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13 years ago
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The first gameplay trailer has been released.
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13 years ago
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Don't forget to check out the MMHO developer blog, where you can find all the latest news firsthand, get a behind-the-scenes look, and share your opinion directly with the game team.
http://blog.heroes-online.com/
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
In reply to Sanctuary
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13 years ago
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The vast world of Ashan awaits us in a very pleasant graphical style in a new-level browser game.
http://www.heroesworld.ru/?news_id=452

An article revealing some details about the graphical aspects of the upcoming game was published on the official blog of the Might & Magic Heroes Online developers.

The graphics that await us are truly stunning, as you can see by looking at the screenshots.

To achieve this level of graphics, the developers used many tricks and developed their own proprietary graphics engine based on Adobe Flash Stage 3D. The developers hope to raise the bar for graphics in browser games. If it weren't explicitly stated, you might not even guess that this is a browser game.

To enjoy this graphics, you don't need a super-powerful computer, and, as it turns out, you don't even need to install anything. The following hardware is sufficient for the game to run:

Processor: Intel Pentium IV with 3.00 GHz or AMD Athlon 64 3000+ @1.8 GHz
RAM: 1 GB
Video card: 128 MB and DirectX 9 support

As for software, any browser with Flash Player 11 is sufficient. If all of the above hardware and software requirements are met, the game can also run on other operating systems besides Windows, as well as on other devices besides desktop PCs, such as tablets.



It is also worth noting another article from the developers' blog, which tells about the scale of the game world. Contrary to justified doubts about the limitations of a browser game, the world of Ashan will be presented in the form of 6 provinces, each of which has its own unique architecture (and further expansion is planned). The player will be able to travel to any of these provinces, and to discover all the corners of the world of Ashan, they will have to play not only for one faction, since many quests are intended exclusively for a specific faction and require certain locations.

In reply to HwKeeper
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13 years ago
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Today, the closed beta test for Might & Magic: Heroes Online has started. Those who previously signed up for the test have already received access keys, but the beta website states that registration is still open and keys can still be obtained.
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In reply to HwKeeper
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13 years ago
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After the beta test has been running for some time, the developers have already made the first significant changes to the game. Here are a few words about the changes, along with a translated article from the official blog, and two new screenshots, one of which shows the new cooperative mode.

What Makes MMHO Unique?


Dear Heroes,

We've talked before about why we think Might & Magic Heroes Online is a true game, and I think we can all agree that it has all the key elements needed to be a true Heroes game.

Now it's time to tell you why you shouldn't miss MMHO and why you should try it!


In MMHO, we removed action points and chose a real-time travel mode to explore the world of Ashan and recruit new troops. This allowed us to create buffers that depend not on your movement, but on real time, and allow you to travel a lot between battles without losing this buffer due to a long journey to the destination from the point where you picked up the buffer. But this also means that there is now a waiting time - but we always make sure that you have something to do during this time.

Moreover, we have slightly changed the battle system. I'm not talking about the battles themselves; they remain turn-based, and your Hero can cast spells. I'm talking about cooperative battles. In MMHO, you can fight side-by-side with your friends. Battles will be dynamically adjusted according to the strength of your army and the strength of your friend's army, but they will be easier to win together. Both will gain experience, removing the skirmish from the game map, and this will be counted towards the quest if you fight together with a friend.

However, you can also win all battles alone. The game is so balanced that you can play and win without the help of friends.

For the first time in the history of Might & Magic Heroes, you can walk the streets of Falcon Reach and Nar-Heresh, the main cities for the Holy Empire and Necropolis. This means that you don't need a hero of that Faction; once you've traveled through several provinces of Ashan, you'll gain access to the provinces of each of the Factions and can walk the same streets as the heroes of that Faction. But there are also some closed areas exclusive to the main Faction province.

But these are only the main, obvious changes that we have made. We have made a large number of small and minor adjustments that add up to a new gaming experience in the Might & Magic universe. It is impossible to name them all, although I would like to:
  • Some abilities have been changed
  • The characteristics of some units have been changed, as well as their special features
  • Resources will reappear on the province map after a certain time
  • NPCs will reappear and can be fought again; some of them will be stronger than the first time
  • And much, much more



In the end, there is only one question: why should you try it? There are several reasons:
  • It's a true Heroes game in a browser
  • The graphics are stunning, considering that it all runs in a browser
  • It's a game that rightfully belongs to the Heroes series

Might & Magic Heroes Online is a true Heroes game that fits perfectly into the universe and history of Ashan. Every fan of the Heroes game series should try it, and everyone who has not yet become a fan should join.

