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Good game. On 111 I scouted the Griffin Conservatory, on 112 I revealed Boots of Speed from the watchtower and the external dwelling of Efreeti. I was a bit low on gold, but everything worked out — I placed the Efreeti in the fort and, through trade with 2 markets, secured the external dwelling and bought them all. By 125 I was saving gold and picking up Griffin Conservatories; both turned out to be level 2. On 126, in the treasure zone, I completed the quest for 45 Gogs and immediately found my opponent coming out of their spawn — there were only 70 Lizardmen and 40 Gnolls plus singles, the final battle was hopeless. Thanks for the game
Good game, on turn 111, I spotted the Consulate, on turn 112, I revealed the Boots of Swiftness and the Ifrit Den from the overview, I didn't have much money, but it worked out, I placed the Ifrits in the Fortress and, through trade with 2 markets, I bought the Den and the Boots, until turn 125, I was gathering money and buying Consulates, both turned out to be level 2, on turn 126, I completed the quest for 45 Gogs in the Treasure and immediately found the opponent who had just spawned, there were only 70 Lizards and 40 Gnolls + level 1 units, the final battle was easy, thanks for the game.
We played the very first generation. I had Mullich in the tavern with 20 spearmen, 7 archers, and griffins. The starting hero also had archers. Well, you can't refuse that, plus there's some gold for respawn and a crypt. The guard in the sand is, to put it mildly, easy – a horde of regular dendroids. I wanted to dig up a cart at a very conveniently placed Factory of Mechanics and go break them on the first week, but for the entire week I didn't find A SINGLE pile of wood (there wasn't any near the mine either) – as a result, I couldn't upgrade the archers to 117... (the sawmill was also in the middle of nowhere). On the Inferno secondary, I fought off a sword +2 +2. There's nothing else there, but a decent amount of gold. End of the week – halberds + upgraded archers at the Citadel. At the start of the second week, I roll up a cart and break the dendroids – Mullich, by the way, has excellent skills: logistics, earth, air (armor was also offered, but that's already too much). Next, I kill the orcs for a Crown +4 knowledge, 45 energy elementals for a Hive (didn't have time to take it), and almost 50 phoenixes for a box of 20 air elementals :cool:. The next turn, the opponent flies out and rather painlessly breaks through his King Minotaurs and attacks.
In round 1, I immediately haste the marksmen, because the opponent can haste the grand elves and then they'll hit me first. I take out 10 grand elves, then we shoot it out, and in the end I have 25 marksmen left when all the grand elves die. There's a charge from the pegasuses and Centaurs under haste, but under Mullich's rather good stats, it hurts Deesa much more, so after the battle there remain 20 air elementals and 50 halberds, plus another 6 marksmen :) , and also all the artifacts from Deesa and that's GG. Thanks for the game!
__________________ The hardest battles are fought in the mind
We played the very first generation. I had Mullich sitting in the tavern with 20 spearmen, 7 archers, and griffins. The starting hero also had archers. Well, you can't resist that, plus there's some gold on the respawn and a crypt. The guard in the sand is, to put it mildly, easy — a horde of regular dendroids. I wanted to dig up a cart in a very conveniently placed factory workshop and go break them on the first week, however, for the entire week I didn't find A SINGLE pile of wood (there wasn't any near the mine either) — as a result, I couldn't upgrade the archers to 117... (the sawmill was also in the middle of nowhere). On the Inferno secondary hero, I grabbed a sword +2 +2. There's nothing else there, but a decent amount of gold. End of week — halberds + upgraded archers at the Citadel. At the start of the second week, I roll out a cart and break the dendroids — Mullich, by the way, has excellent skills: Logistics, Earth, Air (Armorer was also offered, but that's already too much). Next, I kill the orcs for a Crown +4 Knowledge, 45 energy elementals for the Hive (I don't have time to take them), and almost 50 phoenixes for a box of 20 air elementals :cool:. On the following turn, the opponent flies out and quite painlessly breaks through his King Minotaurs and attacks.
