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The statistics actually cheered me up.

The proportion of players who excessively focus on single-map strategies is decreasing. This is definitely a good thing! I hope to see this figure drop to around 20% in the future, where single-map strategies will be just one of many viable options, and excessive focus on them will disappear.

Thank you for the work you've done!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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well, that's progress, I guess :) Before, probably around 90-95% of the games were played on it.
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About favorite castles.
During the period from September 2013 to February 2014, almost 3000 games were recorded in total across all tournaments on the forum. Another tournament, "Favorites," was added, where players could play with the same castle without any restrictions. The statistics turned out to be good.
I think many will be interested to see the results not only of the winners of the "Best Castle" contest, but also a more extensive list. This includes players who have played more than 5 games with a specific castle and won more than 70% of the games.

Rampart.
Maretti Rampart 20 wins - 1 loss - 0 draws, 95.2381%
Gomunguls Rampart 9 wins - 1 loss - 0 draws, 90%
Roger-ua Rampart 7 wins - 1 loss - 0 draws, 87.5%
Tovariщ Rampart 12 wins - 2 losses - 0 draws, 85.7143%
Simon5760 Rampart 6 wins - 1 loss - 0 draws, 85.7143%
identity Rampart 5 wins - 1 loss - 0 draws, 83.3333%
Nitro Rampart 6 wins - 2 losses - 0 draws, 75%
Graf_Bananov Rampart 5 wins - 2 losses - 0 draws, 71.4286%
dom2 Rampart 5 wins - 1 loss - 1 draw, 71.4286%

Conflux.
Pit for LM Conflux 9 wins - 0 losses - 0 draws, 100%
Gomunguls Conflux 7 wins - 1 loss - 0 draws, 87.5%
The_ Conflux 9 wins - 2 losses - 0 draws, 81.8182%
Yostairs Conflux 13 wins - 3 losses - 0 draws, 81.25%
Aya Conflux 7 wins - 2 losses - 0 draws, 77.7778%
Toganash Conflux 8 wins - 3 losses - 0 draws, 72.7273%
Diabler Conflux 5 wins - 2 losses - 0 draws, 71.4286%
Akella Conflux 5 wins - 2 losses - 0 draws, 71.4286%
Juristis Conflux 19 wins - 8 losses - 0 draws, 70.3704%

Castle.
Vatya Castle 10 wins - 0 losses - 0 draws, 100%
Shlots Castle 9 wins - 0 losses - 0 draws, 100%
Maretti Castle 31 wins - 3 losses - 0 draws, 91.1765%
Gomunguls Castle 8 wins - 1 loss - 0 draws, 88.8889%
Volodymyr Castle 8 wins - 2 losses - 0 draws, 80%
Juristis Castle 11 wins - 3 losses - 0 draws, 78.5714%
The_ Castle 6 wins - 2 losses - 0 draws, 75%
Javdet Castle 6 wins - 2 losses - 0 draws, 75%
HellLight Castle 6 wins - 2 losses - 0 draws, 75%
Nitro Castle 6 wins - 2 losses - 0 draws, 75%
Yvain Castle 5 wins - 2 losses - 0 draws, 71.4286%
darkello Castle 17 wins - 7 losses - 0 draws, 70.8333%

Tower.
Maretti Tower 10 wins - 0 losses - 0 draws, 100%
Stryfe Tower 7 wins - 0 losses - 0 draws, 100%
BISHOP Tower 14 wins - 3 losses - 0 draws, 82.3529%
Tovariщ Tower 5 wins - 2 losses - 0 draws, 71.4286%

Stronghold.
H2SO4 Stronghold 10 wins - 2 losses - 0 draws, 83.3333%
Shlots Stronghold 5 wins - 1 loss - 0 draws, 83.3333%
Roger-ua Stronghold 5 wins - 1 loss - 0 draws, 83.3333%
Graf_Bananov Stronghold 5 wins - 1 loss - 0 draws, 83.3333%
Lexmaster Stronghold 9 wins - 2 losses - 0 draws, 81.8182%
Maretti Stronghold 12 wins - 2 losses - 1 draw, 80%
Gomunguls Stronghold 6 wins - 2 losses - 0 draws, 75%
Cincinnat Stronghold 6 wins - 2 losses - 0 draws, 75%
The_ Stronghold 12 wins - 5 losses - 0 draws, 70.5882%

