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Posts from CHALLENGE The_ CHAMPIONS LEAGUE, The_'s CHALLENGE CHAMPIONS LEAGUE

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12 years ago
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The most up-to-date information and current tournament results can be found at the top of each page.
In reply to The_
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12 years ago
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The_
Anarchy was always played on 200% settings and without the m200 patch; this is even mentioned in the template description. It's strange that this caused such a stir.
No, this is going too far. I always played it on 160%, even in the interportals, where it originated. It's not clear who recommended (as stated in the rules) 200%.
In reply to Dirty_Player
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12 years ago
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Dirty_Player
It's not entirely clear who recommended (as stated in the rules) 200%.

But Vic was the one who recommended it. And the indignation is because many people are afraid to play anything other than 160% (just like some are afraid of full random :D).
In reply to Dirty_Player
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12 years ago
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Dirty_Player
No, this is going too far. I've always played it at 160%, even in the interportals, where it originated. It's not entirely clear who recommended 200% (as stated in the rules).
Initially, it was indeed 200%, in the very first tournament on Heroes of Might and Magic Online, and then they started playing it at 160% to speed up/make it easier/or something else.
In reply to The_
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12 years ago
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I played her as the first hero in every game, even on difficulty level 200, and also in the Fortress campaign...
In reply to Dirty_Player
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12 years ago
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Dirty_Player
No, this is going too far. I've always played it at 100%, even in interportals, where it originated. It's not entirely clear who recommended 200% (as stated in the rules).
Again, if you don't like a particular template (or the format doesn't suit you), no one forces you to play with it; there's always at least a ban on 5 templates.
In reply to The_
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12 years ago
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What difference does it make, 160 or 200? Everyone is on equal footing.
In reply to Maretti
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12 years ago
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Currently, there are 29 registered participants. We are waiting for applications from Javdet and ProtosArchon. ProtosArchon and twaryna, please enter your ICQ number in your profile: /topic/at/712305/
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12 years ago
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Toganash, reports should be confirmed using the Confirm Report button, not the Quote button.
In reply to Pit for LM
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12 years ago
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It was an interesting game. First, Artem left me with not very interesting starting positions, so I had to choose from the smaller ones. I chose this one because it had more experience points than the skirmish map. We all chose the rest options, and in 4 out of 5 games, Gosha appeared for me, always without skeletons:D. Two of my heroes appeared at the beginning, and I had enough money to buy them. Then a Dungeon mage appeared, and I even considered switching to him. I quickly took a Dungeon town, found a pit, and decided to play around it. I bought Gosha in the Dungeon, sent him to the upgrade locations, and started collecting skeletons. There were many scrolls, but the Slow scroll was the most useful:D. With its help, I took the pit on level 117 and built a portal in the Dungeon, but then 7 Elves appeared from a hidden location that was previously taken in the Treasure map:mad:. At the beginning of the second week, I bought everything I could. There were as many as 16 pits. I built 2 Guilds, which gave me Bolt and Blind. I destroyed about 15 Sentinels in the Treasure map, and they gave me 25 gold. Then I got double mana and, in a fit of joy, decided to attack the dogs in the teleport, but there were 99 of them:smile11:. I had to spend a lot of effort and time, but Slow and Blind did the trick. In the next turn, a serious Mully appeared near my Treasure map, and I decided to take his capital, but on the other side, there were Nagas on the snow and a stack of Griffins:smile19:. They cut me down to Elves, which was frustrating because of the morale, and, to make matters worse, time ran out, so the plan failed:smile27:. Then, Artem returned everything in a chain and settled in his town, surrounded by a bunch of weaklings ready to hit-and-run me. I decided to move my hero, replenish mana, and upgrade Earth magic. During this time, they took my Dungeon town, and then my capital, which I lost after killing 40 out of 80 Gremlins near the tavern. Mully was bought there and became an out-of-town hero, and he was within striking distance, so I decided to attack. Gosha: approximately 6-5-4 (30), 23 gold, 64 skeletons, 1+25 Imps, 13 Pits, 32 Ogres, 11 Elves. Mully: 6-9-3 (20), 40 Marksmen, 51 gold, 1 Skeleton, 3 Nagas, 1+1+9 Griffins, 6 Mages. On expert tactics, he moved everyone forward. Then, Bolt destroyed 5 Marksmen, and 2 single units covered him, while the large stack covered the Ogres and Elves. Then, I wondered how Bolt spent 7 mana, even though the Imps had sucked up another one, leaving 12 mana:confused::confused:, but I couldn't come to a logical conclusion. I immediately used Bolt on the Gremlins -28, and the skeletons and Imps destroyed the single units, while the Griffin was near the Marksmen. The Pits panicked(((, and the skeletons moved towards the Marksmen. The Nagas attacked the Ogres, and the Marksmen retaliated, while the Pits and Ogres engaged in melee combat, resulting in -2, and my skeletons finished off the enemy skeletons. There was also a volley attack against me after which the Imps didn't take the mana, which was also strange. In the third round, it was just a formality. Bolt killed 4 Mages, and the last Imp covered the Gremlin so that it wouldn't shoot. Then, Bolt and retreat followed. Finally, in the last moves, I reached the capital, where there was a weakling with Golems, after which Artem surrendered. Thank you for the interesting game.
Battle Report Accepted
Random Faction Random
Random Start Hero Random
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Random Faction Random
Random Start Hero Random
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm2c
Game Length
131 days
Game Date
2/28/2014
Reported
3/1/2014 10:33 AM
Rating Impact Archived
Redwhait 1711 1729 +18 ↑
=Stinger= 1787 1769 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2014 8:48 AM

