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12 years ago
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The time has come and so... drumroll... the qualifying tournament for FB-8 is declared open :smile44:

I. Regulations and Deadlines

The qualifying tournament will be held using the "Swiss" system

Start of the tournament: April 1, 2014; registration until March 29, 2014 inclusive

Time limit per round: 2 weeks - technical losses will be assigned without regard to opinions or authority (the sole exception is CIS-14 in Minsk)
Players have the right to arrange a convenient time among themselves, but if an agreement cannot be reached, the critical time for playing is the night from Saturday to Sunday of the first week. (if the game was not completed in one session, then during the second week). In case one player fails to show up at the set time, the other must write to the organizer or one of the judges, and when the tech result is assigned, this will be the main argument.
This clause is not subject to discussion.

7 players advance to the final stage.

II. Rules and Templates.

1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0); by mutual agreement, WT or any other version of HOMM3.

3.The template for each round will be determined as follows - during registration, each participant must indicate 5 favorite templates; from all these templates, 9 will be selected (depending on the number of participants and the number of rounds, respectively). Then the selected templates are randomly "shuffled" and a list is compiled (e.g., 1-2sm4d3, 2-mininoszta, 3-Jebus Cross, 4-skirmish, etc.). In the 1st round, players ban templates that "came up" under numbers 1, 2, 3 (i.e., banning occurs from 2sm4d3, mininoszta, and Jebus Cross). In the next round, banning occurs from templates 2, 3, 4 (mininoszta, Jebus Cross, skirmish), etc. In the last 7th (9th) round, banning will occur from templates 7 (9), 1, 2. Red starts the ban

4. Town selection: standard ban. Blue starts the ban. Colors are determined during the draw and do not change with restarts.

A win awards 1 point, a draw 0.5, a loss 0.
The winners, and accordingly those who qualify for FB, will be 7 people.
The winner is determined by the total number of points scored. In case of a tie in points, additional tiebreakers apply.
1) Buchholz Coefficient
2) Head-to-head result

III. Organizational Matters
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for Organizing, Conducting, and Participating in Tournaments.
3. Tournament Host: zloi_romantic (296524052)
Tournament Judges: Pit for LM (471401475), Dirty_Player (ICQ 408722873).
4. For each game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented at the first request of the tournament hosts or any AC member.
6. Regarding controversial issues, if any arise, please discuss them outside the forum. To resolve them, contact the host or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, then the judges will be guided by basic logic and gaming ethics.
7. All tournament games count towards the season rating. Reports and confirmations are written in this thread and will be copied to the "Game Reports and Confirmations Online" thread. I.e., there is NO need to duplicate reports in the seasonal thread.
8. The final part of the tournament will be held using a round-robin system.

IV. Participants
1. Experienced players from HW and other gaming resources are invited to the tournament.
2. Newcomers who have shown good results are allowed (applications will be considered on an individual basis).
3. Newly registered players are not allowed to participate in the tournament (exception: active players from other gaming resources; applications will be considered on an individual basis).
4. Players who have a BWP are not eligible to participate in the tournament. If any player is awarded a BWP during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "ditched" tournaments may be rejected.
6. The organizers reserve the right to refuse a user participation in the tournament without publicly explaining the reasons.
7. The Winner and 2nd-3rd place finishers of the FB-7 tournament are NOT allowed to participate in the qualifiers.
8. The tournament application must include:
- 5 most favorite templates
- convenient time for playing

9. Players Gomunguls, Aya, Maretti advance to FB-8 without a qualifier, while players Piterius and LeBron have a bonus of a byeslot for 1 round (if, of course, they wish to participate)

The randomizer arranged the templates as follows
1-2sm4d3
2-Spider
3-skirmish (played according to OFB rules, i.e., with a town ban and no color change, but by mutual agreement you can play according to seasonal rules, i.e., allrandom)
4-6lm10a
5-JC
6-8mm6a
7-anarchy
8-diamond
9-Mini nostalgia

Thus, in the 1st round Red starts the ban from templates - 2sm4d3, Spider, skirmish
In the 2nd round, the ban proceeds from templates Spider, skirmish, 6lm10a
In all rounds, Red starts the template ban