Fortress.
Tovariщ Fortress 13 wins - 1 loss - 0 draws, 92.8571%
Grizvald Fortress 8 wins - 1 loss - 0 draws, 88.8889%
Maretti Fortress 13 wins - 2 losses - 0 draws, 86.6667%
Shlots Fortress 6 wins - 1 loss - 0 draws, 85.7143%
darkello Fortress 5 wins - 1 loss - 0 draws, 83.3333%
Palach HP Fortress 8 wins - 1 loss - 1 draw, 80%
The_ Fortress 6 wins - 2 losses - 0 draws, 75%

Inferno.
Gomunguls Inferno 12 wins - 3 losses - 0 draws, 80%

Necropolis.
Gomunguls Necropolis 7 wins - 1 loss - 0 draws, 87.5%
Satir Necropolis 7 wins - 1 loss - 0 draws, 87.5%
Maretti Necropolis 31 wins - 4 losses - 1 draw, 86.1111%
Yvain Necropolis 6 wins - 1 loss - 0 draws, 85.7143%
SVAROG Necropolis 9 wins - 2 losses - 0 draws, 81.8182%
0771 Necropolis 17 wins - 5 losses - 1 draw, 73.913%

Dungeon.
KobRa_RR Dungeon 8 wins - 1 loss - 0 draws, 88.8889%
Vatya Dungeon 13 wins - 2 losses - 0 draws, 86.6667%
Tovariщ Dungeon 12 wins - 2 losses - 0 draws, 85.7143%
LeBron Dungeon 6 wins - 1 loss - 0 draws, 85.7143%
Gomunguls Dungeon 8 wins - 1 loss - 1 draw, 80%
The_ Dungeon 19 wins - 6 losses - 0 draws, 76%
Maretti Dungeon 6 wins - 2 losses - 0 draws, 75%
Dima Surmay Dungeon 6 wins - 2 losses - 0 draws, 75%
Simon5760 Dungeon 6 wins - 2 losses - 0 draws, 75%
Dirty_Player Dungeon 8 wins - 3 losses - 0 draws, 72.7273%
Lucky George Dungeon 10 wins - 3 losses - 1 draw, 71.4286%
BISHOP Dungeon 5 wins - 2 losses - 0 draws, 71.4286%
Egor Korobeynikov Dungeon 5 wins - 2 losses - 0 draws, 71.4286%
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Thank you, that's interesting statistics. It would be great if there was similar data for templates as well.
In reply to Redwhait
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Redwhait HP
Thank you, that's interesting statistics. It would be great to have similar stats for templates as well.
Yes, I've already calculated the data for 2013. I also want to reward the winners. Who can create prize images for signatures? Please contact me, and I'll tell you what needs to be drawn.
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.
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I need to revisit my favorite castles. I somehow ended up in the top rankings for Castle and Dungeon, while Rampart is nervously competing with Fortress.
Ася 390383586

Осень-Зима 2013-14.
In reply to Pit for LM
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Pit for LM
Yes, I've already calculated for 2013. I also want to reward the winners. Who can create prize images for signatures? Please contact me, and I'll tell you what needs to be drawn.
What will be the name of the award ceremony?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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R55Max
What will the award ceremony be called?
Judging by the analogy with castles, it will probably be something along the lines of "Best player on the ... map".
ICQ 239312697
Spring 2014
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In 2013 (from January 1 to December 31), almost 3800 games were recorded.

