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An L-template randomly generated, opponent agreed to play. He turned out to have three Griffin Conservatories!
I have three external dwellings of griffins :)
On day 127 I took the opponent's capital, killed two of the 7 angels, the rest wasn't interesting :)
Thanks for the game!
I have three external dwellings of griffins :)
On day 127 I took the opponent's capital, killed two of the 7 angels, the rest wasn't interesting :)
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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An L-template randomly generated, the opponent agreed to play. He turned out to have three Griffin Conservatories!
I have three external dwellings of griffins :)
On day 127 I captured the opponent's capital, killed two out of seven angels, further wasn't interesting :)
Thanks for the game!
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I don't understand anything, two games on the same template with the same date, on the same day? Did Darkello play twice with the red color? Or is this the same report, but then why did Toganaш win in the first case, and Darkello in the second?
лето 2012.
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I took a rest on 113 in the first round. I seemed to have plenty of gold, 9 heroes on day 2, Kyrre recruited, +5 on spell power from the respawn, Solmyr already has 5 knowledge, but it wasn't clear what to aim for — no Griffon Conservatory, no Dragon Fly Hives, no buildings. As it turned out, I took the rest not in vain; Zhenya had everything in good order.
And the next round played out:
2 of my own heroes, a two-way pass in the Castle turn, there's a Refuge and a Dragon Fly Hive, a free prison that gives a hero on day 2. Solmyr, breaking through to the teleport on day 2, finds a Griffon Conservatory and an observation tower that reveals an excellent road network.
The army returns back, all the caps are upgraded, and Fafner breaks the Griffin Conservatory container behind the Refuge, which gives 2 Scorpicores.
In week 1, I found the path to the Necropolis, took a swamp village where there are 2 Pandora's Boxes behind strong guards, a Dragon Fly Hive, and a Griffon Conservatory.
There's another Dragon Fly Hive in the adjacent zone.
I started the second week by replenishing mana, and on 122 I take the first Griffon Conservatory (level 3) (it fell easily because the daddy had Oil).
Then I run Solmyr to the corner treasure zone, while the scout heroes clear the Pandora's Boxes, the second Griffon Conservatory, and the Dragon Fly Hive.
In the second week, I claim the corner town; there are 2 Dragon Utopias and a Griffon Conservatory (level 2).
At the start of the third week, I take Dragon Utopias (3+5), and then another 3 with a scout hero on the respawn. The first two gave stats and КО, and the home one gave Wings.
Then with Wings, I started flying and capturing the castles of the opponent and the computers.
Stats are at 20 each, but no Logistics, and Solmyr leveled up like a true mage.
In the end, through replays, I determined the enemy's location, took the Conflux castle to get the first turn by building Phoenixes. The two towers never gave me Town Portal.
But Mullich surprised me with the presence of 3 Gold Dragons, and the rest of the army was more than decent. The only things missing were mana and some sort of protection against magic.
In the final battle, I entertained myself with Berserk, because one turn before the final battle I survived an unpleasant moment, stuck blocking in the castle with a Red Orb (since I had 17 mana), but Mullich ran past.
Thanks for the game!
And the next round played out:
2 of my own heroes, a two-way pass in the Castle turn, there's a Refuge and a Dragon Fly Hive, a free prison that gives a hero on day 2. Solmyr, breaking through to the teleport on day 2, finds a Griffon Conservatory and an observation tower that reveals an excellent road network.
The army returns back, all the caps are upgraded, and Fafner breaks the Griffin Conservatory container behind the Refuge, which gives 2 Scorpicores.
In week 1, I found the path to the Necropolis, took a swamp village where there are 2 Pandora's Boxes behind strong guards, a Dragon Fly Hive, and a Griffon Conservatory.
There's another Dragon Fly Hive in the adjacent zone.
I started the second week by replenishing mana, and on 122 I take the first Griffon Conservatory (level 3) (it fell easily because the daddy had Oil).
Then I run Solmyr to the corner treasure zone, while the scout heroes clear the Pandora's Boxes, the second Griffon Conservatory, and the Dragon Fly Hive.
