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What kind of magic do you like?
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In reply to Пандора
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Archmage is the best! He knows a lot of spells and also gets a +20% bonus. By the way, to level him up, you only need to learn two spells to the second level each. And you can get them quickly.
:D
In reply to OptiMAL
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OptiMAL;72355
But it's a pity that nature doesn't have a "remove curse" spell or something like that... And anti-magic affects both allies and enemies.
Heh... after you max out all the nature magic skills, you can also level up Life or Order... just imagine what Nature is like... It's simply amazing, even if you only consider the spells: "Dragon Strength," "Giant Strength"... and your character becomes not only durable but also formidable in battle. In my opinion, this is one of the strongest buffs in Heroes 4.
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In reply to AndersonAD
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but it’s unlikely you’ll be able to max out the Nature magic skill to level 5 on a small map… :)
:D
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Not two, but three. And you can get them quickly. Especially if the map has different universities, etc. Then you can combine summoning spells of Nature, blessings of Life (which also include dispelling spells), and curses of Haven. Well, that's just one option. It's simply awesome!
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What I like about small maps is that the enemy can jump out at any moment, and then... whoa!:D The game creates tension... and risking to lure monsters near the university and also having to pay a decent amount of money...:D it's not very versatile.
:D
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OptiMAL;72366
What I like about small maps is that the enemy can jump out at any moment, and then... whoa:D. The game creates tension... and taking risks to get monsters near the university, and also having to pay a decent amount of money...:D, it's not very versatile.
Yes... that's definitely cool...:)
Not two, but three. And you can get them quickly. Especially if the map has different universities, etc. Then you can combine summoning of Nature, blessings of Life (which also includes dispelling spells), and curses of Order. Well, that's just one option. It's simply awesome!
I completely agree with you... Of course, if it doesn't work out quickly, then why not just play for your own enjoyment and take your time... at the same time, the enemy will get stronger...

I especially like playing on Random maps, and then I set up scripts so that the enemy develops 10 times faster than me, and then the game really starts to heat up. It's like suicide... for example, if I'm level 10, the enemy is already level 25 and has, say, 20 black dragons... unbelievable! Awesome!
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Yes, a good pace is certainly welcome... But again, if we're talking about a well-developed hero, they can, for example, use Charm or Diplomacy, or at least something similar. Many monsters can switch to your side. And if there's no room for them in your army, let them guard the mines. Here's another reason why I love Haven and the Knight faction!
Of course, if it doesn't work out quickly, why not just play for your own enjoyment and take your time... at the same time, your enemy will grow stronger...

And I always enjoy playing for a longer time. And it's not a waste of time, but a pleasure. To develop a strong character from a weak one, that's where the fun is. I'm glad
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Pandora;72376
Sure, drive is welcomed... But then again, if we are talking about a leveled-up hero, he can use Charm or Diplomacy as a last resort. Many little monsters might defect to your side. And if there's no room for them in your army, let them guard the mines. That's another thing why I love Order and Nobility!
I'm generally a fan of running around with a single hero, which is why I don't really like Charm or Diplomacy; it even gets in my way... and I don't give a damn about the mines... let whoever wants them take them... I sometimes don't even bother building units in Castles... only later when there's nowhere else to spend the money can you build some... That's why I love Heroes 4... running around with one guy or hand-in-hand with a mage (romance)!!:)
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If he's strong! But if not... you can't really run around much with a Lord! I know from experience. That's why diplomacy is given to him for a reason. Grab at least 10k trolls, and things will be different right away. And others won't dare look at your mine. Because I try to protect a stable economy and resources as needed... Otherwise, you might run out of coal... and that would be a shame!
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if the Quicksand spell is used wisely, it can become a deadly weapon =)
In reply to Arandor
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Arandor;72390
If you use the Quicksand spell wisely, it can become a deadly weapon =)
YES, that's true... if you cast poison or something similar on an enemy and prevent them from moving far or quickly... then yes, I agree, it becomes deadly... :):)
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Imagine this scenario: 1) A Druid summons a water elemental; 2) Together, they cover a good portion of the battlefield with sand; 3) The Druid casts a spell on themselves (Ignore! :D); 4) And then, depending on the situation: either poison or a bolt (there were cases when a bolt spell was used! :D)! :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
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even if you recruit water elementals in the castle through the portal!
then you'll have 3 casters =)
In reply to Arandor
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3 spellcasters is definitely a plus, but if you happen to get a Chaos Druid... :)
:D
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What does ЧД mean? =)
And what is the other magic for?

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