Best regards,
Your MMHO-Team.

translation of the article
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12 years ago
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Hello, Heroes! When the designers were creating the first documents for the game, they spent a long time considering what shapes would be best to use as cells on the battlefield. They held many meetings and discussions before settling on the final version, which, as you probably already know, became hexagons. Today, we will tell you why hexagons (hexagonal shapes) were chosen as the cells on the battlefield. There are several reasons for this. One of them is obvious – many fans of the game asked for it, but there is also a strategic reason why hexagons were used. Regardless of whether squares or hexagons are used, everyone wants to be able to move to any adjacent cell. When using squares, moving diagonally, you do not cross a clear boundary between cells. In the case of hexagons, you will always have a clear boundary between two cells, and it is much easier to plan the movement of a squad and move around the battlefield. In the game "Might & Magic: Heroes Online", you will be able to deal more damage to enemy troops if you attack them from the flanks or from behind. It would be possible to implement this using squares, but it would be much more difficult to visually track the location where your unit should attack and where it is located, and it would not be as obvious. Together with flank and rear attacks, hexagons bring more strategic opportunities to the game. It is important not only where your troops can attack the enemy, but also where your enemy will attack. You need to always remember where and in what position your squad will be at the end of the round, relative to the enemy, and always take into account all possible actions that your enemy can take in the future. If you use hexagons, you will need fewer squads to create a fortified defensive line on the front line. On a field with hexagons, your opponent will need more moves to strike from behind a squad with protection. Thanks to frontal and flanking attacks, as well as the expanded strategic opportunities that hexagons offer, they are the best solution that could have been chosen. We hope that you will appreciate the decision made by the developers as soon as you try it in the game.
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12 years ago
Strange....
Польша и Россия !!! :smile20:
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12 years ago
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Hello, Heroes! Today, we would like to give you an overview of what the development team is currently working on. We will tell you about the main and most interesting innovations that are planned to be implemented in the next two to three months. Cooperative Provinces The balance in these cooperative provinces will be changed compared to their regular versions; they will become more difficult, and the spawn points of enemies will be altered. Players entering these provinces will need to fight their way through, and once all enemies are defeated, they will receive a reward. The number of reserve troops that a hero can take with them into such a province will be limited. Avatar Visualization You will be able to choose a helmet, weapon, equipment, etc., which will affect the appearance of your hero on the province map. By unlocking achievements, completing quests, or buying items in the store, you can obtain so-called "sets." You will be able to combine different sets to change the appearance of your hero as you like. Performance Improvement The developers have already improved performance on several provinces, which has led to improved FPS rates in these provinces. Work is currently underway to improve performance on the Provinces of Light and the Spirit World. Achievement Comparison When this new feature is launched, you will be able to compare your achievements with those of your friends. Please understand that the developers do not want to go into too much detail about the new game features, as they do not want to spoil the surprise. You can read more about each of the updates in our official groups on VKontakte and Facebook, so don't forget to visit them regularly. :)
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12 years ago
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Hello, Heroes! In Might & Magic: Heroes Online, you will face many interesting and diverse battles, and today we want to tell you more about them. Battles can be against a small group of enemy creatures or against an army led by a hero. The game also features multi-stage battles and cooperative battles, in which your friends will join you on the battlefield. In Heroes, as before, battles are turn-based and divided into rounds. You will have familiar combat options, such as waiting or defending. As mentioned earlier in previous news, the developers have returned to hexagons as the cells for the battlefield. You can check it out here if you want to learn more about why hexagons were chosen. As you know from previous games in the Might & Magic: Heroes series, you will be able to see the approximate difficulty of the battle (an indicator below the enemy) on the province map. As soon as you attack the enemy, a battle overview window will open. The battle overview window shows the most important information: * How many action points will be required for the battle. * The strength of your army and the enemy's army. * You can choose the difficulty level for the battle. * You can invite a friend as an ally; their army will fight alongside yours against the enemy. * For an additional fee, you can see the exact number of units and creatures that will oppose you in this battle. * You can retreat – give up the battle without losing anything. * You can start the battle! As you progress through the storyline and unlock new provinces, the battles will become more difficult, and you will have to think more carefully about your actions in battles. Poor tactics or one wrong decision can lead to a crushing defeat from an enemy that, at first glance, did not seem dangerous. Along with the increasing difficulty of battles, the battlefields will also increase, and after a while, you will fight with huge enemy armies on a huge battlefield. Your combat tactics and strategy will be challenged, and you may have to change them several times during the game. As in other games in the Might & Magic: Heroes series, your hero will be outside the battlefield and cannot be attacked. He has a standard attack that can damage enemy creatures, and as the hero develops, he will gain more and more new and interesting abilities and spells. Hero abilities depend on the hero's class and the faction to which he belongs. There are general abilities that are available to all classes and factions, but there are also specific abilities that are available only to one hero class. We have already told you a little about how the addition of flanking attacks and back attacks has made combat strategy more diverse. You will deal more damage to the enemy if you attack him from the back or from the flank. The appearance of the battlefield depends on the terrain you are on. For example, while walking through the Necromancer province, you will not encounter dense green forests. The surrounding environment also affects where your troops will be positioned on the battlefield and how the hexagons will be arranged. You might be wondering: "Okay, all this sounds good, but what are the differences in battles?" Let's start with the obvious differences, such as battles against armies led by heroes. You will need to defeat not just a regular group of creatures, but also fight against someone who, like you, can use abilities and spells. Some battles will also be against bosses (NPCs). Battles with these bosses are, for the most part, multi-stage. This means that you will have to fight in two or three battles in a row, and the boss will oppose you in all these battles. However, you will only be able to attack and kill him in the last battle. You will not be able to replenish your ranks between battles with the boss; you will have to carefully plan your actions to save as many of your warriors as possible until the final stage.
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12 years ago
