Brogkhild – everyone knows (all it takes is replacing the scout with archers; I’ve been asking the developers to do this for 3 years :D)
Excellent, he jumped right in:smile08: You can immediately tell he’s a master.
Kobra, it’s funny that you provided exactly the example that Dirty mentioned – “we’re ruining something else” – why would ducks need archers?
Such changes destroy the style and atmosphere of the game, gradually, step by step, in small details, but this is the path of destroying the style for the sake of mathematics.
Balancing should be done correctly, not by adding more and more bad things to something good, but by reducing the “goodness” of the good thing.
Brogkhild is overpowered on maps with Hives due to the 25% bonus.
I’m sure there’s no big problem in adding a checkbox – a special feature for Brogkhild: +10% to HP or +5% (or even +0%, he already has enough good starting skills), a stronger player can suggest the right number.
This is a change that balances the game in the right direction.
(And by the way, since we’re talking about it, it should be said that, ideally, all Warlord Traits settings should be optional and enabled either in a window before the game, which will eventually run out of space, or through an ini file; the same goes for changing the strength of Wistan, which no one needs anymore when playing with new creature banks).
But adding garbage to jam is not a good idea.
As you know, if you add a kilogram of garbage to a kilogram of jam, you will get two kilograms of garbage