Posts from Regarding the AI's behavior.
Experience will come with time. You will start acting more aggressively, be less afraid to lose troops on neutral territories, and at the same time, lose fewer. You will reclaim resources and build faster. And you will win.
You can also write who you are playing as, and who the bot is playing as. And what map size you choose. Then I can give specific advice (ideally, if I also know your play style, day by day).
I've been playing as the Dwarves, setting the bot to random, and choosing a large map size.
Regarding experience... I don't see any ways to gain it other than reading guides/tactics.
And as I already said, I can't get very far because of the bot's attacks.
I guess I'm doing something wrong %)))
Added 1 minute ago
With the computer, unfortunately, I can't have large-scale battles
Second: ignoring the Forge is still somewhat acceptable... Various ballistae and tents are certainly useful, but you can beat the AI without them. However, ignoring the Tavern is very bad. You absolutely must build it on the first day (if you haven't already) and buy at least one hero. I then transfer their troops to my main hero, while the purchased hero runs around empty, scouts the territory, and picks up whatever is lying around. Of course, experienced players can further refine the tactics of secondary heroes, and this can be very significant, but it's not necessary against the AI. However, having a secondary hero in general is essential.
Third, this might also be worth mentioning. Just in case, I'll add that one simple tactic will significantly reduce losses on neutral creatures: the "Elinich" tactic. Take your first-level unit and separate one creature from it into each new stack. In battle, use them to absorb the attacks so that the enemies don't touch the other, full-fledged stacks. Also, disable retaliatory attacks.
I think that's enough. And then you'll slowly start playing against other players, which will be much more interesting ;)
Ignoring the tavern is a very bad thing. You should definitely build it on the first day (if you haven't already) and buy at least one hero. Then, I transfer their troops to the main hero, and the purchased hero runs around empty, scouts the territory, and picks up whatever is lying around.
Third, this might also be worth mentioning. Just in case, I'll add that one elementary tactic will significantly reduce losses on neutral creatures: the "Elinich" tactic. You take your first-level hero and separate one creature from it into each new squad. In battle, you use them as a shield to absorb attacks so that the enemies don't touch the other, full-fledged squads.
You also disable retaliatory attacks.
Added 1 minute ago
You can always beat the AI. In the second or third week, it will only buy the basic increase, nothing more. In that time, you can improve 2-3 types of warriors and easily accept its challenge.
So far, I haven't been able to lure it into a siege of my Castle.
I tried playing this way against neutral creatures. I created one additional unit besides the main one, with only one creature. It didn't help much; in the case of archers, the neutral unit attacks the unit with more creatures.
Could you elaborate?
1 peasant attacks 50 hamster berserkers. The hamster berserkers are all alive and kill the peasant with a counterattack.
10 swordsmen attack 50 hamster berserkers. They kill 30, and there is no counterattack (they attacked the peasant).
20 hamster berserkers attack the swordsmen, kill one, and die from the counterattack of the remaining 9 swordsmen.
As you can see, this tactic saved you at least one swordsman who would have died from the hamster berserkers' counterattack.