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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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In reply to RAPER
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#112
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RAPER;72207
Academy...
Necropolis...
Humans
Elves, etc...
I don't like the Academy! I don't like it when there are NEVER enough resources for complete happiness...
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#113
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Actually, all of this was discussed in the balance section... Well, I'll repeat the expressed assumption: The strength of a faction depends on who is playing it. Who would say that when playing as a Necromancer, they are invincible?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#114
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everyone plays better with some factions than with others, knows all the advantages of their faction, and has a strategy against each faction.
In reply to Arandor
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#115
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The Dark Elf race is great in every way – most of their troops are fast, strong, and proactive... and their heroes are very powerful mages (just look at one Lucky Sorcerer!)... But there's one BUT – all this comes at a price, and you need to invest a huge amount of money and resources... In short, if you play as Dark Elves, you could put up a sign that says: "A strong and promising race is looking for a generous sponsor..." :smile28:
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
In reply to eXeCuToR
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#116
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eXeCuToR;72470
Actually, everything about this was discussed in the balance section... Well, I'll repeat the expressed assumption: The strength of a faction depends on who is playing it. Who would say that when playing as a Necromancer, they are invincible?
I certainly agree, but complete balance is impossible in principle; there will always be slight advantages somewhere... That's what we're talking about here.
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#117
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The strongest faction in all parts of the game is, of course, the Academy, and that’s obvious.
Мир через силу!
In reply to aa340
#118
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aa340;73103
The strongest faction in all the games is definitely Haven, and that's obvious.
The strongest faction is Haven... and let someone prove otherwise..
Dear sir, what are your ARGUMENTS? ;)
In reply to Святой_Паладин
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#119
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Paladin_Rider;73106
The strongest faction is Haven... and let someone prove otherwise..
Dear sir, what are your ARGUMENTS? ;)
And what is the strength of "Haven"? According to the voting, it's in last place...
#120
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Player: I just gave an example of how one can make a statement without providing any arguments for it.
In reply to Святой_Паладин
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#121
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Paladin_on_horse;73106
The strongest faction is Haven... and let someone prove otherwise..
Sir, but what about the ARGUMENTS? ;)
Here are the arguments. The Academy has the strongest warriors. Goblins shoot well and become stronger after gaining an artifact. Plus, they repair golems. This, in turn, makes it possible to deploy golems in battle without suffering losses. Gargoyles have good defense and effectively block archers. The Mage reduces the cost of spells for the hero and has no penalties in shooting. The Djinn has a good attack, flies, and casts spells. The Rakshasa is generally the strongest warrior of its level. And the Titan is the strongest archer and also good in melee combat. And all of them can be strengthened with the help of hero artifacts. The Mage faction is strong both in ranged and melee combat. It has the most archers. There are enough flying units. This means it will be easier to capture cities and win battles faster. And the hero can learn the ability to know all spells. This has already been discussed many times. I have repeatedly been convinced of the strength of this faction by defeating much superior enemy forces. The main thing is to know each nuance and feature of each warrior and hero, including. The Mage faction has no equal. Although I also respect Inferno.

Academy
Inferno
Dwarves
Sylvan
Necropolis
Dark Elves
Humans
Мир через силу!
#122
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Player I, to be honest, voted for the Elves – I don’t know how to play as Humans(((

Added 2 minutes later
and then... Has anyone read LKI? It explained very clearly and concisely in the dueling club how you can easily defeat Mages with Humans... And it would be a sin not to use that information))
In reply to Святой_Паладин
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#123
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Paladin Rider;73470
Player
I, honestly, voted for the Elves; I just can't play as Humans(((

Added 2 minutes later
and then... Has anyone read the Lore Compendium? It very clearly and accessibly explained how you can easily defeat Mages with Humans... And it would be a sin not to use that information))
So, provide that information :)
And all the arguments against Humans:
1. Patch 2.1 cancels training, or rather, limits it, and there won't be 400-500 archers.
2. Peasants are useless as a monster, only suitable for skeletons, and the path to becoming an archer is closed to them due to the unprofitability of the investment, considering the limited training, which reflects the medieval picture where the lower class was barred from other professions.
3. The Ultimate unit isn't very good. Mages have the strongest, Elves are second, Dwarves are third, Necropolis is fourth, Inferno is fifth, High Elves are sixth, and Humans are seventh (my objective assessment).
4. The Knight has large defense and attack parameters, which doesn't affect the spells of Mages, which are very strong; counter-spells exist against resurrection, and Knights are vulnerable to them
In reply to Magnus
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#124
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I think it should be like this: 1. Necropolis 2. Dungeon 3. Sylvan Although, if you play with good tactics, all factions are strong... :smile19:
[LINKIN PARK 4EVER]

Heroes V - Hammers Of Fate - РУЛЯТ :smile33: :smile54: :smile49: :smile13:
In reply to JOKEr
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#125
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JOKEr;73559
I think it's like this:

1.Necropolis
2.Dungeon
3.Elves

Although if you play with good tactics, all towns are strong...:smile19:
Well then, I will now debunk the myth of the Necropolis.
Let's begin
Necropolis
1. Patch 2.1 means there are no longer 1K skeleton archers, and necromancy has been nerfed.
2 low amount of HP
3 no morale, which is good on one hand, but bad on the other.
4 low amount of knowledge for the hero
Dungeon
1. low amount of knowledge
2. few units, even though they are strong
3 poor ultimate, since it doesn't include Chaos magic, and chains with spells up to level 2 aren't very effective
4. irresistible magic is bad, because Armageddon can hit black dragons, but good against dwarves, elementals, and golems
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#126
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I can't say anything about the strength of the Dwarves, as I haven't played much with or against them. As for the other 6 factions... Necropolis, Haven, and Dungeon have always been considered the strongest. After the latest patch, Necropolis has become more challenging, as before, the game revolved around simply accumulating a large number of skeleton archers, which could overwhelm anything. Now, you need to think about how to develop your hero and which units to recruit into your army, given the limited Town Energy. Playing as them has become more difficult, but whether they have become weaker... probably, but they are still strong and dangerous. Haven's training options have been reduced almost as much as Necropolis', making them cheaper but limiting the number of trainable units. You can no longer easily recruit hundreds of crossbowmen, but people are actively training Footmen into Monks and Monks into Knights. So, Haven hasn't been significantly weakened, and perhaps even strengthened. In my opinion, Dungeon rules! Especially since the Luck skill now affects enhanced spells. They only need an army so that the hero can cast as many spells as possible. Usually, after the hero casts one enhanced spell with Luck, it becomes very painful for the opponent. The Academy is strong when it reaches its resources and starts producing mini-arts; without them, their armies struggle. The Inferno... until version 2.1, it was considered the weakest. Archers only become available at level 4. If it weren't for Deleb and her ballista... My favorite, the Elves, are not the favorites, but they are not outsiders either. They have very high-quality units, but a small growth rate (only Dungeon has a smaller growth rate). In general, you can win with any faction; it's just easier with some than with others.
Белый и Пушистый! Иногда.....