In the second week, I claim the corner town; there are 2 Dragon Utopias and a Griffon Conservatory (level 2).
At the start of the third week, I take Dragon Utopias (3+5), and then another 3 with a scout hero on the respawn. The first two gave stats and КО, and the home one gave Wings.
Then with Wings, I started flying and capturing the castles of the opponent and the computers.
Stats are at 20 each, but no Logistics, and Solmyr leveled up like a true mage.
In the end, through replays, I determined the enemy's location, took the Conflux castle to get the first turn by building Phoenixes. The two towers never gave me Town Portal.
But Mullich surprised me with the presence of 3 Gold Dragons, and the rest of the army was more than decent. The only things missing were mana and some sort of protection against magic.
In the final battle, I entertained myself with Berserk, because one turn before the final battle I survived an unpleasant moment, stuck blocking in the castle with a Red Orb (since I had 17 mana), but Mullich ran past.
Thanks for the game!
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Thank you for playing!
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Thanks for the game!
My lack of intuition let me down :D
Müllich, bows are built up, 2 external dwellings of swords, as for gold it seems I could even place angels, home Dragon Utopia is 2 roads. Well everything is great, and I wanted to respawn, but was afraid that I'd end up in slag later.
In the end, it turned out that not everything was so rosy.
I came to the Inferno village, the respawn there is completely bare, had to turn back.
The respawn is huge, almost 1/4 of the map, but same difference. About 10 gardens with which on the second week I reached almost 100 dragon stones :D that's its only merit. I had to take the Griffin Conservatory 2-4 as a folder at the beginning of the second week, but before that just an epic happened: the monk handed Necromancer to Müllich :smile11: :smile40: .
The Griffin Conservatory turned out to be a 2ka. Nothing left to do, so I went along the 2nd road while simultaneously building a guild in Inferno (found Armageddon and Resurrection scrolls).
The second long road led to a one-way path which I entered and killed the barb companion.
After building the 5th guild I got Dimension Door, but realized Wisdom wasn't maxed out :D
Spending a couple of days I maxed it, but mana is maximum 30 and there's little point.
Then came the suffering with nonsense until Solmir arrived with an army with parameters. Wings were noticed immediately, but I didn't notice Dimension Door and Town Portal, so essentially I just continued playing.
I went into the treasure zone, but there were a couple of hives, mini Griffin Conservatory, and a Pandora's box for 30 wood, which is not what I expected to see.
Then Artyom blocked the only road; I suspected Solmir was there, but went anyway. It would have been worth attacking (I would have gotten money since he had a red orb and 17 mana), but I decided to look for the well, and found 3 gold in a quest (and didn't visit one more, where they gave 30 wood on top of my 30 :D). I've had a money crisis for a very long time since the home Dragon Utopia turned out to be slag mini, so I couldn't buy my way out, even though I have the power advantage, but 2 mana against 290 doesn't work. Finally, I wanted to take back Castle with Moon and Armageddon, but the stalker had a red orb :smile10:
Thanks for the game!
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The opponent took one res after which we started playing.
111. A spread of 6 heroes, but the Griffin Conservatory is revealed, an external dwelling of bears, boots (for 100+ orcs) and the KV near the castle for the unupgraded units. Crag Hack eats two experience stones and gets Wisdom.
112. I find another Griffin Conservatory; the carts give decent artifacts (helm +3), armor +1, and the Spirit of Despair.
113. I place birds, find a box on the road behind dendroids 10-19; Crag Hack, having picked up quite a few stat boosts, has 9 attack without artifacts. The box gives 50 wolf riders + then a couple more stat boosts. The marketplace is scouted.
114. Next, a prison behind 10-19 minotaurs, easily broken with the wolves; I get Jaegar level 10, followed by a block of 33 Crusaders. Even despite an unfortunate misclick in the first round (60+ wolves instead of attacking just ran up close, they micro'd normally with the loss of a couple of goblins), Jaegar takes a shield +3 and the external dwelling of birds that the Crusaders were guarding. Another Griffin Conservatory is found under guard, with a sword +3 as well.