The most popular templates (more than 10 games):
Jebus Cross - 1072 games
2sm4d(3) - 974 games
8mm6a - 504 games
6lm10a - 159 games
skirmish - 157 games
Balance - 154 games
Diamond - 152 games
2sm2c - 114 games
Mini-Nostalgia - 97 games
Panic - 91 games
8XM8 - 76 games
Spider - 61 games
Anarchy - 49 games
8xm12a - 42 games
Terra dei Demoni - 32
Nostalgia - 17 games
h3dm1 - 11 games

More than 71% of wins on a specific template were achieved by:

Jebus Cross
Maretti Jebus Cross 87 wins - 12 losses - 1 draw, 87%
KobRa_RR Jebus Cross 9 wins - 2 losses - 0 draws, 81.8182%
The_ Jebus Cross 69 wins - 19 losses - 0 draws, 78.4091%
Егор Коробейников Jebus Cross 16 wins - 5 losses - 0 draws, 76.1905%
Shlots Jebus Cross 9 wins - 3 losses - 0 draws, 75%
Chemist_HP Jebus Cross 8 wins - 3 losses - 0 draws, 72.7273%
Tovariщ Jebus Cross 32 wins - 13 losses - 0 draws, 71.1111%

2sm4d(3)
AYMAN 2sm4d(3) 25 wins - 2 losses - 1 draw, 89.2857%
Roger-ua 2sm4d(3) 49 wins - 6 losses - 0 draws, 89.0909%
Maretti 2sm4d(3) 27 wins - 5 losses - 1 draw, 81.8182%
Tovariщ 2sm4d(3) 52 wins - 15 losses - 0 draws, 77.6119%
twaryna 2sm4d(3) 14 wins - 5 losses - 0 draws, 73.6842%

8mm6a
Maretti 8mm6a 56 wins - 8 losses - 0 draws, 87.5%
CryptoNight 8mm6a 8 wins - 3 losses - 0 draws, 72.7273%
twaryna 8mm6a 8 wins - 3 losses - 0 draws, 72.7273%

Yostairs 6lm10a 12 wins - 4 losses - 0 draws, 75%

skirmish
Juristis skirmish 8 wins - 3 losses - 0 draws, 72.7273%
Alexey-omsk skirmish 10 wins - 3 losses - 1 draw, 71.4286%

Captain Balance 8 wins - 3 losses - 0 draws, 72.7273%

BA/IEHOK Diamond 9 wins - 2 losses - 0 draws, 81.8182%

Gomunguls 8XM8 16 wins - 3 losses - 0 draws, 84.2105%
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.
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Peter, thank you! It's hard to compete with Maretti, of course.


In reply to Lider1
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Lider1
The statistics actually cheered me up.

The proportion of players who excessively focus on specific creatures is decreasing. This is definitely a good thing! I hope to see this figure within 20% in the future, where focusing on specific creatures will be just one of many viable strategies, alongside other approaches, and excessive focus on specific creatures will become obsolete.

Thank you for the work you've done!
Well, I waited, and now the focus on Jebus creatures is increasing.
Ася 390383586

Осень-Зима 2013-14.
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I recently wrote that the share of Jebus Cross is no more than 20% in the season. But here it turns out to be 28%. So I was mistaken.
But even that is not enough to talk about Jebus Cross dominance. It is the most popular template — yes, but not a monopoly.
It is especially interesting to compare the statistics with the voting in OFB-8. There, 8mm6a won by a solid margin.
Воздам сторицей!
In reply to Vatya
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Vatya
Well, I guess I waited for it. Now, the obsession with Jebus is growing.
It feels like 8mm6a is the most popular right now. Although, the "Jebus brain" phenomenon is still present. But it's better than just 60% only SMK. And before that, it was all 90.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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The 8mm6 victory in the OFB vote is explained by the fact that this template satisfies almost everyone, with very few haters of it. In the case of Jebus, the situation is such that some love it, while others cannot stand it. Moreover, when players sit down for a season game, they want to play it in one go without postponements, and Jebus is suitable in this regard.
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Furthermore, when people sit down to play a season, they want to play it in one go without interruptions, and Jebus Cross fits that purpose.
Golden words.

Regarding "smka" [keep as is abbreviation], I don't know what was there before (maybe there were fewer bugs or something else), the template itself is absolutely playable, provided that three roads are generated for each player, which happens only in 50% of cases (and correspondingly all other zones also go awry), or even less, imho that's why the template is messed up and turns into a lottery. Maybe introduce some rules that a mandatory restart is required for bugged generation? This will of course delay the start of the game, but it will be quite possible to play normally.
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