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Accepted by opponent on 2/26/2014 7:12 PM
2 external dwellings of mix, external market, Pandora for 15 k experience, at 115 upgraded 3 mix and tore everything apart at the respawn, at 117 stood as a gremlin with 14-1-5-100 expert earth and attack near the Dragon Utopia, and then a battle right next to it, ГО angels within about 1 move on the road, but opp surrenders ;(
as the reveal showed, opp would have come out later and hit an eaten treasure zone in the form of 3 Dragon Utopias and 3-4 hives
thanks for the game
After Dragon Utopia, I reached level 123, then 124, and 125; we made contact, but my opponent ran away. I started taking over his entire poor center until level 134. He didn't show up at all. As soon as he returned with full stats and a decent army, I attacked him with the same advantages, only with a larger army and a red orb!!!
Thanks for the game.
Jebus like area. Slow, but opponent rushed and even attacked in castle. Thanks for playing.
played in two sessions a month apart.
Very unpleasant roads, another respawn from one edge of the map to the other, Gunnar arrived and was a welcome sight, partially compensating for the awkward generation. The content was decent: two external dwellings of drakes, a single Griffin Conservatory, three beehives, +4 shield, +2 all boots, that's about it. The leveling wasn't great; alongside armor and earth, we got leadership and resistance.
The GO triple was nice, hitting everyone, all three efreeti guards all with GS, fought the first ones without oil at 122 (none anywhere), for the second and third I bothered, found a sage, defeated a geomancer, retrained, picked up a book of fire in the treasure zone, two mini beehives, a Dragon Utopia (complete junk), at least the dragons spawned at the Castle, sword +12, chests for experience (mastered expert fire and pathfinding), chest for 25 grand, the blue side suffered heavy losses at GO (they came out at 123) fireball a formality, although it felt like, if I loaded 121 opp, in my opinion everything could have been handled beautifully and I could have come out at 122 and completely cut me off from the treasure zone, fortunately the layout allowed it (8 angels), but it didn't work out.
Thanks for the game!
Had heavy problems with tan when opponent suicided in a full hive. Thanks.
The beginning was good: I hid Devils, Imps, and Pit Fiends, but then I decided to break Greenie's block of 50-99 Gnomes, and it turned out to be at its maximum) A couple of mistakes, and that was it) Thanks for the game)
We prayed - started - respawn not that it's not ok - but stale - Griffin Conservatory Tron's Dragon Fly Hive behind the fanatics - NecroAmulet - and not too many objects to "necromance" - on day 3 I light up the scouting - G/R Efreetis stand, smiling at me on ГО - further loitering didn't see the point - opponent has 2 nikes of angels and a cashlad ) thanks for the game )
4 cons, chains are placed to capture all by turn 122 - Dungeon is near the Haven - on turn 117, 16 ducks, level 10, with earth expertise and defense - didn't check the cons, and it was at its maximum.
Gosha on water.
Thanks for playing.
Ciele and Shakti came with 2 stacks), on 112 I break through 2 guards of 20+ gr eyes near the portal and exit to the Conflux village... on 113 I break through 20+ Gorgons with Ciele for the prison with a cool hero with upgraded Logistics Earth Protection Wisdom. and I break through 9 Cavalrymen for a quest artifact, on all this I lost Troglodytes normal Faeries and 3 Airstrikers... then I climb through the booths and turn in the artifact with Shakter, they gave 15k experience... then I clear another quest artifact for 20-49 gr Ogres, they gave Shakter another 15 experience, on the second I cleared Dragon Fly Hive and Griffin Conservatory 2... overall it was going well, the turn-in follows.