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Posts from Ashan is the world of Heroes.

4.0 (1 rating)
12 years ago
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Name: Ashan

English name - "Ashan - the world of Heroes"

Map type: Multiplayer Arena

Two-level map: yes

Number of players: 8

Size: XL

Map author: LonelyMax (it's strange to ask who the author is, I am the author)

The map is probably not finished, but I think it can be played and it will be interesting. I worked on it for a very long time, little by little, for more than a year. I will say right away that I am an absolute amateur in mapmaking and mostly did what I could. There are still a lot of ideas, but due to lack of time, I can't implement them. I want to thank RedHeavenHero and Ment for their help. Write your feedback, I will be interested to know the opinion of the players. Don't judge too harshly)

Uploaded the map, version 1.1 with some changes
Specifically, I fixed some shortcomings that were mentioned in messages #2-9 and placed neutral creatures on the roads between the lands.

Write your thoughts and comments. I will think about how to fix the shortcomings and errors if any are found.
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12 years ago
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Funny, a map with the name "Ashan" was already made. The author was Kwant, if I'm not mistaken. You can take a look and compare the approaches. ;)
We should format the topic in a similar way. What is the English name of your map?
In reply to Ment
12 years ago
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I tried to follow the example. But this is all I can do. There is no English name, or I don't know where it is written.
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12 years ago
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You need to add your own translation of the map name in English to the topic header. "Ashan - the world of Heroes"

Added 3 minutes ago
Well, or just add the map name - World. Although, there isn't much point in that, really.

Added 4 minutes ago
By the way, I'm getting an "unexpected end of archive" error. It's probably a problem on my end again... But I'd still like to know if it's the same for others. Has anyone else downloaded it?

Added 9 minutes ago
And, if that's the case, I can't find it in the list of maps either ;)
In reply to Heroist
12 years ago
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Heroist
You need to add your own translation of the map name in English to the topic header. "Ashan - the world of Heroes"

Added 3 minutes ago
Or just add the map name - World. Although, there isn't much point in that.

Added 4 minutes ago
By the way, I'm getting an "unexpected end of archive" error. It's probably a problem on my end again... But I'd still like to know if it's the same for others. Has anyone else downloaded it?

Added 9 minutes ago
And if that's the case, I can't find it in the list of maps either ;)
The map downloads, and the archive unpacks. It appears in the list if you check the "GSC" box. :D
I haven't tried playing it yet.
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12 years ago
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I'm also getting an error about an unexpected end of archive.
In reply to vadim_t
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12 years ago
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vadim_t
The map is downloaded, the archive is unpacked. It appears in the list if you check the "GSC" box. :D
I haven't tried playing it yet.

Ah, I see what it is. Thank you.

Added 3 years ago
Okay, I've carefully reviewed the map in the game for now – I don't have time for more at the moment. Some immediate observations: the bridge before the first Haven city should be replaced from a snowy one to a regular one. Some objects (dwellings), for example, near the Lord, are not passable for the player. Or is that intentional? And also – for the dwarves, most of the lands are actually underground, but there are none there, which is a pity.
About the map. Honestly, it reminded me of my mapmaker days ;) It's very well done for an "absolute beginner." The funny thing is that in reality, that's how the landscape is – these aren't the flat fields that we are often shown by Nival. In fact, I think that's how it should be. Of course, some mountains are too high, and the chasms are too deep, but... there's something to it.
The transition between the borders of different lands is very beautiful – I liked it. And it doesn't matter that the objects are arranged somewhat chaotically – in reality, that's how it is; it's not a fact that you'll have a sawmill, a mine, and dwellings of levels 1-3 within two days' travel. Everything can be different. The author even worked on the protection from groups of monsters, which is a nice touch. Moreover, there are even some scripts.
Of course, the map significantly changes the game files, and honestly, I don't like that, which is why the animations of the demons have disappeared from all the videos... well, that can be fixed by removing the map from the maps folder after playing ;)
Of course, there are still many things that can be improved. But I think the players will point them out themselves. I think that (if there are no problems with saves and crashes due to the map size) you can have a great battle on this map ;)
Good luck to the author! If I find time to play it properly, I'll write a review.
In reply to Heroist
12 years ago
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Heroist
Ah, now I understand. Thank you.