115. I send Crag Hack home, Jaegar captures a secondary town, the meat is transported via chain to Crag Hack, wolf upgrade, the pits are broken for a box + resources (which were blocking the lower direction, had to run around), the box is empty (all the second [resources], no spellbook). I stop near the external dwelling of bears and boots nearby.
116. Bears are placed, the external dwelling is taken, the boots are recaptured from 120 orcs with Griffins; I played the fight very poorly despite morale, result - minus 16 wolves. The Dwarf Cottage is broken; Crag Hack has Expert Air, Tactics. A scout hero checks the Griffin Conservatory - three [angels]; a chain is set up to transport wolves from two external dwellings and to clear two Tombs and [Ribs?], I almost have Angel of Death, [no helm?].
117. Another external dwelling of bears and a Dragon Fly Hive are found; plans change; Crag Hack reaches the external dwelling on his last move, the chain on the Tombs waits. At home, bears [placed] in the castle.
121. I take the Dragon Fly Hive - minimal [creatures]; I send Crag Hack home to refill mana, the scout heroes work great, three Tombs are taken (another one was found further away), though they generously give two useless trinkets and a helm +1. Also taken is a pendant +3+3 [morale/luck].
122. I played this day well, took two Griffin Conservatories for a total of 5 Angels, transported 38 wolves (from two external dwellings), ate the Dwarf Cottage, set up a chain to take a third Griffin Conservatory, the Book of Air, and transport meat to Crag Hack, who is standing almost at the GO with 2600 MP; only at the end of the turn did I mess up - I forgot to transfer artifacts to the scout hero (since he was a mage and went to take the Conservatory only with native meat (without wolves) to reach it without penalty).
123. The Griffin Conservatory is the third [one] with Griffins, but it falls easily with the loss of a few low-tier units and 1 bird; the 9 bears made clear who was who, even without stats. Everything is brought to Crag Hack, while checking the Black Market for a [Skull?], but the only useful thing there is bracers, since there clearly isn't enough money for the bear upgrade; I take shackles for 12500. Crag Hack breaks the GO's Castle horses, naturally without visible problems; right after the GO [there is a] shield +12, but the vile Master Genies cast Fire Shield - minus one Angel. Scouting, I see the opponent is still at respawn; I run towards his presumed GO, clearing small blocks along the way and not getting distracted by relics/Dragon Fly Hives off the road.
124. Scouting, I see the opponent is already at a different point on the map; apparently there are two exits to the center; someone is standing before the GO; I decide to take a risk, turn Crag Hack upwards, hit the GO of the blue pits, and there's Kyrre nearby with all the meat (though his army wasn't very large), with stats 16-19, 7 Angels, 9 Bears, 100 Wolves and Mass Haste; almost everything dies in the first round, and the shackles prevent buying back in. That's GG.
Thanks for the game!
111. A spread of 6 heroes, but the Griffin Conservatory is revealed, an external dwelling of bears, boots (for 100+ orcs) and the KV near the castle for the unupgraded units. Crag Hack eats two experience stones and gets Wisdom.
112. I find another Griffin Conservatory; the carts give decent artifacts (helm +3), armor +1, and the Spirit of Despair.
113. I place birds, find a box on the road behind dendroids 10-19; Crag Hack, having picked up quite a few stat boosts, has 9 attack without artifacts. The box gives 50 wolf riders + then a couple more stat boosts. The marketplace is scouted.
114. Next, a prison behind 10-19 minotaurs, easily broken with the wolves; I get Jaegar level 10, followed by a block of 33 Crusaders. Even despite an unfortunate misclick in the first round (60+ wolves instead of attacking just ran up close, they micro'd normally with the loss of a couple of goblins), Jaegar takes a shield +3 and the external dwelling of birds that the Crusaders were guarding. Another Griffin Conservatory is found under guard, with a sword +3 as well.
