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Posts from Searching for mods (looking for mods for Tribes of the East).

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In reply to SRD
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Could someone please tell me what this mod does:
MultiplayerMaps.h5u:smile45:
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Good day,
Please tell me, I have repeatedly encountered a situation where, with almost equal army sizes, the AI simply retreats and, consequently, loses its entire army. Is there a mod or setting that would make the artifact "Shackles" affect the entire map? +))

Thank you!
In reply to SongOfDoom
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SongOfDoom
Good afternoon.
Please tell me, I have repeatedly encountered a situation where, with almost equal army sizes, the AI simply retreats and, consequently, loses its entire army. Is there a mod or setting that would make it as if the artifact Shackles affects the entire map? +))

Thank you!
In the MegaAI mod, there is a function that prevents the AI from retreating.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
The MegaAI mod has a feature that prevents the AI from retreating.
Okay.
I just don't remember seeing any settings for this mod anywhere; it's just lying around in the usermods folder, and when I load maps, there's nothing new.
In reply to SongOfDoom
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By the way, I'll suddenly add that, contrary to Dyrman's advice, this mod (MegaAI) almost increases the chance of companions fleeing. Keep this in mind...
 

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In reply to Ment
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Ment
By the way, I'll suddenly add that, if not configured according to Dyrman's advice, this mod (MegaAI) almost increases the chance of companions fleeing. Keep this in mind...
http://all4heroes.net/node/435
Starting with version 1.2, you can prevent enemy heroes from fleeing the battlefield.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Thank you for your help, I downloaded this file.
But I have a question: when I launch a map, at the beginning, on one of them, I can choose an option to prevent the AI from retreating, but on others, this option is no longer available.
I have restarted the game several times (reinstalled it), and it's still the same.
Is there any way to fix this? Or does it depend on the map? Or is there another way to set this option for a map, besides the automatic pop-up window?

Added after 8 minutes
I would also like to add that in single-player mode, everything works fine, but when I choose online mode - one computer - normal mode - create, then in such maps, the setting selection window (to prevent the computer from retreating) does not appear automatically.
In reply to SongOfDoom
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The main question here is that we usually play with a friend, and the single-player mode doesn't suit us.
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A mod that balances the AI's strength in campaigns and scenarios would be interesting. Specifically: 1. Increasing the initial bonuses for the AI. 2. Increasing the AI's creature growth rate. 3. Giving the AI heroes stats that are comparable to the player's. Currently, the AI's weak units don't matter because it simply can't put up a fight against the player, even with a hero that's three times weaker. It would also be interesting to have a mod that balances overpowered spells against the AI in scenarios, specifically Phoenix, Dominate, and Berserk. Or at least, it would be nice if the AI learned how to use them. For example, I've never seen the AI summon a Phoenix, even though its stats would make it a formidable opponent. Also, the AI rarely uses mass spells from the Darkness and Light magic schools, which I find strange. Even when it has a skilled Darkness mage, it will cast Slow on a single target or just use a Stone Golem. If there's a mod that fixes these issues, I'd be happy to have a link.
In reply to Rexsar
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I'd like to add to the question about companion spells and ask another question: is there a mod or at least a file that would allow companions to share resources or artifacts, like in Heroes of Might and Magic III?
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Has anyone seen a mod for it?
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well, if you can't find it, maybe you can try this:
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image from an English website, but the text is in Russian, and all the buildings have been replaced.

Added 3 minutes ago
I'm sorry, but I found it and can upload it.

Added 1 minute ago
http://yadi.sk/d/Lj3ME-suP2S8D

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