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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
#3010
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Your mod is great.... I have
= 21
{
ignored if = 0
0 - option is turned off
1 - option is turned on
default value is 0
like this
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#3011
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Inspired by the Roundtable discussion and a thought I've had for a while: Wouldn't it be possible to have the pop-up message window that appears when hovering over an object (neutrals, heroes, terrain, etc.) not obscure the object, but instead be displayed above and to the right (for example) of the cursor, or be semi-transparent (the background of the window, not the text)?
Summer 2013


#3013
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DaU
The game will become more fast-paced and dynamic.
How exactly?
#3015
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I suggest reducing the number of heroes to 1, and until you build a Capitol, you shouldn't be able to build other buildings for your army. The game will become more fast-paced and dynamic – the time per turn will be significantly reduced.
In reply to Diabler
#3016
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Diabler
I suggest reducing the number of heroes to 1, and until you build a Capitol, you shouldn't be able to build other buildings for your army. The game will become more fast-paced and dynamic – the time per turn will be significantly reduced.
And only S-sized templates!!!!
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

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#3018
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DaU
Play with a hypercube, and you'll understand.
Wow, you're really good with templates...:rolleyes:
Regarding the number of heroes, more than 8 is, in my opinion, nonsense.
296524052
Весна 2012.
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#3020
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DaU
Having more than 8 heroes provides more options, which means you'll have to divide your army, and that's another thing to consider. Especially since the heroes are paid for.
The key is to use 8 heroes with maximum efficiency.
#3021
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For about 2 months now, I've noticed some strange things when starting a new game or creating a new save. The new game seems to be similar to the previous one – either the second hero is the same, or the starting artifact is the same. I even tried closing the game completely and then creating a new save. I thought it might just be a coincidence. But now, when I created a new game, the previous generation repeated: 1. Shakti with three stacks (I didn't count the number of trolls). 2. In the tavern, Lorelei, and specifically with 6 harpies. 3. In the tavern, a swamp hero, and specifically 12 gnolls and 7 lizards. I think something is wrong with the mod, or maybe it's always been like this, but I just didn't notice.
In reply to Dima Surmay
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#3022
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DaU
I would like to increase the number of hired heroes from the maximum of 8 to 16.
In fact, you can already hire more than 8 heroes in the game, but all of them, starting with the 9th, are forced to literally sit in the cities and not venture out.
And you will stop complaining, ;) as soon as you understand that with a larger number of heroes, the opponent will also play more effectively and will be able to defeat you sooner!;)
And yes: there are players who play with only one or two heroes - and that's enough for them! :D The main thing is not the number of heroes, but the skill!
Dima Surmay
I notice some oddities when taking a restart and creating a new game, that the new distribution is similar to the previous one... I even tried to completely close the heroes and then create a new one... now, after creating a new game, the previous generation was repeated...
I think something is wrong with the mod, or maybe it was always like this, but I didn't notice.
Perhaps there is an unintentional error in the mod that causes the initial random number to be repeated. And have you tried playing on an older version of the mod - will the generations be different?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#3024
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An endless number of heroes to play with for an endless amount of time.
#3025
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Okay, remove it, you can move away and shoot when there's a shot available.
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#3026
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The implementation for harpies and archers was likely done in the second game, and possibly in Heroes as well. Having a larger number of heroes is nonsense. You probably don't understand that feeling when you're in a difficult situation and don't know which hero to dismiss because they're all needed.
#3028
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DaU

And when you need many castles, you need many heroes, and besides, what's the point of leveling up only one hero? But when 5-6 heroes go into battle, that's interesting. When you gather an army across the entire map, when you have about 16 heroes, because a Town Portal and a Dimension Door might not appear, but they might appear for the other player, and finally, at the start, they will begin to divide the army and think about how to fight with 50 Golems.
Experienced players manage to do all this with a limit of 8 heroes.
#3030
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On HL you are allowed to use control, on M it is forbidden, and besides, you rarely see anyone using 8 heroes on M. In any case, if someone does play even larger maps, I think they will allow making 4 Dimension Door there, rather than introducing this nonsense with the number of heroes.
#3032
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Heroes Mayhem is idiocy, but fun!! I can totally picture fan games with that kind of cockroach build. Imho no more of a perversion than M200, Wars of the Magi, or Jebus Cross. Though people who take 3-Castle Restarts won't understand that.
If it's easy to implement, then I'm for it. [off]Though the turn-transfer sound is still 100 times more needed.[/off]
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