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Posts from - A reference guide and manual in Russian for Heroes 3.

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20 years ago
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
12 years ago
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1 - The number of neutral units has a large range. 2 - Do we need to count the strength of the army? It takes a long time in-game. Although, creating a calculator for an Excel expert wouldn't be a problem, probably. 3 - It's pointless because, depending on the random stacks, there can be either a normal calculated number, or +1, or +2...
In reply to zoog
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12 years ago
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I would like to be able to strategize in my head.
12 years ago
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Then what's the point of the table...?
Besides, everyone already calculates everything in their head anyway.
In reply to ДаУ
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12 years ago
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DaU
to calculate how many stacks the computer will split into, in order to plan the battle before the attack, and Excel is needed so that you don't have to enter the data yourself; maybe someone already has this?
In reality, it's very difficult to guess how many stacks the neutrals will split into. To do this, you need to know their exact number. Calculate your army's strength, taking into account the primary parameters. And even then, you still won't be able to guess correctly. I once tested this. Having an army that was significantly stronger than the neutrals, I attacked the same neutrals (100 peasants), and they didn't always form a single stack. After that, I gave up.
12 years ago
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Dirty_Player, it depends on the coordinates; someone tried to calculate it, but it takes a long time.
12 years ago
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In the probability table for secondary skills, Necromancers have a non-zero chance of gaining Leadership.
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12 years ago
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If, like me, you sometimes have to deal with the dreaded month of plague for a long time, here's a solution to that problem:mad:. I found it through trial and error :) some time ago, but now I can confidently say that it works: I just confirmed it again. Those who don't want to can skip it;), for the rest – here's the "invisible" text (in white):
If you've entered the month of plague, simply load an autosave, go to the market, and exchange one resource for another (usually – other resources for gold) – and "problem solved!":)
In reply to AmberSoler
12 years ago
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AmberSoler
If it's not too much trouble, could you elaborate a bit more on your idea? Because a fairly detailed online version has been available on HeroesPortal for quite some time (in the "Library" section).

You've already visited the site, so I think you've seen it all. The idea was simply to create an online version because the offline version isn't always readily available, while a browser is almost always open. Furthermore, if you need to reference a specific section of the FizMig, it's more convenient to provide a link to the page than just saying "See the FizMig." And the navigation can be simplified.
In reply to Plotnick
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12 years ago
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Plotnick
You've already been to the site, so I think you've seen everything. The idea was just to create an online version, because the offline version isn't always readily available, while a browser is almost always open. Also, if you need to refer to a specific section of FizMig, it's easier to provide a link to the page than just saying "Check FizMig." And the navigation can be simplified.

Yes, I was there and saw everything. The idea is accepted. ))
12 years ago
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Introducing the next update for the FizMiG_v.2.1 reference guide!

New sections (2.x):
-Hero specialization. Various (Speed, Ballista).
-Luck and Morale.
-Primary skills and the probability of obtaining them.
-Base and additional creature growth. Total cost.
-Factors that increase creature growth in a town.
-Miscellaneous objects on the adventure map.
-Stories upon raising artifacts.
-Pandora's Box.
-Thieves' Guild.
-Penalty for shooting through fortress walls.
-Rules for combining a garrison army and a visiting hero's army.
-Demonology table.
-Battles.
-Prayer or Slowness?
-The Deadly Gaze of the Mighty Gorgon.
-Creature ranks in points per game.

Also, changes have been made to many sections.

Another interesting piece of news is the combined version of FizMiG and HotA-HandBook, fully adapted to the changes and innovations of the add-on.
New FizMiG+HotA sections:
-Complete description of the HotA v.1.3 innovations.
-The Dock's building tree.
-The Dock. Tactics and strategy for playing as this town.

Both versions of the reference guides are available in xlsx and pdf formats:

* FizMiG_v.2.1.xlsx (8.2 MB)
* FizMiG_v.2.1.pdf (4.3 MB)
* FizMiG_v.2.1+HotA.xlsx (9 MB)
* FizMiG_v.2.1+HotA.pdf (4.4 MB)

I would also like to express my gratitude for the help and support that contributed to the release of the new version:
Alexander Ivko, Roman aka Belzer, dnaop-wr, Sav, Vladimir Kazemir, Docent Picolan, Nikita Pronin, Sergey Kosharny, Anton Semyonov, Sergey Khhaustov, and everyone who helped in one way or another:)
12 years ago
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1) Please use a standard Excel format – not everyone has access to fancy office software.
2) Are you familiar with /topic/at/535512/? There are many useful tips for FM there.
12 years ago
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please use a standard Excel format – not everyone has a fancy office suite.
Have you tried changing the file extension? It worked for me.
12 years ago
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Have you tried changing the file extension? It helped me.
Changing the file format using an extension was a funny solution back in the late 90s.
In reply to zoog
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12 years ago
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zoog
1) Please provide the file in a standard Excel format - not everyone has a fancy office suite.
I, for example, have MS Office 2003, so I downloaded the PDF version. That works too. And I'm sure everyone has a PDF viewer. If not, or if it's very old, I recommend, for example, Sumatra PDF: it's free, fast, compact, has a Russian interface, and there's a portable version available. It can also read various e-book file formats.
12 years ago
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Marmot, the table of contents doesn't work in the PDF, it's a failure; it's not easy to edit - and you often have to do it, at least to erase the face that causes worldwide sorrow on the title page; *by the way, JPG/GIF files have a much smaller size than PNG - it's very specific and not very suitable for raster graphics (almost 5 MB extra) - this is for the author to keep in mind.

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