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How advantageous and justified is it to use the summoning of elementals (and which ones are preferable) instead of other spells? Who uses it, under what conditions, and is it worth using at all?
$an4es
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With a high level of summoning magic, a fairly large number of elementals are summoned (4x Summoning on expert difficulty). But in practice, I don't remember any situations where the summoned elementals were decisive.
Dirty_Player
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Summoning is great when you don't have an army, but you have a good hero.
With high spellcasting skill, a significant number of elementals are summoned (4x spellcasting on expert difficulty). But in practice, I don't remember any situations where the summoned elementals were decisive.
I've had it happen a few times on custom XL maps, where towards the end of the game, I ended up in an elemental battle with the AI, but the heroes there also had all their stats at 50+. So it was a tough fight.... But it would be interesting to simply learn from experienced players in what situations they use the elemental summoning spell...
dnaop-wr
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It's better to summon Elementals against the AI – to conserve your army, use them as cover, or distract enemies with them. An Earth Elemental is preferable – it can withstand more damage.
Yes, I've had a couple of situations where summoned elementals were very helpful in battles:
1) A simple example: the main hero with the main army is busy with more important tasks, ;) and a strong mage without an army is, at this time, fighting off strong neutral creatures guarding some valuable artifact;
2) A hero with an army, but without resurrection, needs to break through a powerful guard protecting an artifact or a path forward; here it is important to minimize or eliminate losses of your own troops: let the summoned elementals die!
3) In a battle with a strong opponent, you can greatly ease the task by blinding, "saving for later" :) a strong stack of "infantry"/archers, surrounding them with elementals, and then attacking them: they have nowhere to go, they can't shoot, and we can shoot them, cast spells, etc.
Elementals are also useful for removing retaliation.
There may be other cases. But this ability is valuable closer to the end of the game on large custom maps, when the hero's magic power and knowledge are highly developed - otherwise, the benefit of summoning elementals will not be felt.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Yes, I've had a couple of situations where summoned elementals were very helpful in battles: 1) a simple example: the main hero with the main army is busy with more important tasks; ;) and a powerful mage without an army is, at this time, fighting off strong neutral creatures guarding some valuable artifact; 2) a hero with an army, but without resurrection, needs to break through a powerful guard protecting an artifact or a path forward; here it is important to minimize or eliminate losses of your own troops: let the summoned elementals die! 3) in a battle with a strong enemy, you can greatly simplify the task by blinding, "saving for last" :) a strong stack of "infantry"/archers, surrounding them with elementals, and then attacking them: they have nowhere to go, they can't shoot, and we shoot them, hit them with magic, etc. Elementals are also useful for taking revenge. There may be other cases. But this ability is valuable closer to the end of the game on large custom maps, when the hero's magic power and knowledge are highly developed - otherwise, the benefits of summoning elementals will not be felt.
That makes sense... The problem is that my main heroes are always mages, and I don't have situations where the main hero is somewhere with troops, and the mage is bored on the sidelines without troops (I have 1-2 main heroes with troops, all the others are runners with only 1 fast unit to collect everything on the map and deliver troops), so the question arises about the expediency of summoning elementals, since there are many other spells in the arsenal...
and regarding the 3rd situation, if the battle is against an AI hero, he usually just runs away...
Lider1
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Also, if we talk about classic strategies, summoning elementals works well in combination with resurrection. For example, you can take Utopia, bringing only 6 units of some kind into battle – spearmen, goblins, it doesn't matter. In the first turn, dragons eliminate 5 units, we summon elementals, then again and again, until we win the battle, and at the end of the battle, we resurrect one of the units, and the battle is won with the loss of only 5 units. The only essential condition is that the hero's power must be high enough to summon many elementals. There are many battles that can be won this way; you just need a lot of mana and a good spell.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того