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Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6

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In reply to HellLighT
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#1174
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HellLighT
Everisenig will be perfect for us.
:D :D :D :D

лето 2012.
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#1175
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01/22/2014 MuLLIyTa (red, Dungeon, Shakti, Grindan) def =Stinger= (blue, Tower, Solmir) Skirmish 127
I took 2 restarts, Stinger had 1 more, but he didn't use it.
Grindan arrives with 2 slow scrolls... Grindan runs to the Fluorite Golem, levels up there, and doesn't learn Earth Magic at level 4. I get +1000 experience)) At level 121, I enter a treasure room with some kind of book, as it turns out, it's a Fire book, I exchange it for 32 troglodytes. The treasure room overview shows that there's nothing else to find, I run to another treasure room, and immediately encounter a Losh with meat, I shoot a couple of arrows at him for 115 damage, and he runs away. I pick up the quest artifact, and get 25 demons for it, I see a captured castle in the remaining treasure room. I run there, but I can't reach the castle, so I stay in the passage, and I can't go around it. GG
Thanks for the game.
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#1176
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MuLLIyTa
01/22/2014 MuLLIyTa (red, Dungeon, Shakti, Grindan) def =Stinger= (blue, Tower, Solmir) Skirmish 127
I took 2 restarts, Stinger had 1 more, but he didn't use it.
Grindan arrives with 2 scrolls of slowing... Grindan runs to the Fluorite Mine, levels up there, and doesn't research Earth Magic on level 4. I bet +1000 experience)) on 121, I go to the Treasury with some book, as it turned out, it's a Fire book, I take it and exchange it for 32 Troglodytes. The Treasury overview shows that there is nothing else to find there, I run to another Treasury, and immediately meet a creature with meat, I shoot a couple of arrows for 115, and it runs away. I pick up the quest artifact, and they give me 25 Demons, I see a captured Castle in the remaining Treasury. I run there, but I can't reach the Castle, I stay in the passage, it's impossible to go around. GG
Thanks for the game.

I fell for the sufficient amount of money, but it turned out to be a mistake.
There is nowhere to level up, the roads are slow, and there is a Necropolis on lava, and the stable is not available. I built level 4, but there was nothing to compete with Grindan's stats and his army.

Thank you for the game.
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#1177
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mishuta hates Sting :D

лето 2012.
In reply to Dark
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#1178
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:eek:
I was hoping to see a match between Maretti and Stinger.
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#1179
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Don't worry, Marretti will also get a discount; that's what the papal M200 is for.
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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#1180
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January 21, 2014 Volodymyr (red, Castle, Valeska, Mephala) def Pyre (blue, Fortress, Tazar), 8mm6a, 224

I immediately focused on a pack of war lizards; archers weren't built yet. I set up a chain to the crypt to somehow upgrade my 23 archers; there are guys from the second hero available. The next day, it turned out that there was no path to the crypt, so I attacked the lizards and, in a panic, almost sacrificed all my guys in auto-battle. After moving a little further, hello! A horde of harpies appeared, but luckily, I could go around them through the grass. For extra safety, I placed another group of war lizards a bit further away, guarding the second shrine, but there was an alternate route. And near the horse camp, there were more lizardmen guarding the obelisk. In the end, I spent more time running through the grass than along the roads. I broke into the lair, but then I encountered a horde of earth elementals, and beyond them, the road led upwards past the castle, and I ended up going around in circles at the respawn point. I built horses in the stronghold; I have two cavalry units, one at the respawn point and one underground.

I checked both cavalry units – they were throne guards. I found a quest artifact near the huts behind a group of ogre mages. I decided to give it to Galtaran to complete the quest and also clear out the huts. After the battle with the ogres, the hut dwellers didn't want to prove anything anymore, so I decided to gain some authority. While carrying the treasure back, I thought about stopping by the Medusa Lair! What’s there? 5 speed... but we are underground, even if on Inferno difficulty. To my surprise, 8 medusas attacked before my guy, who was supposed to block them, could act. The guests shouted "What the...", as they got completely wrecked (and Leader, meanwhile, was already rubbing his hands). They cast spells and used morale attacks, hitting from left and right. I barely managed to escape, all the marksmen were killed, and the horse unit too - I don't remember ever seeing such powerful medusas (I assume that now Leader is dancing and singing, here he is, the spoiled VT player, relaxed and accustomed to easy wins, but no, in the Sod dungeon, the medusas always have 6 speed and full stacks with morale; what do you expect?). It's frustrating, of course, but I wasn't upset; I just decided to adapt (c). Since I have a large respawn point, we will look for money and build angels. By the way, the quest gives 15k experience, so I decided to take it with Mephala and start gathering cavalry units from week three.

Angels appeared + another cavalry unit, also throne guards.

