Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
Auto-translated
The fact that the lack of skills with numbers higher than 15 in huts is purely a technical bug is certain, regardless of whether it should be fixed or not.
I think a good half of the players wouldn't agree. [del]And the bad ones would even swear.[/del]
The issue, in my opinion, lies in your attitude – "anything that's done in a way that's inconvenient for me is a bug." This is equivalent to the well-known calls for the extermination of water artifacts, mapmakers, and obelisks – this has long been settled.
However, the absence of all other missing skills – skills with numbers greater than 15: water magic, earth magic, literacy, tactics, artillery, learning, attack, armor, intelligence, magic, resistance, first aid – is definitely a bug.
If this isn't a feature (and judging by the history, it probably isn't), let's remove it?
I noticed a long time ago that the strongest hero in the tavern is constantly being monitored. And hiding the main hero has become an instinct among Heroes players (correct me if I'm wrong). Therefore, the etiquette for the first few days will now be: buy a random hero, give him an army, and never let the main hero control it for more than a second.
If this isn't a feature (and judging by the history, it probably isn't), let's remove it?
In general, you can't hide your main hero on map 111, no matter how you rearrange the army. The strongest hero is identified by the army that theoretically came with him.
Thus, Ivory and Val and others are easily identified.
Осень-Зима 2013-14.
A connecting player can view and copy their password by attempting to load their save file for this game in single-player mode.
- Password saving to a text file has been removed as it is no longer needed.
We were playing a month ago, the opponent saved, we loaded it, where can I find the password?
Осень-Зима 2013-14.
3.672 -> 3.700 (03/12/2014)
General:
[+] Improved the map error correction mechanism (among other things, fixed a number of bugs, including the hero disappearing in a multiplayer game while waiting for their turn).
[ ] Improved compatibility with HotA, fixed issues with various renderers (color modes).
[-] Bug: in a multiplayer game, while waiting for their turn, players could equip artifacts through the backpack window.
HD+:
[!] WARNING! The save protection system has been changed. Saves from previous versions will not be readable!
- Now, the password of the owner of the protected save (the player who created the save) is saved in the save file itself, and when this save is loaded, the owner's password is automatically entered. Thus, in a multiplayer game, only the connecting player needs to enter the password. The host (the author of the save) does not need to remember the password. And the connecting player can view and copy their password by trying to load their save in single-player mode.
- Saving passwords to a text file has been removed as it is no longer needed.
- Sending your save to an opponent is equivalent to sending the password (this solves the problem of sending passwords in Cyrillic to non-Russian speaking players, if such a situation arises).
- If a player forgets their password and loses their saves, the password cannot be recovered!
I have been contacted about password recovery, sorry for not responding, I am quite busy in real life...
I am posting the debug version 3.672 again for open access - in it, all passwords are automatically entered in single-player and HotA. If someone wants to finish (but now unprotected) the game with forgotten passwords.
With the new version 3.700, it is definitely necessary to follow the rule: losing the password = losing the game.
Added 14 minutes ago
What if there is no save file, how do you remember the password?
We were playing a month ago, the opponent saved, we loaded it, where do I get the password from?
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
I've been getting requests to help with password recovery, sorry for not responding, I'm quite busy in real life...
I'm posting the debug version 3.672 again for open access - it automatically fills in all passwords in single-player and hotseat. If anyone wants to finish (but now unprotected) the game with forgotten passwords.
P.S.: And is it possible to make it so that after entering the opponent's password after the game, it is also saved in their save file? Just in case someone wants to remember a game that was played a long time ago.
What does that even mean? Was it really that much of a hindrance that it had to be removed?