115. I send Crag Hack home, Jaegar captures a secondary town, the meat is transported via chain to Crag Hack, wolf upgrade, the pits are broken for a box + resources (which were blocking the lower direction, had to run around), the box is empty (all the second [resources], no spellbook). I stop near the external dwelling of bears and boots nearby.
116. Bears are placed, the external dwelling is taken, the boots are recaptured from 120 orcs with Griffins; I played the fight very poorly despite morale, result - minus 16 wolves. The Dwarf Cottage is broken; Crag Hack has Expert Air, Tactics. A scout hero checks the Griffin Conservatory - three [angels]; a chain is set up to transport wolves from two external dwellings and to clear two Tombs and [Ribs?], I almost have Angel of Death, [no helm?].
117. Another external dwelling of bears and a Dragon Fly Hive are found; plans change; Crag Hack reaches the external dwelling on his last move, the chain on the Tombs waits. At home, bears [placed] in the castle.
121. I take the Dragon Fly Hive - minimal [creatures]; I send Crag Hack home to refill mana, the scout heroes work great, three Tombs are taken (another one was found further away), though they generously give two useless trinkets and a helm +1. Also taken is a pendant +3+3 [morale/luck].
122. I played this day well, took two Griffin Conservatories for a total of 5 Angels, transported 38 wolves (from two external dwellings), ate the Dwarf Cottage, set up a chain to take a third Griffin Conservatory, the Book of Air, and transport meat to Crag Hack, who is standing almost at the GO with 2600 MP; only at the end of the turn did I mess up - I forgot to transfer artifacts to the scout hero (since he was a mage and went to take the Conservatory only with native meat (without wolves) to reach it without penalty).
123. The Griffin Conservatory is the third [one] with Griffins, but it falls easily with the loss of a few low-tier units and 1 bird; the 9 bears made clear who was who, even without stats. Everything is brought to Crag Hack, while checking the Black Market for a [Skull?], but the only useful thing there is bracers, since there clearly isn't enough money for the bear upgrade; I take shackles for 12500. Crag Hack breaks the GO's Castle horses, naturally without visible problems; right after the GO [there is a] shield +12, but the vile Master Genies cast Fire Shield - minus one Angel. Scouting, I see the opponent is still at respawn; I run towards his presumed GO, clearing small blocks along the way and not getting distracted by relics/Dragon Fly Hives off the road.
124. Scouting, I see the opponent is already at a different point on the map; apparently there are two exits to the center; someone is standing before the GO; I decide to take a risk, turn Crag Hack upwards, hit the GO of the blue pits, and there's Kyrre nearby with all the meat (though his army wasn't very large), with stats 16-19, 7 Angels, 9 Bears, 100 Wolves and Mass Haste; almost everything dies in the first round, and the shackles prevent buying back in. That's GG.
Thanks for the game!
241-568-808
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05.03.2014 Gomunguls (Red, Stronghold, Dessa, Dessa) def Toganash (Blue, Castle, Caitlin, Eislinn) 8mm6a 127
Opp took all restarts, I still had 1 il 2 left, it went down very smoothly....the town has a stable and in the skeleton I found gloves, on the second day I found boots nearby in a skeleton :) and on 113 tempo was 3700+...on the first I killed the computer, recaptured 2 cyclops external dwellings and placed them in the Citadel, on the second I break 2 Griffin Conservatories (2+2) and run to the portal, at the end of the turn I see another conservatory (+2) and then I run into the enemy respawn where Ciele had already captured everything. I kill Ciele and run to the tree of knowledge, got lucky again and level up exp. earth, I run in with 6 angels 15 k cyclops and an ogre mage into the utopia. It turned out to be a two-stack, there was a force field, so I shielded the cyclops from the dragons and killed them...lost only the ogre mage and got a cap, wings, and a speed cloak!...I run down and there's a well...the game was going smoothly..I replenished mana and cut off the road. On 127 I break a nagashnik and a 2-stack conservatory, attack the opponent's Conflux and good morals don't let him take his turn.
Thanks for the game!
Thx for the game.
