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Posts from Secondary skills in Heroes 3.

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In reply to Livuel
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19 years ago
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IMHO, the most useless skill is scouting... and it's very useless.

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of course, in Warlords, thieves are powerful... but without Warlords, it's completely useless.
In reply to RAPER
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19 years ago
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I always try to upgrade:
Wisdom
Logistics
Pathfinding
Artillery
Ballistics
Fire Magic
Leadership
Earth or Air Magic
In reply to Лорелей
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19 years ago
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diplomacy
wisdom
logistics
earth magic
air magic
defense
attack
intelligence/pathfinding/water magic
19 years ago
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diplomacy
earth magic
air magic
fire magic
wisdom
intelligence
logistics
attack

but I rarely take navigation
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19 years ago
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might be a bit off-topic, but I don't think it's necessary to create a new thread (there's already enough chatter). I think the least useful skills are: navigation (there aren't many maps with a lot of water, and if it's random, I don't even play with water), healing tent (if it could resurrect, that would be different)... ballista isn't very useful either (don't confuse it with a catapult), tactics aren't very useful either, but they can be helpful against strong enemies... scouting (there are artifacts, and it's not really needed anyway) mysticism (there are wells or artifacts for that too) I don't think I forgot anything...
In reply to Arandor
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19 years ago
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Arandor;74179

I think the following are the LEAST useful:
...
The tactics skill isn't great either, but it can be useful against strong enemies...
Tactics is a very useful skill, especially if you have slow units in your army. Also, you can position archers defensively before a battle, despite the warriors' speed.
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19 years ago
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1. Sometimes, it's not possible for someone to reach the archers in a single turn. 2. I position the monsters before the battle (on the map), placing the slower ones near the archers.
19 years ago
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All magic skills are essential, as well as diplomacy and wisdom...mysticism is optional.
19 years ago
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water magic isn't that necessary, except maybe to dispel spells, clone, and sometimes teleportation works...
moving on water is rarely needed...
fire magic has good offensive spells, air magic is useful for speed, flight, and spatial gates, and earth magic - for slowing and city portals...
and of course, some other spells.
In reply to Arandor
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19 years ago
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Arandor;74216
1. Not everyone can always reach the archers in one turn.
2. I position the monsters before the battle (on the map), placing the slower ones near the archers...
This tactic is useful because, for example, even liches can be hidden behind skeletons in a battle against archangels.
1. Not always, but if there's a tactic, someone will definitely reach them, and the archers will be blocked.
2. You can position them closer to the archers, but the archers can still be attacked.
In reply to Laari
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19 years ago
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Laari;74227
water magic isn't really needed, well unless it's to remove enchantments, clone, and sometimes teleportation works...
movement on water is rarely needed...
fire magic has good attacking spells, air magic will be useful with haste, fly and dimensional gate, and earth - with slow and town portal...
well and of course some other spells


what is attacking fire magic? Inferno (or something even stronger)? or Armageddon which kills everyone? =))) I'm not even talking about the fire and ice balls :D

now earth has a level 5 spell, I don't remember what it's called, there's like a cauldron drawn... disintegration(imposoliy) maybe... in general a powerful thing...
air has lightning and chain lightning...
In reply to Arandor
19 years ago
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Arandor;74234
What is offensive fire magic? Is it Inferno? Or Armageddon, which kills everyone? =)))

And Earth has a 5th-level spell, I don't remember the name, it looks like a cauldron... Disintegration (Immolation) or something like that... It's a powerful spell.
Air has Lightning and Chain Lightning...


Even Inferno will do....
It will work on skeletons....
Armageddon can be useful if your hero is about to lose (he has only a couple of skeletons left), so you can at least give the enemy one last kick.

Curse and Bloodlust also work well at the Expert level ;)
In reply to Arandor
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19 years ago
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The most useful magic is earth magic. Very good spells include: town portal, slow, and explosion. Air magic is also quite good (haste, dimension door, fly, chain lightning).
Arandor;74234

Earth magic has a level 5 spell, I don't remember the name, it looks like a cauldron... disintegration (impolation) or something like that... it's a powerful spell.
This spell is called explosion.
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19 years ago
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From Inferno, I only like Blindness; it’s a really useful ability.
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19 years ago
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I take Alamar from the Dungeon, give him Earth Magic, Luck, Leadership, Attack, Air, and some other skills, and fight with almost no losses (it's a pity that dragons cannot be resurrected);)

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