After that, things weren't particularly interesting. I completed the quest; there was no mana potion. Mephala killed a trio underground, then Galtaran killed one more on the grass, and on day 135, Gurmi dealt with the maximum-level enemy – it went well, considering the distances involved.

On day 141, I took the central village, a dungeon. There, I found 2 Dragon Utopias for red shards! Gladius, Titan Shield. I even found 3 more cavalry units, but apparently as compensation for all the others they gave me, only enough for 4 angels. I found bracers too; luckily, I ran around everywhere because it wasn't clear where to find my opponent. This is the first game in Sod where I didn't play against someone who used single-sided maps, but this was something else.
I placed archons; on the fourth tower, I got a Town Portal scroll. I almost cried; I couldn't believe it was possible. I started jumping between single-sided maps, somehow making my way to Flaks' computer. There, I found a flask, which I needed for the elixir.

On day 221, I saw Tazar again, and I almost got emotional. The poor guy was also struggling, not knowing what hole to crawl into so that we could finally meet. On day 223, he came to my main computer. And here it is, face-to-face battle. The parameters are equal: there are 70 monarchs, 9 hydras, 45 great vultures, etc.; I have 21 Archons with an elixir buff, and the rest isn't particularly important. GG! Thanks for the game!

After spending 16+ hours of real life playing this match and having only one battle, it seemed like something was wrong here. Although, maybe everything is normal; Heroes isn't about player vs. player, it's about mega-battles in Medusa Lairs where neutrals use morale attacks. So, I don't know how many "bang banks" I took or anything else; everything was done on auto-battle. Right, that’s where the “papstvo” (a term likely referring to exploiting mechanics) comes from, and you talk about control, restructuring... You just relax too much
In reply to Mizrael
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#1181
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Mizrael
Don't worry, Marette will get her revenge too, that's what the papal M200 is for :)
He doesn't even play it.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Volodymyr
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#1182
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Volodymyr
01/21/2014 Volodymyr (red, Castle, Valeska, Mephala) def Pyre (blue, Fortress, Tazar), 8mm6a, 224

I confirm. The absolutely terrible road layout ruined the entire game. I had to go to my opponent without bringing my entire army, just because I wanted to finally meet him. And on top of that, there was a red sphere and handcuffs.
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
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#1183
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23.01.2014 Aiwe (blue, Tower, random, Theodorus, Gurnison) def Rebellios (red, Tower, random, Nella), 6lm10a, 141

1st week. Tiny respawn, with nothing, but the road to the opponent is a short flag, I kill him on 113, the opponent has 30 mana and a shooter - I have -50 gremlins. I decide to build a flag, by 117 I barely scrape together enough for birds in the fort, and also kill the 2nd opponent - Inferno.

2nd week - everything's fine - I level up Gurni, take Dragon Fly Hives, build a MG in Tower, kill the 3rd opponent Conflux, and build birds there too.

Then - a series of disappointments.
First, at home MG4+library - no TP or resource.
Then I take a Pandora's Box with 1st wisdom - it's empty.
I take 2 Griffin Conservatories - they are singles.
Finally, I get into a Dragon Utopia, already falling asleep, and I burn through -8 Wyverns, -1 bird.
But in the Dragon Utopia, they give a hat for all 5th. I smash Gurni into a flag, 135 - Save.

We reload, already 136 - I take a scout hero with Fly to a Griffin Conservatory, buy an Air Gurni, take a Dragon Utopia, there's a Shield+4OL and KZ(!) 2 Dragon Fly Hives, 2 external dwellings of angels, TP into the 2nd flag on 137, as I saw the opponent's scout hero looking out from a nearby portal.

141 - I take the scout hero with KO, hire (17 birds, 18 psychos, 4 angels, lots of meat).

Then in the best traditions of Disquared:
Gurni with boots, gloves, stable -> I run into the portal, enter the overview - I see a noob with meat (26 ducks, 6 gr. nagas, a couple of singles, 2 angels) - I kill in 1 turn with an explosion on the ducks (I also had bracers, but they weren't needed =) I see 3 more heroes in the dungeon - noobs.

I check Air, I see a hero above me - I exit through the lift - hurray - Nella on an angel - DD to her, I kill - gg. :smile13:

Of course I got lucky that I covered everything all at once in 1 turn, but the advantage in meat was huge + I had control, and there - none.

Thanks for the game!