ICQ: 564224919
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Thanks for the game!
It happened. I blew all my rests and ended up in a not-so-pleasant underground area. To make things worse, I got wiped in the dwarf hold 15. I never managed to get to the center, and I knew Galtran was rushing toward me at full speed to punish me. I retreated to my own corner and gathered some boxes for experience. By the 3rd week, Marka had become quite combat-capable; she planned to take the Dragon Utopia near the AI's Castle, but Gosha managed to seize the main area and cut off the retreat paths. Гг wp
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03/06/2014 The_ (Red, Stronghold, Kreg Heg, Kreg Heg) def Vinceras (Blue, Rampart, Kairi, Kairi) Jebus Cross 124
!
DARK: But what about the heroes you saw by scouting the area from above, not far from you?!
ZE: It seems to me! I definitely saw heroes below after scouting the area!!!
:rolleyes:
лето 2012.
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Opp took one re and then we started playing.
111. Spread of 6 heroes, but the Griffin Conservatory is revealed, an external dwelling of bears, boots though for 100+ orcs and KVs not far from the castle for unicorns. Crag Hack eats two experience stones, gets Wisdom.
112. I find another Conservatory, the carts give decent artifacts (helmet +3), armor +1all, Spirit of Oppression.
113. I set up birds, find a box along the road for dendroids 10-19, Crag Hack already has a fair amount of level-ups, 9 attack, no artifacts. The box gives 50 wolves + then another couple of level-ups. Marketplace scouted.
114. Next a prison for 10-19 Minotaurs, it's taken easily with the wolves, I get Jaegar level 10, followed by a block of 33 Crusaders, even despite an unfortunate misclick in the first round (60+ wolves instead of attacking, just ran right up, micromanaged properly with the loss of a couple of Goblins), Jaegar takes a shield +3 and the external dwelling of birds that the Crusaders were guarding. Another Conservatory under guard is found, along with a Sword +3.
115. I send Crag Hack home, Jaegar captures a secondary hero, meat is transported via chain to Crag Hack, wolf upgrade, pits blocking the box + resources are broken (which were blocking the lower direction, had to run around), the box is empty (all tier-2, no spell book). I stop near the external dwelling of bears and boots nearby.
116. Bears are set up, the external dwelling is taken, boots are recaptured for 120 orcs with Haste, I played the battle very poorly even despite the morale, result - minus 16 wolves. The Dwarf Cottage is broken, Crag Hack has Expert Air, Tactics. Scout hero checks the Conservatory - tier-3, a chain is set up for transporting wolves from two external dwellings and clearing two crypts and rib cages, almost have Angel of the Deathwish, no helmet.
117. Another external dwelling of bears and a Dragon Fly Hive are found, plans change, Crag Hack reaches the external dwelling on the last move, the chain for the crypts is on hold for now. At home bears in the castle.
121. I take the Dragon Fly Hive - minimum, send Crag Hack home to refill mana, scout heroes operate gloriously, three crypts are taken (another one was found further), though they generously give two useless trinkets and a helmet +1. A pendant +3+3 morale/luck is taken there as well.
122. Played this day well, took two Conservatories totaling 5 angels, transported 38 wolves (from two external dwellings), ate the Dwarf Cottage, set up a chain to take a third Conservatory, Air spell book, and transport meat to Crag Hack, who is standing almost at the Guardian Object on 2600 MP, only at the end of the turn I goofed and forgot to transfer artifacts to the scout hero ((because he was a mage and went to take the Conservatory only on native meat (no wolves), to reach it without penalty))
123. Conservatory tier-3 with Haste, but falls easily with the loss of a few singles and 1 bird, 9 bears made it clear who's who, even without parameters. Everything is brought to Crag Hack, while checking the black market for a skull, but the only useful thing there is bracers, since there's clearly not enough gold for the bear upgrade, I take shackles for 12500. Crag Hack breaks the Guardian Object's castle horses, obviously without any visible problems, right after the Guardian Object a shield +12, though the spiteful Master Genies cast Fire Shield - minus one angel. With View I see the opponent still on respawn, I run towards his presumed Guardian Object, breaking small blocks along the way and ignoring relics/Dragon Fly Hives off-road.
