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Poll: Are one-sided battles desired? Auto-translated

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Should one-way roads be removed?
70 voters
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Yes
62.9% 44votes
No
22.9% 16votes
I don't care
1.4% 1vote
Pineapple
12.9% 9votes
In reply to Wicc
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#63
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Wicc
I don't know how you can connect them in pairs; sometimes roads lead from 3 branches, or even all 4. There's a risk of completely disrupting the road network.
But the road network will be built taking into account the changed properties, as I understand it.
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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#64
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Vatya
As I understand it, the road network will be built taking into account the changed properties.
Based on the description, I don't think so.
In reply to Vatya
#65
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Vatya
As I understand it, the road network will be built taking into account the changed properties.

no, nothing will change during generation. the map will be generated as it is.
I was only talking about changing the functionality of an object, without changing its properties in the generator. the generator is a separate topic that involves much more time investment.
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
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In reply to twaryna
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#66
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twaryna
What does it mean to "specifically block the passage"? Or do you think that by closing a one-way passage, the opponent won't be able to get through?

P.S. And the fact that zones 21-22 and 24-25 are always connected by one-way passages is nonsense. There can even be simple passages without portals, if needed.
Yes, I thought that if I blocked the exit, the opponent wouldn't be able to get in :smile04:. One-way passages are much more often used to connect these zones than just regular passages on a six-sided map.
ICQ 627769385
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#67
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I have a question: could the templates be recalculated so that the adjacency numbers are smaller, and the computer-controlled factions are given zones with larger sequential numbers?
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