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Posts from Plague Ent

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#17
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Damn, the sounds aren't transferring for some reason, but I think it's because of the mod for Heroes.

PS - here's the link, maybe it will be useful to someone:
http://www.heroesofmightandmagic.com...nd_fixes.shtml
and the mod from the next message. Everything should work then.
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#18
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+ and that's all it takes.
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#19
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Great mod, thanks!
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#20
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the mod with the link in UserMods, and the Plague Ents 1 and 2, are in data

Added 6 minutes ago
previously, on my computer, the Plague spell required 6 mana, but in the game I copied from a friend, it requires 14 mana, and I changed the amount in this mod
I apologize for the fragmented nature and inconvenience of placing it in different folders

Added 16 hours 35 minutes ago
in general, I wanted to make improvements and add it to the Castle, but I don't know how to recolor creatures.
In reply to RedHeavenHero
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#21
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RedHeavenHero
DefaultStats.xdb
25
That is, the creature's power is divided by this value, and the result is the cost in dark energy.
What kind of power are we talking about? Is it the attack parameter or something else?
Also, could you tell me in which file I can find the minimum and maximum values for dark energy for Necropolis creatures and the maximum value for training for Haven creatures?
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#22
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What stat are you referring to? Is it the attack stat?
There is a stat called Power. It affects the display of danger during the preview of a neutral army. And I believe it also affects the AI's behavior.
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Could you tell me in which file I can find the minimum and maximum values for dark energy for the Necropolis faction and the maximum value for training for the Haven faction?
I think it's in the same file, DefaultStats.xdb.
 

К А
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#23
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fktifzobr@mail.ru I have an idea: what if Necromancers had 3 upgrades for Dead Elves?
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#24
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I've changed the Vampires into Warrior Elves and the Druids into Liches.
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#25
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Maybe you can come up with something with a dark theme.
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#26
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I wanted to upload images, but it says the file is invalid, and that's why I couldn't upload them properly. What can be done about this?
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#28
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Ment, you are right, thank you!
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#29
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Can you make the Agrael in gray, because I can’t.
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#30
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Have you seen it anywhere?

Added 1 minute ago
So I know who to make gray.
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#31
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data.pak\Characters\Heroes then Agrael_mounted-Agrael_mounted.(Texture).dds

Added 17 hours 49 minutes ago
Problem! All the hero icons that I create in Paint.net don't work in the game. What should I do with them?