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Posts from Inferno transition between cities. Auto-translated

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Regarding the Inferno portal, what is its cost?
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#20
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What a facepalm – at least think before creating a topic. It’s just some random, frankly, nonsensical post. What upgrade for Inferno? What change to the portal? Go play World of Warcraft and calm down.
324183776, browser32 (skype)
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Весна-осень 2011.

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#21
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DaU
You need to delete the SD mod, the ХВ rules mod, then SoD will be at peace.

Just delete it and play, what's the actual problem :D ?!
IMHO, the idea is pointless!
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#22
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On the topic: offsides are also very annoying, I'm in favor of removing them in the next patch!
http://heroes3.tv/aiwe
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#23
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This is too powerful for any town; personally, I would remove the Citadel building for it. And I suggest: it can teleport to another Inferno town in one direction if there's only one building; if you build a second building, you can teleport in both directions, something like that.

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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#24
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The question is about strengthening Inferno, and how does the portal relate to that? It would be more logical to reconsider the unit setup and their costs. But if you want to know my opinion, it's this: the only downside of Inferno is its weak Gogs and expensive Magogs. If they spawned as frequently as in a Castle and were just as easy to upgrade, it would be a different story. And secondly, even more importantly, is the inconvenience of the spawning area itself, its frequent blockage, and its scarcity compared to grass.
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#25
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Toganash
The question is about strengthening Inferno, and how does a portal relate to that? It would be more logical to reconsider the unit setup and their prices. But if you want to know my opinion, it's this: the only downside of Inferno is its weak Gogs and expensive Magogs. If they spawned like in the Castle and were just as easy to upgrade, it would be a different story. And secondly, even more importantly, is the inconvenience of the spawn point itself, its frequent blockage, and its scarcity compared to the grass.
I thought that no one upgrades to Magogs because they are difficult to control in battle, but otherwise, they are not expensive, and almost as many spawn as Archers in the Castle. And you can definitely work with unupgraded Gogs, but the support unit is weak and doesn't work well.
On the topic: I suggest adding a developer summoning portal to Inferno.
Воздам сторицей!
#26
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DaU
You need to remove the SD mod and the HW rules mod; then SOD will be fine.
Chess wasn't originally that great; it was when the Arabs improved it that the whole world started playing it. So, what's happening here: modern chess, or SOD in peace?
Well, the mod doesn't affect the gameplay, but I agree that the HW rules should be removed) or play without the checkboxes with the ban) and with 2-level units.
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#27
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Toganash
The question is about strengthening Inferno, and how does a portal relate to that? It would be more logical to reconsider the unit setup and their costs. But if you want to know my opinion, it's this: the only downside of Inferno is its weak Gogs and expensive Magogs. If they spawned as often as in a Castle and were just as easy to upgrade, that would be a different story. And secondly, even more importantly, is the inconvenience of the spawning area itself, its frequent blockage, and its scarcity compared to grass.
I would change the number of dogs at the start from 5 to 7, like in a Castle; that's the only thing that needs to be changed first, in my opinion. In Warlock, if I remember correctly, this has already been implemented.
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
#28
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it would be nice to hear the opinion of the main Inferno expert, Amil, if he still plays.
435-191-039
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#30
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DaU
To the top...
Down... The topic didn't resonate with anyone...
296524052
Весна 2012.
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#31
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definitely keep the Inferno portal
add a bonus to Ifrits and Lords
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#32
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The idea is absurd; making changes to the gameplay... just play Warlords.
My suggestion is to always randomize the starting area for Inferno on the surface. It's easier to play as Inferno on the surface, and I think the Inferno rating would increase slightly under these conditions.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!