Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Very cool game, Solmir, Ciel, Jeddit, with a stable under the castle, a good amount of money, 3 Necropolises, and an archer hideout. On turn 113, Solmir moved to the second level and cleared 5-9 groups of cats for the gold mine.
Turn 114 - the second mine was taken for the Djinns. I revealed the map, saw exits to the third level and to the opponent. I took an archer hideout.
Turn 115 - I cleared a group of fire elementals for an exit on a dirt road to the Conflux treasure on the dirt. I defeated Ciel in the Necropolis.
Turn 116 - Solmir replenished his mana and killed a group of water elementals for an exit to the Dungeon treasure on the dirt road. Dessa took the dungeon.
Turn 117 - Solmir cleared the entire second level with a box of troops against a horde of harpies. Ciel defended the +4 artifact and the fire hideout against a horde of thieves in the Conflux treasure. Buildings 1-4 in the Citadel.
Turn 121 - double mana, I rushed with a group of griffins towards a horde of lizardmen near the opponent. I bought Damacon, and a stack of troglodytes, about 60 of them, was also good.
Turn 122 - I killed the lizardmen, and Solmir entered the opponent's Necropolis, gaining air experience. Dessa took the gold mine.
Turn 123 - the opponent's chain doesn't work, and he surrenders. Thanks for the game!