I repeat for everyone - if you have a problem with your opponent (cannot find a common time, being ignored, etc.), write to me on ICQ - we will sort it out
Draw
In reply to злой_романтик
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12 years ago
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I started leveling Ivor, but when Tamika arrived and got Earth magic at level 2, she took command of the army. At 132, my first and last Dragon Utopia in this game fell to 5 black dragons, with "meat" losses in the form of dwarves and gnolls. The rewards were: "Titan's Armor", "Dragon Tooth Crown", and "Wings"; the rest of the junk isn't worth mentioning. After that, I started messing around: I used a pawn to storm a pink Inferno bot (with about 300 skeletons, 5 phoenixes, and 2 angels). This "creature" had upgraded its troops to ifrits as early as the first week, and by the 3rd week was sitting in the Castle with full buy-outs, having even gathered nearly 100 gogs from caches. The game went into late stage. Eventually, the blues set up a dungeon village and portaled the reds there from three caches. Before the FB, the opponent spotted handcuffs and a red ball equipped on the pawn. Tamika, reasonably deciding that the sorry-excuse-of-a-father—not having guessed the cunning plan with "Cursed Armor"—would spend the night in those same garments, decided to attack and brought victory to the blues.
Thx for the game.
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Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
226 days
Game Date
4/18/2014
Reported
4/18/2014 1:28 PM
Rating Impact Archived
Toganash 1561 1580 +19 ↑
Graf_Bananov 1671 1652 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/18/2014 1:45 PM

In reply to Toganash
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12 years ago
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Toganash
I started leveling up Ivor, but when Tamika arrived and got Earth magic at level 2, she took command of the army. At 132, my first and last Dragon Utopia fell to 5 black dragons, with "meat" losses in the form of dwarves and gnolls. The rewards were: "Titan's Armor", "Dragon Tooth Crown", and "Wings"; the rest of the junk isn't worth mentioning. After that, I started messing around: I gave my pawn away during the assault on a pink Inferno bot (with about 300 skeletons, 5 phoenixes, and 2 angels). This "creature" had upgraded its troops to ifrits as early as the first week, and by the 3rd week was sitting in the Castle with full buy-outs, and even gathered nearly 100 gogs from caches. The game went into late stage. Eventually, the blues set up a dungeon village and teleported the reds there from three caches. Before the FB, the opponent spotted the handcuffs and red sphere equipped on my pawn. Tamika, reasonably deciding that the sorry excuse for a father—not having guessed the cunning plan with "Cursed Armor"—would spend the night in those same garments, decided to attack and brought victory to the blues.
Thx for the game.
I was sure the victory was mine! Lesson learned. Thanks for the game!
In reply to злой_романтик
12 years ago
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evil_romantic
Given that many couples find it difficult to find a compromise regarding game time, the following change is being made to the rules:
Each game is given 2 weeks. Players can agree on a convenient time, but if they cannot reach an agreement, the critical time for the game is the night from Saturday to Sunday of the first week (if they cannot play in one go, then in the second week). In case one player does not show up at the agreed time, the other player must notify the organizer or one of the judges, and when the results are submitted, this will be the main argument.
This point is non-negotiable.

Night is a flexible concept; for me, it will be morning, while for others it is still evening, so this point needs to be discussed further, at least with yourself... and let us know the time. Since 2 nights are given, I hope one time will be mine, and the other will be the opponent's.
How long should we wait for the opponent? And how long should he play? Otherwise, he might show up for 30 minutes, and it will be as if he was there...
In reply to Dima Surmay
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12 years ago
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Dima Surmay
Night is a relative concept; I'll have morning when others still have evening, so this point needs to be discussed further, at least with yourself... and let us know the time. Since 2 nights are given, I hope one time slot will be mine, and the other will be the opponent's.
How long should we wait for the opponent? And how long should they play? Because if they appear for 30 minutes, it's as if they were there...
I discussed it with myself; night starts at 21-22 Moscow time... yes, what does it mean, "appeared for 30 minutes"? If players cannot agree on a common time, they MUST play during the night, starting from 21-22 Moscow time, until one wins, or they can save the game (by mutual agreement), but they MUST specifically agree on the time to finish playing, and if they still can't find a common time, the time to finish playing is again the night of the following Saturday-Sunday.
Of course, we can't foresee all cases, but the organizer has ICQ and is almost always online (if not, write in the official forum, and I'll read and answer) - write there. ;
In reply to злой_романтик
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12 years ago
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cuc9ctblu, Graf_Bananov, SVAROG – I’m writing again, please confirm the reports for round 1, otherwise the tournament will be over for you in 10 days :smile04:
In reply to злой_романтик
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12 years ago
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Thank you for playing.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
6lm10a
Game Length
143 days
Game Date
4/19/2014
Reported
4/19/2014 1:29 AM
Rating Impact Archived
Sevan_80 1374 1391 +17 ↑
wariator 1423 1406 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2014 2:41 PM