FB: Mullich 9 8 1 3 (12) 54 marksmen, 20 air elementals, 1+87+1+1+1 halberds, advanced Earth without Slow, Shield, Archery, Haste, cart for archers, ballista; Dessa 4 6 3 3 (30), 30 grand elves, 2 cats, 80+ upgraded Centaurs, 11 pegasuses, Haste, Archery.
In round 1, I immediately cast Haste on the marksmen, because the opponent can Haste the grand elves and then they'll hit me first. I take out 10 grand elves, then we have a shootout, resulting in me having 25 marksmen left when all the grand elves die. There's a charge from the pegasuses + centaurs under Haste, but with Mullich's decent stats, Dessa gets hit much harder, so after the battle I'm left with 20 air elementals and 50 halberds, plus another 6 marksmen :) and all the artifacts from Dessa — and that's game. Thanks for the game!
I leveled Expert Fire Magic on Dessa, there was no Curse anywhere. :( And I miscalculated something with the opponent, thought it was my first turn. But things turned out this way...
Мой ник Heroes, и никто не вынесет меня Скажу я вам, мои друзья. Я некромант, я маг великий, и армия моя Непобедимая, огромная!
Palach HP
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Palach (red, dungeon, Shakti, Shakti) def JustObserver (blue, Inferno, Pyrr, Pyrr) skirmish 124 Opp took all the rests, I didn't take mine because the draw was good, and the third draw was also good, though there was nothing else anyway. The map is bugged with roads disappearing into mountains. In the FB I was out of mana, otherwise I would have surprised the opp with Mass Haste. And having the native 1-5 in Citadel without Medusas was more than enough. Thanks for the game.
Palach (red, dungeon, Shakti, Shakti) def JustObserver (blue, Inferno, Pyrr, Pyrr) skirmish 124 Opp took all the rests, I didn't take mine because the deal was good, and it dealt a third time as well, though there was nothing else really. The map is bugged with roads disappearing into the mountains. In the FB I was out of mana, otherwise I would have surprised the opp with Mass Haste. And the native 1-5 in Citadel without Medusas was quite enough. Thanks for the game.
The first two times were nothing, and the third time was also nothing. I barely managed to place the Efreeti in the Fort, no decent heroes, upgraded the Gog, but all for nothing. Thanks for the game.
злой_романтик
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01/20/13 zloy_romantik (Blue, Castle, Mullich, Mullix) def Satyr (Red, Inferno, Olema, Grindan) skirmish 127 Opponent wrote "gg" first :) Thanks for the game.
We chose all the rest, during which I surrendered 3 Inferno, as a result, this pair appeared, Kyra and Arlash came with 40 Troglodytes, I broke through to the second level, but it wasn't very profitable in terms of money, I took a Sword Shrine, and then I received a message that the Medusas had won. Thanks for the game!
Yeah. Very little gold was given, so I decided to aggressively attack the Medusas for the gold mine, but they explained that it was a bad idea. I probably could have continued, but it wasn't very fun, so I concede. Thanks for the game, good luck.
The opp took 2 rests, I didn't. And then it gives me Rampart against Inferno, I was very surprised :eek: since my GSC usually assigns me Inferno, but here it's the opposite, it assigned Inferno to the opp; the second time I was surprised when the opp didn't take res. On 112 I found a lot of money and bought as many as 5 heroes. On 113 I broke through the boars and rushed along the respawn; with 2 scouts, I controlled 2 of the opp's exits, but saw no crystals anywhere; on 115, by a miracle of scouting, I saw a crystal mine and 2 piles in front of it. I thought there were dwarves in the Castle, but when I gathered 5+6, I decided to place units in the citadel and was not mistaken, as the exit from the secondary was guarded by grezh eyes. A few battles with the main at the stables, +1 level and 2 for strength and 1 arena; we have 88 magic points and stealth at 40. On 123 the opp broke his own guard and hit a shifted ГО of a hundred black snakes, and on my turn I broke through the eye and caught Tazar while he was moving; since the opp had no army, Octavia surrendered after my attack. Thanks for the game!