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Greetings, Heroes! Today, we would like to introduce you to a new type of battle that will be added to the game very soon – Province Raids. You will be able to join forces with four other heroes and challenge the invaders who are encroaching on the province. As you progress through the game, you will complete conditions that will allow you to unlock cooperative provinces. Cooperative provinces will not require you to complete them immediately. You can return later and complete them at any time that is convenient for you. For players who have already completed the storyline, these provinces will be an excellent addition to daily and weekly quests, in which they will have the opportunity to prove their level of skill and tactics. To start a cooperative province run, you need to visit the corresponding portal. After using the portal, you can select the players you want to invite to your group. Before the run begins, you will be able to see: • the number of creatures that each hero can bring with them to the province, • the reward you will receive after successfully completing the province, • the time you have to complete the province, • and most importantly - the number of battles you need to win to complete the province. You will not be able to replenish your troops in cooperative provinces. It is advisable to coordinate your actions and choose the enemies that need to be defeated first, as their recovery time is different. When completing cooperative provinces, you may encounter additional difficulties, as you are likely to encounter an enemy that can only be defeated by a specific type of hero. For example, you may encounter an enemy that will be much easier to defeat with a hero with only melee or ranged creatures, or with heroes of the Alliance of Light or Necromancers. You need to constantly adapt your tactics and coordinate your group's actions while you are in the raid. Only when the required number of enemies have been defeated, and they have not recovered, will your team be able to receive the reward for completing the province. You can extend the recovery time of defeated enemies with resources or seals. This will give you and your team a little more time before the enemy troops recover and you have to defeat them again. A few extra minutes can be really important, as there is a certain time within which the province must be completed. If the time runs out, you will lose and not receive the reward. While you are in a cooperative province, you should not use the portal to exit it. Using the portal after the run has begun will remove you from the group, and you will not be able to receive the reward. Only the bravest and most skilled heroes, who have decided to conquer an entire province together, and who remain loyal to their group until all enemies have been defeated, will receive truly fantastic rewards. In summary, the main rules and mechanics of the new cooperative province runs are: • Cooperative provinces are available from level 10, but they are mainly intended for players of level 30. • Provinces are designed for five players. • Players will have to fight enemies one on one. • There is a time limit within which all enemies must be defeated. After the timer reaches zero, the cooperative run will end, and if the conditions are not met, you will not receive the reward. • Some enemies will have requirements for heroes, requiring specific sets of creatures and hero classes to defeat them. For example, a magic hero or a sword hero, a hero with an army consisting only of creatures with ranged attacks, or a hero with only melee creatures, etc. • Enemies will respawn, some faster than others. • You will be able to increase the respawn time of enemies using resources or seals. We look forward to your comments and questions about the new provinces.
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12 years ago
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Greetings, Heroes! Today, we would like to present you with an open letter from Palle Hoffstein, Creative Director of "Might & Magic: Heroes Online" and a veteran of the gaming industry. Hello, In a few weeks, "Might & Magic: Heroes Online" will be launched in Germany. But, as with any online game, this is just the beginning. I would like to take this opportunity to tell you about what we are currently working on and our plans for the future. First of all, we would like to thank all the players who participated in the closed beta tests of the game. Your feedback and enthusiasm were very valuable. You helped us not only find bugs in the game and protect all future players from losing experience, but you also helped us balance the game. When talking about transferring the traditional turn-based combat system of Might & Magic into an online MMO, you told us that the traditional turn-based combat system does not provide enough variety, after which we added various combat modes and conditions for winning battles. You told us that the performance was not good enough, and we can say that we have worked on this and improved it without any loss in graphics. Based on your feedback, we added classic elements from "Might & Magic: Heroes" to the game, such as creature upgrades and castle sieges. We were very pleased to see how many of our players participate in cooperative battles. Seeing this, we started working hard to increase the cooperative capabilities in the game. We will add cooperative raids where players, by joining forces, will have to clear an area filled with unique battles - you will be able to try this mode already in the open beta test stage. We will also add more guild features, such as quests in which the guild must work as a whole. Players told us that they like quests and battles, but they also asked us to add more modes to the game. In addition to sieges and raids, we will have a large number of quests and maps that require different combat strategies and provide good rewards. And, of course, everyone was asking about the "player versus player" (PVP) system - a big announcement is coming soon after the launch of the open beta test. In addition to improvements and new features, we are working on adding content to the game. You can look forward to new factions to choose from and new lands to explore. We are firmly committed to regularly updating the game after launch, and we will hold our first seasonal event this summer. As we continue to work on improving the game and its content, please continue to send us your feedback. It has been an honor for us to develop a game based on the Might & Magic universe and to work with people who love it. We hope that those who are not yet very familiar with the "Might & Magic: Heroes" series will understand why this brand has been so popular for 20 years. The Blue Byte team is looking forward to the launch of "Might & Magic: Heroes Online". And we are preparing to launch the game in other regions as early as next month. We hope that the charming and delightful world, interesting game content, good technical support, and constant updates based on your feedback will bring you back to the world of Ashan for new adventures again and again. Best regards, Palle Hoffstein Creative Director of "Might & Magic: Heroes Online".
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12 years ago
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I would like to add that on the 11th and 12th, an error occurred on the Russian server, allowing anyone to register and start playing. However, this bug was fixed on the 13th, and now a key is required for registration.
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12 years ago
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Hello, Heroes! The developers of the game highly value the opinions of players and fans of the "Might & Magic: Heroes" series. Today, we invite everyone to participate in the development of the game and choose an avatar for a pet. Each region will hold a separate vote, and the total number of votes for each avatar will be tallied. The winning avatar will be added to the game. You can vote for your favorite avatar in our official group on VKontakte: VKontakte
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12 years ago
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For many years, the most powerful mages have been preparing for this day. They have read and studied countless folios, scrolls, and simple manuscripts. The day that everyone will remember for centuries, the day from which a new life will begin for hundreds and thousands of people. And now, finally, all the necessary preparations have been made, the spells have been learned, and the work on opening the portal has begun. A portal to a world, previously unseen, a world in which every brave soldier can become a hero, a world of Ashan.

