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Game 2, Basket 2. Plan B vs USW
04.04.2014 Lim4 (blue, random, Castle, Orrin, Müllich) def u2noob (red, random, Castle, Valeska, Tazar) Jebus Cross, 123
All restarts were selected, and we played Castle vs Castle. Archers were not placed; Orrin and Müllich appeared in the tavern with three stacks, along with Isra with skeletons. On the first day, a block of 20+ diamond golems was discovered on the only road, behind a shield from a Dragon Collector and a handful of gems. Scouts probed for a detour through wasteland — none existed. It felt awkward to beg for a restart, too much fuss, even though it's allowed by the rules, and who knows what the next roll would give instead of Castle :) . We decided to place archers, upgrade them on day 112, and try to break through the golems. The fight ended with the loss of two pikemen and two skeletons — favorable terrain. Then we entered a crypt with 5 vampires, and during the battle, the laptop shut down due to overheating :eek: :confused:
The next day, we continued. The golem fight was replayed, this time with heavy losses (7 and 7), and the crypt gave an artifact +1/+1 attack/defense. Then came day 113, with a level-1 Griffin Conservatory and a block of 20+ dragonflies behind a Horse Nymph. Not wanting to lose momentum, we entered the level-1 Griffin Conservatory. We almost lost. We finished off 4 stacks in melee combat, were nervous, but 8 sharpshooters emerged))) With an angel, 8 sharpshooters, a tent, and a brought-in ballista, the main force broke through the Hydra spawn areas.
By the end of the week and the start of the second, we gathered two more level-1 Griffin Conservatories, two level-3s, and 2 angels from construction. We took one ultimate path to 6 Viviens, and they diverged while conquering the Conservatories. We reached day 122 through 45 Horns of the Abyss spawns, saw the red player already out, and cells 3 didn't reach Guni's army. My army had 5 single Harpy 1s + 10 angels left. We passed the turn. Tazar, ignoring me, was dominating the center; then Guni checked Müllich, and the opponent quit the game.
Thanks for the game!
P.S. During restarts, a feature of the new mod was discovered — it defaults to buying one creature everywhere, so in the ini file settings, we changed BuyCreatureSetToMax = 1 instead of 0
04.04.2014 Lim4 (blue, random, Castle, Orrin, Müllich) def u2noob (red, random, Castle, Valeska, Tazar) Jebus Cross, 123
All restarts were selected, and we played Castle vs Castle. Archers were not placed; Orrin and Müllich appeared in the tavern with three stacks, along with Isra with skeletons. On the first day, a block of 20+ diamond golems was discovered on the only road, behind a shield from a Dragon Collector and a handful of gems. Scouts probed for a detour through wasteland — none existed. It felt awkward to beg for a restart, too much fuss, even though it's allowed by the rules, and who knows what the next roll would give instead of Castle :) . We decided to place archers, upgrade them on day 112, and try to break through the golems. The fight ended with the loss of two pikemen and two skeletons — favorable terrain. Then we entered a crypt with 5 vampires, and during the battle, the laptop shut down due to overheating :eek: :confused:
The next day, we continued. The golem fight was replayed, this time with heavy losses (7 and 7), and the crypt gave an artifact +1/+1 attack/defense. Then came day 113, with a level-1 Griffin Conservatory and a block of 20+ dragonflies behind a Horse Nymph. Not wanting to lose momentum, we entered the level-1 Griffin Conservatory. We almost lost. We finished off 4 stacks in melee combat, were nervous, but 8 sharpshooters emerged))) With an angel, 8 sharpshooters, a tent, and a brought-in ballista, the main force broke through the Hydra spawn areas.
By the end of the week and the start of the second, we gathered two more level-1 Griffin Conservatories, two level-3s, and 2 angels from construction. We took one ultimate path to 6 Viviens, and they diverged while conquering the Conservatories. We reached day 122 through 45 Horns of the Abyss spawns, saw the red player already out, and cells 3 didn't reach Guni's army. My army had 5 single Harpy 1s + 10 angels left. We passed the turn. Tazar, ignoring me, was dominating the center; then Guni checked Müllich, and the opponent quit the game.
Thanks for the game!
P.S. During restarts, a feature of the new mod was discovered — it defaults to buying one creature everywhere, so in the ini file settings, we changed BuyCreatureSetToMax = 1 instead of 0
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