Added 3 years ago
Okay, I've carefully reviewed the map in the game so far – I don't have time for more right now. Some immediate observations: the bridge before the first Haven city should be changed from a snowy one to a regular one. Some objects (dwellings), for example, near the Lord, are not passable for the player. Or is that intentional? And also – for the Dwarves, most of the land is underground, but it's not represented there, which is a shame.
Regarding the map. Honestly, it reminded me of my early days as a mapmaker ;) It's very well done for an "absolute beginner." The funny thing is that in reality, the landscape is actually like that – these aren't the flat fields that we often see in Nival's games; in fact, I think it should be this way. Of course, some of the mountains are too high, and the chasms are too deep, but... there's something to it.
The transition between the borders of different lands is very beautiful – I liked it. And it doesn't matter that the objects are arranged somewhat chaotically – in reality, that's how it is; it's not a given that you'll have a sawmill, a mine, and dwellings of levels 1-3 within a two-day journey. Everything can be different. The author even worked on the placement of monster groups for guarding, which is a nice touch. Moreover, there are even some scripts.
Of course, the map significantly modifies the game files, and honestly, I don't like that, which is why the animations of the demons disappeared from all the cutscenes... well, that can be fixed by removing the map from the maps folder after playing it ;)
Of course, there are still many things that could be improved. But I think the players will point them out themselves. I think that (if there aren't any problems with saves or crashes due to the map's size), you can have a great battle on this map ;)
Good luck to the author! If I find time to play it properly, I'll give you feedback.


Thank you for the feedback. 1. To be honest, I didn't notice the snow on that bridge) I'll have to take a closer look. 2. The buildings near the Lord are intentionally blocked so you can't reach them. It's just for atmosphere. 3. Regarding the Dwarves. I'm just a beginner. I don't remember how long ago I learned about PowerLight)). And a lot had already been done by that time. Yes, maybe there's too much snow. 4. Thank you for the compliment about the landscape. Because I'm not very good at using scripts, I focused on creativity in that area. If you find any errors, please let me know... although I've checked it so many times, but anything is possible.
12 years ago
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Played it. First impressions. It's necessary to somehow limit players' access to each other, or rather, to their territories. Gates in front of castles are understandable, but when I played as a Necromancer, by the fourth month, hordes of opponents were running around my territory. I got tired of chasing them. Or limit the number of heroes that can be hired. Six above and two below is not efficient. And, in general, ideally, this map is good for four factions with one castle each. The map is too multiplayer-oriented, but there's no balance. In the first month, about fifty high liches joined me from above, near my castle, and then I started doing well. But otherwise, it's nothing special. Very good, though. Considering the complete lack of new large maps, I'll give it a big plus.
In reply to elizbar1967
12 years ago
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elizbar1967
I played it. My first impressions. It's necessary to somehow limit players' access to each other, or rather, to their territories. Gates in front of castles are understandable, but in my game, playing as the Necromancer, by the fourth month, hordes of opponents were running around my territory. I got tired of chasing them. Or limit the number of heroes that can be hired. Six at the top and two at the bottom is not efficient. And, in general, ideally, this map would be good for four factions, each with one castle. The map is too Multiplayer-oriented, but there is no balance. In the first month, fifty High Liches joined me from above, near my castle, and then I started to do well. But otherwise, it's nothing special. Very good, actually. Given the complete lack of new large maps, I give it a big plus.

