Posts from Necropolis or Castle (Which one is stronger?)
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I'm trying, I really am trying...:smile05: But it seems my battle tactics, and my overall development strategy, work well against everyone except Humans.:smile05: I need to come up with something special for them....Well, I'll continue my research in that direction...:smile02:
Forget this Necropolis... Once, I attacked 35 Ghost Dragons... I was TERRIFIED, I thought it was the end... But their strength turned out to be roughly equal to 10 Archangels. Well, and I defeated them without losing anything, although it was just an auxiliary hero, and he had exactly 10 Archangels, 3 Inquisitors, and he himself was level 5...
By the way, I don't even remember – does it affect Golden Dragons?
In general, I think the Castle and Necropolis are roughly comparable in strength, although there are some unclear nuances – the Blessing spell doesn't work on undead, but Prayer (in my Armageddon's Blade version) definitely does!!!! (??) Have you seen what the Necropolis can do with Expert Water Magic and Prayer???? – you wouldn't want to see it when playing against them!
One of the advantages of the Necropolis is their immunity to many spells that different creatures have by definition (blindness, etc.), but the Castle is the only faction that doesn't have creatures with natural magic (the cavalry bonus and angel resurrection don't count).
There's another point – if you play on a random map, the Castle has an advantage – they are on the surface, which means the random map will be richer and mines will be more accessible than underground. Just yesterday, I was playing with a friend – he was playing as the Necropolis, and he only reached the ore mine on the 3rd week! It was nearby, but behind a wall – it took 2 weeks to go around and clear it! This gave me a huge advantage!
There’s another point – if you play on a random map, the Fortress has an advantage – they are on the surface, which means the random generation will be richer, and mines will be more accessible than underground. Just yesterday, I was playing with a friend – he was playing as Necropolis, and he only reached a mine on the 3rd week! It was close, but blocked by a wall – it took 2 weeks to go around and clear it – which gave me a huge advantage!
I'm a bit skeptical-)))
I've seen all sorts of things in random dungeons, even when, on the surface, near the exit from the city, on the ONLY road, there's a horde of snipers guarding an artifact and preventing you from going around-(((. Which is essentially a guaranteed loss.
On the other hand, I've also seen dungeons where there's no one stronger than the orcs around the city (when creating the map, I always set the "strong" value for neutral monsters).
As for the claim that the monsters in the Dungeon are stronger on a random map, I honestly hadn't thought about it... is that really the case???????
I'm somewhat skeptical.
I've seen all sorts of things on random maps, even when a horde of snipers stands on the surface near the city exit on the ONLY road, guarding an artifact and preventing you from going around. This is practically a guaranteed loss.
On the other hand, I've also seen Dungeons where there are no strong Orcs around the city (I always set the "strong" monster-neutral level when creating the map).
I created 10 random maps, where one player is a Castle (at the top), and the other is a Necropolis (in the Dungeon).
On the surface, strong monsters were present on 3 maps;
in the Dungeon, strong monsters were present on 7 maps (in 3 of them, the Necropolis had problems with exiting), on 2 maps they were weak, and on one map, there was almost no Dungeon at all
Okay, I'll keep that in mind.
Regardless, I generally agree – it's easier to play on the surface.
The main point is that Necropolis has a worse average starting position, which means playing a random map as Fortress is more advantageous! Isn't that an advantage??!!
I don't need to explain to you the importance of the initial spawn point on random maps.
1) The Castle has more archers.
2) Archangels, in my opinion, are the strongest units in the game, even stronger than black dragons.
3) While the zombies are still approaching, you can shoot them down...
and it's not a given that the hero will have the Haste skill; it's not always granted (although it's often the case).
4) Crusaders attack twice, and archers shoot twice (although Vampire Lords regenerate health).
5) Death Knights are not stronger than Champions...
and archers (i.e., liches) appear in small numbers in Necropolis.
No matter how much I don't play the fifth game, Necropolis almost always loses, whether they are controlled by the computer, by me, or by a friend.
Personally, I think they are equal in strength, and often Necropolis wins against Castle. It all depends on the player.
The undead have an advantage: skeletons. If you take care of them until the battle with the opponent, you can accumulate so many that the humans will be in trouble.
The undead also have good mages. Yes, they are created slowly, but they attack in an area. And everyone knows about vampires. Phantom
Conclusion: the computer plays better as Necropolis (or it just got lucky)!