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Crimson.
I'm not talking about levels, but about the overall concept. The essence of zombies and knights is the same, but I believe that knights are much better designed.
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Ah, yes, slow zombies with dragon stats and fast dragons with zombie stats. Everything is correct. And the level of creatures doesn't matter at all in Heroes.
Necropolis units, with a few exceptions, are weaker than their counterparts in other cities, which is more than compensated for by the necromantic abilities to create a huge number of troops. I don't think zombies are weak in any way: when the enemy has a little more than a hundred of the same furies or knights, and you have a thousand zombies, they will definitely compete for the top spot ;)
I don't think zombies are weak in any way: when the enemy has a little more than a hundred of the same furies or knights, and you have a thousand zombies, they will definitely compete for the top spot ;)
Right now, that's the case. At least at the same level. The only exception is Furies, but there the growth rate in a long game is too small, so it evens out a little later.
And the argument about wyverns is also artificial, because it's not difficult for a necromancer to achieve the number of zombies I mentioned, while it's not always possible to get a large number of wyverns, even if you really want to.
I won't even mention that pao-kai can sometimes dominate an entire battle, and legends are told about this on this forum.
The only serious drawback that zombies and wyverns have in common is their limited usefulness in clearing neutral creatures... But every castle has such units, and they are not always slow.
As I mentioned before, a Necromancer won't raise zombies (it's simply not profitable), except in rare cases (Orson).
For example, in my mod, slow units represent their main combat force and threat.
Wyverns are weak because they have no Blood + the developers, when calculating Power, accidentally or intentionally confused them with the Executioner line in terms of large size (i.e., Executioners are calculated as large, and Wyverns are calculated as small).
He doesn't need to raise them. Zombies have good growth, which practically doubles with the presence of any secondary castle. And they hardly die in battles.
You have a different concept, the concept of tanks. The original zombies have the concept of cannon fodder. I'm not going to judge which is better; they are simply fundamentally different, both of which are viable.
After all, troops always act together, and zombies work well with other units, being the thickest cannon fodder in the Necropolis, holding out until the very end in any battle.