I don't think limiting access is the right approach... it would then limit the movement zone. I don't think that's the solution. You could add neutral garrisons on the borders, but that would be too much... a bunch of outposts isn't pretty. There would be continuous garrisons. But limiting the number of heroes that one player can hire is possible, but I don't know how to do it. If you suggest a way, I'll probably limit it to two for everyone except the Demons. The fact that everyone comes to you when you play alone is true; the AI always finds a way to the player (the shortest path).
12 years ago
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I specifically registered on this forum to write this message. The thing is, I've been searching the internet for a general game map of the entire world (Ashan) for Heroes of Might and Magic V for a long time (I've always loved playing on world maps since Heroes II - Enroth, Antagarich, etc.; if they didn't exist, I made them myself, and I thought I could handle the editor in Heroes V, but I couldn't, partly because the editor barely works on the computers I have due to performance issues). I found one, but it worked very poorly, and this one works and is even very well-drawn. It's a shame that the textures in the dungeon turned out like that – is there any way to fix this? Therefore, I want to wish the Author robust health, creative success, free time, and to finally finish the map (fix the problems with the dungeons and possibly add more objects). If I find any errors during the game on the map, I will definitely let you know. Also, please let me know if anyone knows if there is an improved version of the map somewhere on other sites and forums.
In reply to eglon
12 years ago
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eglon
I specifically registered on this forum to write this message. The thing is, I've been looking for a general game map of the entire world (Asha) for the Fifth installment for a long time. Since the Second game, I've always loved playing on world maps – Enroth, Antagarich, etc. If they weren't available, I would create them myself. I thought I could master the editor in the Fifth game, but I couldn't, partly because the editor barely worked on the computers I had and still have due to performance issues. I found one map, but it worked very poorly, while this one works and is even very well-drawn. It's a pity that the textures in the Dungeon turned out this way – is there any way to fix it? Therefore, I want to wish the Author robust health, creative success, free time, and to finally complete the map (fix the problems with the Dungeons and possibly add more objects). If I find any errors during gameplay on the map, I will definitely let you know. Also, I would like to ask if anyone knows if there is an improved version of the map somewhere on other sites and forums, please let me know if possible.


Thank you for the kind wishes. But I have a question – what exactly is wrong with the Dungeon? Please write, and we'll try to figure it out.
12 years ago
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Thank you for responding, LonelyMax. I think your idea about a shared map of Ashan might be the only thing that can rekindle my interest in Heroes as a game (because I threw away my licensed copy of the sixth installment after just one day of playing). How many others are like me? I don't know...
Regarding the dungeon, I'm not sure – maybe that's how it was designed – but there are many transparent (or glitched?) textures in the dungeons and a few outside as well. This spoils the visuals. Or is it just my game that's not working properly?
In reply to eglon
12 years ago
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eglon
Thank you for responding, LonelyMax. I think your idea about a shared map of Ashan is the only thing that can save my interest in Heroes as a game (because I threw my licensed copy of the sixth installment in the trash bin a day after buying it). How many others are like me? I don't know...
Regarding the dungeon, I'm not sure - maybe it's intentional - but there are many transparent (glitched?) textures in the dungeons and a few outside. This spoils the picture. Or is it just my game that's messed up?


As for Heroes 6, I was also disappointed. Idiotic graphics, everything was redone, etc... Yeah. But I haven't encountered any problems with textures or transparency. No one else has mentioned it either; everything seems normal. I think you should also ask other players who have downloaded the game. I don't have any problems. Maybe you have a different version of the game?
In reply to LonelyMax
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12 years ago
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LonelyMax
As for Heroes 6, I was also disappointed. The graphics are idiotic, everything was redone, etc... Yeah. But I haven't encountered any problems with textures or transparency. No one has mentioned it either; everything seems normal. I think it's worth asking other players who have downloaded the game; I don't have any problems. Maybe your game version is different?

I just downloaded it and took a look at the dungeon in the editor. Honestly, I didn't see anything wrong, meaning that everything isn't blurry. Either something is wrong with the editor, or there's a glitch in the map itself. Just in case, it's better to double-check.

And regarding transparency, it's possible that I was referring to those texture duplications, where the terrain under an object is uneven. Usually, such errors are reported in the message before saving the map.

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