In reply to Sevan_80
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12 years ago
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I'll repeat the message, shameonyou, please get in touch!
In reply to Dark
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12 years ago
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darkello
I'll repeat my message, shameonyou, please get in touch!
In the report from the previous round, he wrote, "I've lost interest in Heroes," so draw your own conclusions...
In reply to Graf_Bananov
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12 years ago
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Very cool game, Solmir, Ciel, Jeddit, with a stable under the castle, a good amount of money, 3 Necropolises, and an archer hideout. On turn 113, Solmir moved to the second level and cleared 5-9 groups of cats for the gold mine. Turn 114 - the second mine was taken for the Djinns. I revealed the map, saw exits to the third level and to the opponent. I took an archer hideout. Turn 115 - I cleared a group of fire elementals for an exit on a dirt road to the Conflux treasure on the dirt. I defeated Ciel in the Necropolis. Turn 116 - Solmir replenished his mana and killed a group of water elementals for an exit to the Dungeon treasure on the dirt road. Dessa took the dungeon. Turn 117 - Solmir cleared the entire second level with a box of troops against a horde of harpies. Ciel defended the +4 artifact and the fire hideout against a horde of thieves in the Conflux treasure. Buildings 1-4 in the Citadel. Turn 121 - double mana, I rushed with a group of griffins towards a horde of lizardmen near the opponent. I bought Damacon, and a stack of troglodytes, about 60 of them, was also good. Turn 122 - I killed the lizardmen, and Solmir entered the opponent's Necropolis, gaining air experience. Dessa took the gold mine. Turn 123 - the opponent's chain doesn't work, and he surrenders. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Skirmish
Game Length
123 days
Game Date
4/19/2014
Reported
4/19/2014 11:39 AM
Rating Impact Archived
Juristis 1869 1871 +2 ↑
c0nn3c71nkK.ppL 1513 1511 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2014 11:44 AM

In reply to Juristis
12 years ago
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Juristis
Excellent game, Solmir, Ciel, Zheddit, stables under lock and key, a good amount of gold, 3 crypts, and an archer hideout. On turn 113, Solmir moved to the secondary resource, and fought a group of 5-9 cats for the gold mine.
On turn 114, the second mine was taken for the djinns. I revealed the map, saw exits to the treasure and to the opponent. I took the archer hideout.
On turn 115, I fought a group of fire elementals for the exit through the rough terrain to the confed treasure on the dirt. I defeated Ciel in the necropolis.
On turn 116, Solmir replenished his mana and killed a group of water elementals for the exit to the dungeon treasure on the dirt road. Dessa took the dungeon.
On turn 117, Solmir cleared the entire second level with a box of troops against a horde of harpies. Ciel defended against a +4 quiver and an archer hideout behind a horde of thieves in the confed treasure. Houses 1-4 in the citadel.
On turn 121, double mana, I rushed with a group of griffons towards a group of lizardmen near the opponent. I bought Damacon, and a stack of troglodytes was also good, about 60 of them.
On turn 122, I killed the lizardmen, and Solmir entered the opponent's necropolis, gaining air experience. Dessa took the gold mine.
On turn 123, the opponent's chain of events didn't work out, and he surrendered. Thank you for the game!

I confirm, there was nothing to counter the above.
Thank you for the game!
In reply to Sevan_80
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12 years ago
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Sevan_80
Thank you for the game.
Thank you for the game!
In reply to Javdet
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12 years ago
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Javdet
The opponent rushed in, attacked him with a mage, the melee units finished him off, and luckily, it didn't involve any Arcomages.

Thanks for the game.
Confirmed.
In reply to cuc9ctblu
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12 years ago
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cuc9ctblu
04/05/2014 Javdet (Blue, Fortress, Tazar, Tazar) def cuc9ctblu (Red, Conflux, Kalt, Ciel) Spider 134

confirmed
1 is confirmed, 2 more confirmations are pending :smile31:
In reply to Graf_Bananov
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12 years ago
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I played poorly. On the first week, I got stuck on a 10-19 wood block, went off-road into a one-way path hoping to reach the enemy town and buy myself out with a folder. But at the enemy's respawn point, I ended up in the middle of nowhere. After losing 2 days there, I realized nothing good was coming. The 2nd week I started with two armies that couldn't fight off anything worthwhile.
The opponent had everything much better, but he threw it away in the Griffin Conservatory against 200 griffins.
Thanks for the game.
Battle Report Accepted
Красный / Red
Mar
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
124 days
Game Date
4/19/2014
Reported
4/19/2014 7:12 PM
Rating Impact Archived
Mar 1448 1461 +13 ↑
cuc9ctblu 1401 1388 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/1/2014 9:50 AM

In reply to Graf_Bananov
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12 years ago
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On the respawn point, I hid with air elementals, 2 conscripts, 1 and 2 gloves, and saved money for birds. The first week was spent entirely on the respawn point, and on the second week, a monster appeared, and I switched to it. On days 1, 2, and 3, I arrived at the purple area where the blue players were spotted from the overview. I waited two days for them to move towards the companion's city, thinking I could catch them during their advance. The blue players didn't reach the city by one tile, after which they used Fast Build, according to the parameters, targeting one gate.
Thank you for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
6lm10a
Game Length
126 days
Game Date
4/19/2014
Reported
4/19/2014 11:07 PM
Rating Impact Archived
bubuch 1605 1622 +17 ↑
Dima Surmay 1656 1639 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/20/2014 6:44 AM

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