they have already used Dimension Door 2 times, then were dismissed and bought back on the same day?
In reply to Dima Surmay
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#2094
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Dima Surmay
can a hero use Dimension Door again if he has already used Dimension Door 2 times, then was dismissed and bought back on the same day?
In the rules:
on XL+U size templates, it can be used by each hero 2 times a day with expert air magic.
It is the same hero, he already did 2 Dimension Doors. Obviously - he cannot.
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In reply to Roger DAltavilla
#2095
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Roger DAltavilla
In the rules:
The hero is the same, 2 Dimension Doors have already been made. Obviously - not allowed.
But it's not so obvious... because I believe that if an opponent buys him out on that day, then he has the right to make 2 Dimension Doors. Or do you think this is a technical defeat for the opponent?
In reply to Dima Surmay
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#2096
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Dima Surmay
but that's not so obvious... because I believe that if an opponent buys him out on that day, then he has the right to perform 2 Dimension Doors. Or do you think this is a technical defeat for the opponent?
But the opponent hasn't performed 2 Dimension Doors with this hero yet. So everything is obvious.

Let me explain in more detail:
"the rules forbid each hero from performing more than 2 Dimension Doors a day" - incorrect statement
"the rules forbid a player from using more than 2 Dimension Doors per day with each hero" - correct statement.
Prohibitions and restrictions in the rules are imposed on players; the player bears the responsibility, not the hero.
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