124. With View I see the opponent already at another point on the map, apparently two exits to the center, someone is standing in front of the Guardian Object, I decide to risk it, turn Crag Hack upwards, attack the blue Pits' Guardian Object, and there's Kyrre nearby with all the meat (though the army wasn't very large there), with stats 16-19, 7 angels, 9 bears, 100 wolves and mass Haste, practically everything dies in the first round, and the shackles prevent buying off, this is gg.
Thanks for the game!
I confirm. Took 1 re from a block. Starting army 60 Centaurs, built Elves, took 2 crypts, a gold mine, scouted 4 external dwellings of horses. On 114 I ran to the secondary hero, near it an external dwelling of dragons and horses, decided to build dragons with the external dwelling. And attacked the gr. demons for the external dwelling, there are 42 of them, a key moment in the game what can I say, 60 Centaurs, 2 horses 7 Elves and 25 Troglodytes took everything, but 42 demons is too much, especially since the external dwelling was resource-free! Ended up with 25 Centaurs, nothing else to do, all the external dwelling guards are fatty, ran around, lost 2 more times. On 123 I stood near one of the Guardian Objects, the second road was to the Wizards as I thought the opponent was there. 3 angels 15 Wyverns 6 horses, but the opponent came right at me, naturally everything is better there. Where does such a guard for green's external dwelling come from? Looked in the treasure zone such an external dwelling was guarded by as many as 17 Death Knights)).
Thanks for the game!
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03/06/2014 The_ (Red, Stronghold, Kreg Heg, Kreg Heg) def Vinceras (Blue, Rampart, Kairi, Kairi) Jebus Cross 124
Why is there such strong protection around the green player's hideout? I saw that a hideout was guarded by as many as 17 Death Knights.
Thanks for the game!
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Control is our "everything."
Thanks for the game.
ICQ: 564224919
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.............
Thank you for playing!
ICQ: 564224919
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I chose all the rest, Amil had one left. The respawn is not big. Air elementals are not built. Stable.
111 spread across 6 heroes, there is Mephala and Labetha. The generation is very crooked; deep in my respawn there is a two-way portal and an entrance monolith. 2 roads: one to the two-way portal behind the gr lizads, the other long one going up + a fork on it. I ran there.
112 Upstairs, a lift behind the gr pegs and an exit monolith. We turn around. Crypt with 5 vamps.
113 I park Mephala at the two-way portal, external dwelling of fire elementals.
114 I broke through the two-way portal, and right after it, 10-19 diamonds behind another two-way portal block the passage, army of 13 air elementals, 9 fire elementals, 8 water elementals - I can't engage. I turn around and run to the two-way portal deep in the respawn through the rough terrain.
115-117 Messing around through rough terrain, +2+2 sword, +3 hat. I capture the comp's swamp, there are vives built, I place a citadel in the swamp.
121-123 Messing around, I take the swamp village. News of surrender arrives.
Thank you for the game!
111 spread across 6 heroes, there is Mephala and Labetha. The generation is very crooked; deep in my respawn there is a two-way portal and an entrance monolith. 2 roads: one to the two-way portal behind the gr lizads, the other long one going up + a fork on it. I ran there.
112 Upstairs, a lift behind the gr pegs and an exit monolith. We turn around. Crypt with 5 vamps.
113 I park Mephala at the two-way portal, external dwelling of fire elementals.
114 I broke through the two-way portal, and right after it, 10-19 diamonds behind another two-way portal block the passage, army of 13 air elementals, 9 fire elementals, 8 water elementals - I can't engage. I turn around and run to the two-way portal deep in the respawn through the rough terrain.
115-117 Messing around through rough terrain, +2+2 sword, +3 hat. I capture the comp's swamp, there are vives built, I place a citadel in the swamp.
121-123 Messing around, I take the swamp village. News of surrender arrives.
Thank you for the game!
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