P.S. Enough of pairing me with Tower friends, why this pitting of brotherly peoples against each other?!:smile05:
http://heroes3.tv/aiwe
#1184
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23.01.2014 aka.Ward3n(red,Castle,Caitlyn,Crag Hack) def Chemist_HP(blue,Necro,Moandor,Galthran) on 8mm6a 144
On week 1, attacked the computer in its Citadel, took a beating and bought myself out. The computer decided to give me the Castle for free after that, for which I thank it. On day 126, I gathered 18 Wyverns and 1 Angel; on day 126, encountered the opponent with his 4 Dreads, Angel, and 308 Skeletons. I had 10 Wyverns and 1 Angel left after the first final battle; the opponent bought himself out with 180 Skeletons. On day 134, second final battle with the opponent; I had 25 Wyverns and 1 Angel, the opponent had 190 Skeletons, 4 Wyverns, 4 Dreads. For some reason, I gave my Angel to the opponent... in exchange for 2 Wyverns and 130 Skeletons; the opponent buys himself out. On day 142, third final battle; my 32 Wyverns and scraps against 4 Dreads, 2 Wyverns, 180 Skeletons, 5 Vampires, and 6 Liches. I had 24 Wyverns left; the opponent bought himself out with 2 Vampires. On day 144, I finish off the opponent.
Thanks for the game!
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to Aiwe
#1185
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Aiwe
23.01.2014 Aiwe (blue, Tower, random, Theodorus, Gunnison) def Rebellios (red, Tower, random, Nella), 6lm10a, 141
Week 1. Tiny respawn, with nothing, but the road to the computer - Conflux is short...
Such things don't exist on the template, and the passage to the purple Conflux computer along the road turned out to be bugged (and there were several more of them). Well, accordingly, everything got quickly controlled afterwards. But the real exits for blue were into the underground via rough terrain, where monoliths awaited, and into the sand via rough terrain - that's where you would have been stuck for a long time. But you would have come out of the sand too (though it's still a question whether you would have gone into the sand) into the same treasure zone with the utopia, where КЗ and air in the pandora, and also there was 4th level in that empty pandora. In my dead-end treasure zone, there were a bunch of utopias (4 of them, but far away), and nothing useful for control. Also got stuck in between. And after the save, I couldn't get into the game. Thanks for the game
Summer 2013


In reply to rebellious
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#1186
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rebellious
Such things don't occur on the template, and the path to the purple Conflux computer turned out to be bugged (and there were several more of them). So naturally, everything got quickly controlled afterwards. The blue player's actual exits were into the underground via rough terrain, where monoliths awaited, and into the sand via rough terrain — that's where you would have been held up for a long time. But you would have emerged from the sand as well (though it's a question whether you would have gone into the sand) into the same treasure zone with an utopia, where KZ and air are in a pandora's box, and also that empty pandora's box contained tier 4. In my dead-end treasure zone there were plenty of utopias (4 of them, but far away), and nothing useful for control. And I got stuck in the interim. After the save, I couldn't get into the game. Thanks for the game.

The road being bugged, or the sand zone being shifted 3 tiles downward — it doesn't change the essence — the road was short. By the way, if we disregard this slight shift, I didn't notice any other generation bugs. Essentially, I used the computer's castle as my native castle, and zone 22 as my secondary zone instead of zone 25.
http://heroes3.tv/aiwe
#1187
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The point is actually different – it’s about the existence of this passage. The rules don’t say anything about bugged passages on XL maps, so people just play as they see fit if there weren’t any prior agreements. In your case, there should only be two exits from your starting area according to this template, but in reality, there are three. Capturing the computer’s town only further confirms the existence of a bugged passage leading to it. I also saw another one near the mud elemental dwelling, but I didn’t look for any more. But that one isn’t so significant at this stage.
Summer 2013


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#1188
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24.01.14
LeBron (blue, Dungeon, random, Jaegar, Vokial) def Ominous1 (red, Dungeon, random, Alamar, Monere, Nagash) 121, 6LM10a
The game was dynamic, with fast-paced action on the map.
On day 1, I bought 5 heroes, and among them, the only worthwhile candidate was Vokial, so I used him in the battles.
I made my way to the top, where there was a one-way path. I didn't touch it yet. Further on, there was a block of 10-19 Storms; I couldn't bypass it, so I had to fight. I entered the one-way path with a Rogue, and ended up on a snow tile, which had a crucial scouting ability that revealed purple and orange creatures.
On day 115, I didn't have enough movement points to take the bot's castle. This creature killed my Skeletons with all their upgrades :(
I killed it, and took a hero from the prison with a good amount of gold (I never converted him into a town until the end of the game).
Then, from another scouting ability, Monere and Nagash were revealed, and they were both slowly moving near the portal guard. However, Nagash managed to break through the demons and take the purple Necropolis. A plan was born to take the Necropolis on day 117 and prevent the growth and the hidden peasants from being converted (and possibly other hidden units). But on day 117, I didn't have enough movement points because I was critically short on money, and attacking a Mage without any growth is not very pleasant.
In the end, on day 121, after buying everything and converting all my units, I killed Monere with 50 peasants, took the Necropolis, and bought a Rogue who then captured two more Rogues, one of whom had 75 peasants in his inventory. That's how the game ended.
Thank you for the game!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D

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