In reply to Gomunguls
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12 years ago
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ready to play today, feel free to message me.
In reply to Pit for LM
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12 years ago
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The game gave two external dwellings of Troglodytes, Galtran arrived, fairly easy guards from Dungeon going up, 2 Hives at home and one on the secondary. Managed to develop quite well, built level 1-5 in Castle.
On the second week, I take the Hives, Gosh breaks through and via double mana goes into the treasure zone from the grass, Shakti is backing him up, along the way maxing the Griffin Conservatory. I recruit dragons.
On the third week, I take a level 3 Dragon Utopia, got KZ, Wings, Boots of Resistance and Necro Boots. Upgrade dragons. I capture the opponent's castles, and on day 141 I encounter Tazar returning from the treasure zone with much smaller armies.
A surrender follows.

Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
141 days
Game Date
3/1/2014
Reported
3/1/2014 6:19 PM
Rating Impact Archived
numOne 1763 1772 +9 ↑
Vinceras 1616 1607 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/1/2014 7:28 PM

In reply to numOne
12 years ago
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numOne
It dropped 2 troglodyte external dwellings, Galtran appeared, fairly easy guards from the dungeon to the surface, 2 hives at home and one on the secondary. Managed to develop decently, built 1-5 in the castle.
On the second day I take the hives, Gosha gets defeated and goes into the treasure zone from the grass via double mana, Shakti is backing him up, picking up conscription along the way. I build dragons.
On the third day I take a tier 3 Dragon Utopia, it gave КЗ, wings, resist boots, and necro boots. Upgrade dragons. I break the ГО, capture the opponent's castles, and on day 141 meet Tazar returning from the treasure zone with significantly smaller forces.
A surrender follows.

Thanks for the game!

From the very beginning, the setup, though not rich, was quite playable. Two gold heroes from the start, conscription at the respawn and a Dragon Utopia discouraged resetting. On day 1 I broke through to the snow, from there close exits to treasure zones, but the respawn itself is small and the castle is blocked by a horde of mummies((. On day 2 I went to another secondary. The respawn there is much larger, there is conscription, which I only took on day 131, and that decided the game. At the respawn there was a tier 2 dwelling which I never took. Tazar had Earth as his second skill, but I couldn't find slow for a long time.
The opponent came at the right time, so there were essentially no chances.
Thanks for the game!
In reply to Pit for LM
12 years ago
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Please register me for the tournament.
In reply to ProtosArchon
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12 years ago
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The first post with the rules has been edited to reflect the changes I mentioned earlier. There was no initial template for the balance of the Dungeon faction; it was only set to 200%, so we're playing without it. P.S. I actually wanted to add it, but someone said it was already there, and I didn't check in a hurry. P.P.S. An English description has been added, thanks to Sam! P.P.P.S. As you can see, RogerDaltavilla is in charge of managing the tables and keeping track of the matches played, so a huge thank you to him. For any questions related to the results, please contact him.
In reply to Pit for LM
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12 years ago
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Kairi is in the tavern, army is decent and there's enough money, let's play.
Did a good job chaining on the first, built up power on the second, and broke 2 Dragon Utopia (2+ max) on the 3rd, have кв, all necessary skills are there, grabbed shackles, Dark killed some noob for me, then I killed Dark.
Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
136 days
Game Date
3/2/2014
Reported
3/2/2014 4:48 PM
Rating Impact Archived
Gomunguls 1851 1865 +14 ↑
Dark 1821 1807 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/2/2014 4:50 PM

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