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I'll write here too.
Some time ago, I became obsessed with an idea – to write a book set in a world very similar to the world of Heroes :smile13: (my favorite childhood game, and I can't help it).
This theme has been haunting me for many weeks now, and I've completely surrendered to it and indulged in writing, to the detriment of work and many other things.
The initial idea is simple and came to me after reading the wonderful series "Play to Live" by Rusa (I highly recommend taking the time to read it; it's not just entertaining – the books leave a very pleasant impression, and many thoughts continue to linger long after reading). It revolves around the idea that in the near future, the gaming industry and virtual worlds will be highly developed and detailed, barely distinguishable from reality, and it will be discovered that those who play too much can "break down" – lose the ability to exit the game, remaining there forever, and losing connection with their physical body, and even the need for it. This is a somewhat fantastical premise, but that's what science fiction is for – to tell stories :)
So, in Rusa's story, the hero is terminally ill with cancer and escapes imminent death in a certain RPG-like "Drumir," a distant descendant of WOW and similar games.
I want to place my hero in a fantasy strategy world, based on "Heroes" and some other old games that I love, primarily "Master of Magic."
Right now, I'm slowly developing and thinking about the concept of this world, and I would be very grateful for any criticism and advice.
What I have so far (not much yet, unfortunately; it's proving to be difficult, I have to think a lot, and I often discard everything I've done and start from scratch):
http://samlib.ru/g/georgiewich_j/heroes.shtml
Some time ago, I became obsessed with an idea – to write a book set in a world very similar to the world of Heroes :smile13: (my favorite childhood game, and I can't help it).
This theme has been haunting me for many weeks now, and I've completely surrendered to it and indulged in writing, to the detriment of work and many other things.
The initial idea is simple and came to me after reading the wonderful series "Play to Live" by Rusa (I highly recommend taking the time to read it; it's not just entertaining – the books leave a very pleasant impression, and many thoughts continue to linger long after reading). It revolves around the idea that in the near future, the gaming industry and virtual worlds will be highly developed and detailed, barely distinguishable from reality, and it will be discovered that those who play too much can "break down" – lose the ability to exit the game, remaining there forever, and losing connection with their physical body, and even the need for it. This is a somewhat fantastical premise, but that's what science fiction is for – to tell stories :)
So, in Rusa's story, the hero is terminally ill with cancer and escapes imminent death in a certain RPG-like "Drumir," a distant descendant of WOW and similar games.
I want to place my hero in a fantasy strategy world, based on "Heroes" and some other old games that I love, primarily "Master of Magic."
Right now, I'm slowly developing and thinking about the concept of this world, and I would be very grateful for any criticism and advice.
What I have so far (not much yet, unfortunately; it's proving to be difficult, I have to think a lot, and I often discard everything I've done and start from scratch):
http://samlib.ru/g/georgiewich_j/heroes.shtml

