Hello, Heroes!
When the designers were creating the first documents for the game, they spent a long time considering what shapes would be best to use as cells on the battlefield. They held many meetings and discussions before settling on the final version, which, as you probably already know, became hexagons. Today, we will tell you why hexagons (hexagonal shapes) were chosen as the cells on the battlefield.
There are several reasons for this. One of them is obvious – many fans of the game asked for it, but there is also a strategic reason why hexagons were used.
Regardless of whether squares or hexagons are used, everyone wants to be able to move to any adjacent cell. When using squares, moving diagonally, you do not cross a clear boundary between cells. In the case of hexagons, you will always have a clear boundary between two cells, and it is much easier to plan the movement of a squad and move around the battlefield.

In the game "Might & Magic: Heroes Online", you will be able to deal more damage to enemy troops if you attack them from the flanks or from behind. It would be possible to implement this using squares, but it would be much more difficult to visually track the location where your unit should attack and where it is located, and it would not be as obvious. Together with flank and rear attacks, hexagons bring more strategic opportunities to the game. It is important not only where your troops can attack the enemy, but also where your enemy will attack. You need to always remember where and in what position your squad will be at the end of the round, relative to the enemy, and always take into account all possible actions that your enemy can take in the future.

If you use hexagons, you will need fewer squads to create a fortified defensive line on the front line. On a field with hexagons, your opponent will need more moves to strike from behind a squad with protection.

Thanks to frontal and flanking attacks, as well as the expanded strategic opportunities that hexagons offer, they are the best solution that could have been chosen.
We hope that you will appreciate the decision made by the developers as soon as you try it in the game.