Posts from AI in Might & Magic: Heroes VI
I have the opposite question... is it possible to somehow restore the AI from previous versions? The thing is, in version 2.1.1, the computer's main hero runs around with a negligible army, while the second, weaker hero, around level 7, sits at the base with a large army. As a result, my hero, level 25-30, easily defeats both of them. In earlier versions, their main hero ran around with a large group, and the weaker heroes simply brought him troops. It's not interesting to fight against a low or insignificant threat... I would like to restore, if not a deadly, then at least a high threat from the enemy heroes!
By the way, I extracted the maps from the game's Data.orc files.
ICQ 671097837
Added 2 minutes later
The AI's strategic thinking is severely lacking.
I set the highest difficulty level in the game just to test it. The most difficult AI for each hero-opponent on the map. And the most difficult map, in my opinion. Of course, all of this is done offline, without connecting to the network.
It's easy to restrict the movement of neighboring opponents by buying additional hero assistants, simply by leading them to the opponent's castle each time. The opponent's hero returns home. As a result, the opponent falls behind in development and becomes easy prey.
Otherwise, it's impossible to win against all of them with these settings... :D
Where do you get these versions of the game, or is it because of Windows 8? My AI is just terrible
Where do you get these distributions, or is it because of Windows 8? My AI opponents are terrible.
You need to choose so that all the heroes are different, and then, one by one, set their AI to “difficult” by clicking on this section. Also, set the game difficulty to the highest level so that you start with only 2500 gold.
Personally, it’s not easy for me to complete the game without loading old saves. But that’s probably because I try not to study the map too thoroughly.