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Posts from Is there any news about WOG 3.59?

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17 years ago
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It’s been 3 years, is there any news?
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17 years ago
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Or maybe the project has been completely abandoned?
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17 years ago
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No, they haven't scored yet.
17 years ago
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Is there any information on whether the game will be released, at least by the end of 2009?
In reply to volfman
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17 years ago
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I can't wait.
I'm so eager.
When will this game be released?
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17 years ago
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Judging by what I read in the spring of 2007, the project was 80% complete... In short, at this rate, version 3.59 will be released at the same time as Heroes VIII.
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17 years ago
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FCst1,08 May 2009, 19:32

So, soon the world of Heroes will experience a significant event – the long-awaited 3.59 version from CoreWog will be released. But many still think that the new version will only include the Town and Monsters. Well, it's time to lift the veil of secrecy and take a look at the mysteries of the "3.59" world…

The information is taken from the open forum CoreWog

Let's ask ourselves, what new features will be in 3.59, besides Bastion, Port, and Fortress, and support for third-party LOD archives?

● (Efrit) - Version 3.59 will not just be another game update; it will include a mod maker – a kind of constructor that will allow anyone (even those who don't know ERM and can't work with game resources) to create their own mods for the game, and these mods can always be enabled/disabled (and not like now – you can install a mod, but you can't "roll back"). These mods can be linked to a specific map or campaign, so now map makers will have almost unlimited possibilities when creating maps. The "mod maker" is not yet implemented, but it will be.

● (Efrit) - The LUA language has already been added and is working (although there is still one bug related to it) - so now scripts can also be written in it. New commands have also been added to ERM (and errors in old ones have been fixed). Regarding adding custom buttons, GrayFace promised to add this feature as well (apparently using LUA).

● (Efrit) - A windowed mode for 32-bit screens has also been created and is working (as well as for 8-bit, although this is unlikely to be relevant). Changing the game resolution is not yet planned, but work on it will definitely be carried out. A continuous animation of creatures on the battlefield has also been added (the second stage of animation in DEF files). Mythril will be added to the resource panel (if it is enabled in the options).

● All objects from WoG (previous versions) will be redrawn "from scratch," and some will even be removed.

● All WoG monsters (from previous versions) will also be completely redrawn, and, of course, several new ones will be added. There are also plans to redraw neutral creatures.

● And many more new features that the team is trying not to disclose.

If you want to ask the CoreWog team a question, you can do so in the corresponding thread on the CoreWog forum, or post in the "3.59 Discussion."

I sincerely hope that this information will be useful to you.
Information taken from
http://forum.df2.ru/index.php?showforum=109
You can also find it http://remake-heroes.ucoz.ru/

PS: Information provided by FCst1

Added 57 seconds ago
Phoenix - Mod,15 May 2009, 16:53

Era

Change log:
[VERSION 1.2 (14.05.09)]
[+] Added full support for color dialogues and HTML-like syntax (@ 1)
[-] Fixed the "Repatching" bug, which caused errors when exiting
[-] Fixed the "Open bin-file descriptors" bug
  • The base address of the command has been moved from v50 to v9950
  • Event handlers for entering and exiting the hero window have been rewritten. Now, all references to HE-1 are always correct.
  • The transition to the SaveGame game function has been rewritten. Thanks to Asm for the research.
    [+] New events: before any save (100) and after (108). In the "Before saving" event, it is now possible to receive and replace the save file. We receive it in z1, and we write the new one there. ReplaceSavegameName: BOOLEAN; ABSOLUTE Cmd[1].
    [-] The old event 100 (after the user calls SaveGame) has been removed.
  • The event of pressing a key now allows the standard reaction by default.

    @ 1:
    Color dialogues are controlled by option 03 of Era. It works for exactly one dialogue, after which it automatically switches to the off state. Instead of the old style {yellow text}, you now need to use the new {XXXX}...{/} in color dialogues, where XXXX is a hexadecimal color code (16 bits), and all characters must be in uppercase.
    Example:
    !#IF:Q1/21/0/1^{0000}Hellow, {/}{FFFF}Bers{/}, {2FF1}Glad to see you!{/}
    Really good!
    {F800}Era RULEZZZZ!!!!!!!{/}^;
  • Screenshot:

    Link:

    Note: The archive also contains a fresh Phoenix 3.5 exe with updated patches. Also, the hero can freely give his last units to another hero or to a garrison and move without an army.
    http://forum.df2.ru/index.php?act=Post&CODE=02&f=109&t=13044&qpid=323546
    14 years ago
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    and now it's 2012...
    In reply to hitaret
    14 years ago
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    Hmm, for 8 years, all we've heard about it is "something."
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    12 years ago
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    I am 100% sure that it will not be released.
    In reply to IKonIK
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    12 years ago
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    The main thing is that they don't abandon it completely, like what happened with Fallout Tactics. There, besides individual modders, no one is involved with the game. However, a glimmer of hope has appeared recently... And testing is underway for WOG 3.59. Let's hope there will be a release. :) Anyway, all the new "Heroes of Might and Magic" games after the 4th part are heading straight towards mega-graphical real-time shooters. So, we don't have a choice. :D
    12 years ago
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    What else do you expect from WoG 3.59 besides a new town? The modder has implemented it in Era. Windowed 32-bit mode is being implemented using the HD Mod. New artifacts, spells, and neutral monsters have already been implemented in a fairly high-quality project: Heroes 3: Legend of the Red Dragon (H3Lord Mod).
    In reply to MontikM
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    12 years ago
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    MontikM
    What do you expect from WoG 3.59 besides a new town?

    The modder has implemented it in Era.

    Windowed 32-bit mode is being implemented using the HD Mod.

    New artifacts, spells, and neutral monsters have already been implemented in a fairly high-quality project: Heroes 3 Legend of the Red Dragon.
    Actually, I'm not expecting a new town myself. :) I would like all these innovations that were talked about in WoG 3.59 to be included together, in one assembly, rather than collecting fragments from different mods.
    User Avatar
    12 years ago
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    WoG 3.59 has been out for a while now. If anyone needs a link, write to me on ICQ. (alpha version)
    In reply to Erutan Rivol
    10 years ago
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    Hello! Could you please send me a link to Heroes of Might and Magic III 3.59 for email (isich_00@mail.ru)? Thank you in advance.

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