Welcome, Heroes!

Today, April 24, 2014, we are pleased to announce that the closed beta testing of the role-playing online strategy game “Might & Magic: Heroes Online” from Ubisoft Blue Byte studio will begin on May 5, 2014. Residents of Russia, Ukraine, CIS countries, and Georgia will be able to personally try out the fully localized version of the game, being among the first in the world, even before the USA, many countries in Europe, and Asia. To become a participant in the beta test, you need to have a special access key. It can be obtained by submitting an application on the official website http://ru.heroes-online.com/

“Might & Magic: Heroes Online” is a full-fledged continuation of the well-known “Might & Magic: Heroes” series, loved by millions. Choose between the heroes of the Alliance of Light and the Necropolis and embark on an exciting storyline adventure, combining classic “Heroes” elements and unique online features. Building cities and creating guilds, turn-based battles on hexagonal maps, battles with bosses, and cooperative battles with other players, duels, and sieges await you in “Heroes Online”! The new game offers a large-scale storyline campaign and will continue to be actively developed after its release, forming the largest game in the “Might & Magic: Heroes” series.

The world of Ashan is waiting for its heroes!
http://youtu.be/qTFRT6emqvU
"Might & Magic: Heroes Online" - the adventure begins on 05.05.2014! Fully in Russian!
Apply to participate in the beta test on the official website http://ru.heroes-online.com/
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12 years ago
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Greetings, Heroes! Today, May 20, 2014, we are pleased to announce that the open beta testing of the online role-playing strategy game “Might and Magic®: Heroes® Online” from Ubisoft Blue Byte studio will begin very soon! Residents of Russia, Ukraine, CIS countries, and Georgia will be among the first in the world to personally try out the fully localized version of the game, even before the USA, many European and Asian countries. You can start playing by simply registering on the official website - http://ru.heroes-online.com/ On May 21, 2014, at 12:30 (Moscow time), the game server will undergo a wipe (complete reset of all achievements and progress on registered accounts). After the start of the open beta testing, all participants of the closed testing who registered before May 21 will receive an exclusive pet companion – the Spider Eater – as a reward. One of the latest innovations in “Heroes® Online,” available to testers, is Sieges. Players will use siege weapons to storm fortified camps and powerful enemy fortresses – and they can do this either alone or with a friend. In addition, upon reaching a certain level, heroes will be able to participate in Raids – exciting expeditions for five people to remote corners of Ashan to complete a wide variety of tasks. The world of Ashan awaits its heroes! The “Might and Magic®: Heroes® Online” game team.

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